2025-06-08 00:39:11 +09:00

29 lines
650 B
C#

using UnityEngine;
using UnityEditor;
namespace VolumetricFogAndMist2 {
[CustomEditor(typeof(FogVoid))]
public class FogVoidEditor : Editor {
SerializedProperty falloff, roundness;
private void OnEnable() {
falloff = serializedObject.FindProperty("falloff");
roundness = serializedObject.FindProperty("roundness");
}
public override void OnInspectorGUI() {
serializedObject.Update();
EditorGUILayout.PropertyField(roundness);
EditorGUILayout.PropertyField(falloff);
serializedObject.ApplyModifiedProperties();
}
}
}