2025-06-08 00:39:11 +09:00

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Shader "Hidden/ltspass_lite_opaque"
{
Properties
{
lilProperties "DefaultLite"
lilProperties "DefaultOpaque"
}
HLSLINCLUDE
#define LIL_RENDER 0
ENDHLSL
lilSubShaderBRP "DefaultLite"
lilSubShaderLWRP "DefaultLite"
lilSubShaderURP "DefaultLite"
lilSubShaderHDRP "DefaultLite"
}