33 lines
744 B
C#
33 lines
744 B
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class PowerUpRotation : MonoBehaviour
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{
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#region Settings
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public float rotationSpeed = 99.0f;
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public bool reverse = false;
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#endregion
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void Update ()
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{
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if(this.reverse)
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//transform.Rotate(Vector3.back * Time.deltaTime * this.rotationSpeed);
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transform.Rotate(new Vector3(0f,0f,1f) * Time.deltaTime * this.rotationSpeed);
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else
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//transform.Rotate(Vector3.forward * Time.deltaTime * this.rotationSpeed);
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transform.Rotate(new Vector3(0f,0f,1f) * Time.deltaTime * this.rotationSpeed);
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}
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public void SetRotationSpeed(float speed)
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{
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this.rotationSpeed = speed;
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}
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public void SetReverse(bool reverse)
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{
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this.reverse = reverse;
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}
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}
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