20 lines
553 B
C#
20 lines
553 B
C#
using UnityEngine;
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namespace VolumetricFogAndMist2.Demos {
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public class ParticleAnimator : MonoBehaviour {
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private Vector3 startPosition;
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private float timeOffset;
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private void Start() {
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startPosition = transform.position;
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timeOffset = Random.Range(0f, 2f * Mathf.PI); // Random offset for variety
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}
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private void Update() {
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float yOffset = Mathf.Sin(Time.time + timeOffset) * 5f;
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transform.position = startPosition + Vector3.up * yOffset;
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}
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}
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} |