48 lines
888 B
Plaintext
48 lines
888 B
Plaintext
// Not for redistribution without the author's express written permission
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Shader "MMD4Mecanim/MMDLit-Dummy"
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{
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SubShader {
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Tags { "Queue" = "Background-1000" "RenderType" = "Opaque" "ForceNoShadowCasting" = "True" }
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LOD 200
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Pass { // No effeects.(Removed by ForceNoShadowCasting = True)
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Name "ShadowCaster"
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Tags { "LightMode" = "ShadowCaster" }
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Fog { Mode Off }
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ZTest Equal
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ZWrite Off
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Cull Off
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Lighting Off
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Blend Off
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ColorMask 0
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CGPROGRAM
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#pragma target 2.0
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "MMD4Mecanim-MMDLit-Lighting.cginc"
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struct v2f {
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float4 pos : SV_POSITION;
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};
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v2f vert(appdata_base v)
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{
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v2f o;
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o.pos = half4(0,0,-2,1);
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return o;
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}
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half4 frag (v2f i) : MMDLIT_SV_TARGET
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{
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return half4(0,0,0,0);
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}
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ENDCG
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}
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}
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Fallback Off
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}
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