2025-06-08 00:39:11 +09:00

20 lines
505 B
C#

using UnityEngine;
namespace OccaSoftware.VFXLibrary.Demo
{
public class CameraZoom : MonoBehaviour
{
public Transform target;
public Camera cam;
private float distance = 5f;
public float speed = 100f;
void Update()
{
float scroll = Input.mouseScrollDelta.y;
distance -= scroll * Time.deltaTime * speed;
cam.transform.position = target.transform.position - (cam.transform.forward * distance);
}
}
}