2025-06-08 00:39:11 +09:00

31 lines
793 B
C#

using UnityEngine;
namespace VLB
{
[DisallowMultipleComponent]
[RequireComponent(typeof(Light), typeof(VolumetricLightBeamHD))]
[HelpURL(Consts.Help.HD.UrlTrackRealtimeChangesOnLight)]
[AddComponentMenu(Consts.Help.HD.AddComponentMenuTrackRealtimeChangesOnLight)]
public class TrackRealtimeChangesOnLightHD : MonoBehaviour
{
public const string ClassName = "TrackRealtimeChangesOnLightHD";
VolumetricLightBeamHD m_Master = null;
void Awake()
{
m_Master = GetComponent<VolumetricLightBeamHD>();
Debug.Assert(m_Master);
}
void Update()
{
if(m_Master.enabled)
{
m_Master.AssignPropertiesFromAttachedSpotLight();
}
}
}
}