11 lines
262 B
C#
11 lines
262 B
C#
using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[System.Serializable]
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public class PauseMarker : Marker, INotification
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{
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public PropertyName id => new PropertyName();
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public float pauseDuration = 1f; // 멈출 시간 (초)
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}
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