33 lines
744 B
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PowerUpRotation : MonoBehaviour
{
#region Settings
public float rotationSpeed = 99.0f;
public bool reverse = false;
#endregion
void Update ()
{
if(this.reverse)
//transform.Rotate(Vector3.back * Time.deltaTime * this.rotationSpeed);
transform.Rotate(new Vector3(0f,0f,1f) * Time.deltaTime * this.rotationSpeed);
else
//transform.Rotate(Vector3.forward * Time.deltaTime * this.rotationSpeed);
transform.Rotate(new Vector3(0f,0f,1f) * Time.deltaTime * this.rotationSpeed);
}
public void SetRotationSpeed(float speed)
{
this.rotationSpeed = speed;
}
public void SetReverse(bool reverse)
{
this.reverse = reverse;
}
}