106 lines
3.7 KiB
C#
106 lines
3.7 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System;
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using System.Reflection;
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using System.IO;
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using System.Linq;
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#if YAMO_STREAMDECK
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using F10.StreamDeckIntegration;
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using F10.StreamDeckIntegration.Attributes;
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#endif
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[InitializeOnLoad]
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public static class GlobalLayoutManager
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{
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static GlobalLayoutManager()
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{
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#if YAMO_STREAMDECK
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StreamDeck.AddStatic(typeof(GlobalLayoutManager));
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#endif
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}
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// ▼▼▼ [레이아웃 버튼 등록 구역] ▼▼▼
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[MenuItem("Tools/Layouts/Load 14402560")]
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#if YAMO_STREAMDECK
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[StreamDeckButton("Layout_14402560")]
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#endif
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public static void Load_14402560() => LoadLayout("14402560");
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[MenuItem("Tools/Layouts/Load 14402160")]
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#if YAMO_STREAMDECK
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[StreamDeckButton("Layout_14402160")]
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#endif
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public static void Load_14402160() => LoadLayout("14402160");
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[MenuItem("Tools/Layouts/Load Wide")]
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#if YAMO_STREAMDECK
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[StreamDeckButton("Layout_Wide")]
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#endif
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public static void Load_Wide() => LoadLayout("Wide");
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[MenuItem("Tools/Layouts/Load WideMore")]
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#if YAMO_STREAMDECK
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[StreamDeckButton("Layout_WideMore")]
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#endif
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public static void Load_WideMore() => LoadLayout("WideMore");
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// ▲▲▲ 버튼 등록 구역 끝 ▲▲▲
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private static void LoadLayout(string layoutName)
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{
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EditorApplication.delayCall += () =>
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{
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string path = FindLayoutPath(layoutName);
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if (string.IsNullOrEmpty(path))
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{
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Debug.LogError($"[LayoutManager] '{layoutName}' 파일을 찾을 수 없습니다.");
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return;
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}
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// 로그를 통해 확인된 로직: 첫 번째 인자가 String인 LoadWindowLayout 메서드를 찾아 실행
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var type = typeof(Editor).Assembly.GetType("UnityEditor.WindowLayout");
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var method = type?.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static)
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.FirstOrDefault(m => m.Name == "LoadWindowLayout" &&
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m.GetParameters().Length > 0 &&
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m.GetParameters()[0].ParameterType == typeof(string));
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if (method != null)
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{
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// 매개변수 개수에 맞춰 배열 생성 (로그상 5개)
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var p = method.GetParameters();
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object[] args = new object[p.Length];
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args[0] = path;
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// 3번째 인자(KeepMainWindow)는 true로 설정해야 에디터가 깜빡이지 않음
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if (p.Length >= 3 && p[2].ParameterType == typeof(bool)) args[2] = true;
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method.Invoke(null, args);
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Debug.Log($"[LayoutManager] 변경 완료: {layoutName}");
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}
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};
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}
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private static string FindLayoutPath(string name)
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{
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string fileName = name + ".wlt";
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string[] basePaths = {
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Path.Combine(Directory.GetCurrentDirectory(), "Library"),
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#if UNITY_EDITOR_WIN
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Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Unity", "Editor-5.x", "Preferences", "Layouts"),
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#elif UNITY_EDITOR_OSX
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Path.Combine(Environment.GetEnvironmentVariable("HOME"), "Library", "Preferences", "Unity", "Editor-5.x", "Layouts"),
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#endif
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};
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foreach (var basePath in basePaths)
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{
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if (!Directory.Exists(basePath)) continue;
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string fullPath = Path.Combine(basePath, fileName);
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if (File.Exists(fullPath)) return fullPath;
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string defaultPath = Path.Combine(basePath, "Default", fileName);
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if (File.Exists(defaultPath)) return defaultPath;
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}
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return null;
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}
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} |