2025-06-08 00:39:11 +09:00

20 lines
553 B
C#

using UnityEngine;
namespace VolumetricFogAndMist2.Demos {
public class ParticleAnimator : MonoBehaviour {
private Vector3 startPosition;
private float timeOffset;
private void Start() {
startPosition = transform.position;
timeOffset = Random.Range(0f, 2f * Mathf.PI); // Random offset for variety
}
private void Update() {
float yOffset = Mathf.Sin(Time.time + timeOffset) * 5f;
transform.position = startPosition + Vector3.up * yOffset;
}
}
}