18 lines
319 B
C#
18 lines
319 B
C#
using UnityEngine;
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namespace F10.StreamDeckIntegration {
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internal class StreamDeckPreferences : ScriptableObject {
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[SerializeField]
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private Log.LogLevel _logging = Log.DefaultLogLevel;
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private void OnValidate() {
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ApplySettings();
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}
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internal void ApplySettings() {
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Log.Level = _logging;
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}
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}
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} |