2025-12-03 01:52:33 +09:00

18 lines
319 B
C#

using UnityEngine;
namespace F10.StreamDeckIntegration {
internal class StreamDeckPreferences : ScriptableObject {
[SerializeField]
private Log.LogLevel _logging = Log.DefaultLogLevel;
private void OnValidate() {
ApplySettings();
}
internal void ApplySettings() {
Log.Level = _logging;
}
}
}