132 lines
4.6 KiB (Stored with Git LFS)
Plaintext
132 lines
4.6 KiB (Stored with Git LFS)
Plaintext
**************************************
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* VOLUMETRIC FOG & MIST 2 *
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* Created by Kronnect *
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* README FILE *
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**************************************
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Requirements
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------------
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Dynamic Fog & Mist 2 currently works only with Universal Rendering Pipeline (v7.1.8 or later)
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Make sure you have Universal RP package imported in the project before using Dynamic Fog & Mist 2.
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Demo Scenes
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-----------
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There's a demo scene which lets you quickly check if Dynamic Fog & Mist 2 is working correctly in your project.
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Note: make sure you have Universal RP 7.2.0 or later installed from Package Manager and also a URP pipeline asset assigned to Graphics Settings.
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Documentation/API reference
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---------------------------
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The PDF is located in the Documentation folder. It contains instructions on how to use this asset as well as a useful Frequent Asked Question section.
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Support
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-------
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Please read the documentation PDF and browse/play with the demo scenes and sample source code included before contacting us for support :-)
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* Support-Web: https://kronnect.com/support
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* Support-Discord: https://discord.gg/EH2GMaM
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* Email: contact@kronnect.com
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* Twitter: @Kronnect
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Future updates
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--------------
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All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
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We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
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Of course, all updates of Dynamic Fog & Mist will be eventually available on the Asset Store.
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Version history
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---------------
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Version 5.2.1
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- Added inspector warning if Depth Texture Mode is set to After Transparents (should be After Opaques or Depth PrePass)
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Version 5.2
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- Added shader optimizations when vertical gradient or light diffusion are not used
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Version 5.1.2
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- Minor fixes for Unity 2023.3
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Version 5.1.1
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- Added "DynamicFog.requireSubvolumeUpdate" to force subvolume refresh (useful if you move subvolumes at runtime)
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- [Fix] Fixes for orthographic projection
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Version 5.0 10-AGO-2022
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- Minimum Unity version required is now 2020.3.16
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- Depth gradient color alpha now affects final fog transparency
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Version 4.5 18-FEB-2022
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- Added "Allow Rotation"
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Version 4.4 12-NOV-2021
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- Added "Use XYZ Distance" option. By disabling it, you can make the fog more consistent regardless of camera height.
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- Added "Use Gradient" option. You can disable it to keep the fog color uniform.
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- Added "Use Sun Color" option. When enabled, the fog color will be tinted with the color of the directional light.
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Version 4.3.2 14-OCT-2021
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- Changed fog algorithm to ignore camera far clipping plane distance when rendering over skyfog
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v4.3.1 30-MAY-2021
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- [Fix] Fixed banding artifacts related to the gradient texture
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- [Fix] Changes to profiles used in subvolumes didn't affect the fog instance at runtime
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v4.3 11-MAY-2021
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- Added "Depth Clip" option
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- Material setters optimizations
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v4.2.3 14-APR-2021
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- [Fix] Fixed conflict with Volumetric Fog 2 menu integration
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v4.2.2 3-MAR-2021
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- Diffusion light can now be disabled completely by setting its intensity to 0
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v4.2.1 22-JAN-2021
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- [Fix] Fixed inverted depth issue in URP 8.0 or later
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v4.2 16-DEC-2020
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- SubVolumes is now a separated option from previous "Fade" section.
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- Added "Noise Distance Attenuation" option which reduces noise influence with distance.
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- Fixes and improvements
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v4.1 4-DEC-2020
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- Added "Subvolumes" list option. Allows to filter which sub-volumes can affect this fog volume.
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v4.0 27-NOV-2020
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- Added "Fade" option. Allows smooth transitioning when moving from outside into the fog volume.
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- Added "Show Boundary" option. Shows an overlay on the fog volume in Game View.
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- Added "Box Projection" option. Traits depth as distance to camera near plane instead of camera position.
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- Added "Max Height" and "Max Distance" options
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- Added "Sub-Volume" support. Allows customizing fog properties in different areas within the same volume.
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- Regrouped some options in inspector
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v3.1.1 15-OCT-2020
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- [Fix] Fixes and diffusion effect improvements
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v3.1 1-OCT-2020
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- Added orthographic camera support
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v3.0.1 18-SEP-2020
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- [Fix] Fixed "Flip Depth Texture" option issue which prevented it from being applied
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v3.0 15-SEP-2020
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- Added Detail Noise option with custom strength and scale
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- Added Boundary section (new boundary type: sphere)
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- Added Vertical Offset option
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v2.2.1 29-APR-2020
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- [Fix] Fixed fog not rendering at distance due to camera far clip issue
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v2.2 April / 2020
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- [Fix] Fixed VR issues
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v2.1 April / 2020
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- Shader optimizations
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- [Fix] Workaround for shadows issue on WebGL 2.0
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v1.0 Febrary / 2020
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First release |