2025-12-05 18:47:59 +09:00

19 lines
530 B
C#

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace MaterialTrack.Group
{
public class MaterialGroupClip : PlayableAsset, ITimelineClipAsset
{
public RendererBehaviour template = new RendererBehaviour();
public ClipCaps clipCaps => ClipCaps.Blending | ClipCaps.Extrapolation;
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
return ScriptPlayable<RendererBehaviour>.Create(graph, template);
}
}
}