55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
namespace F10.StreamDeckIntegration {
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internal static class Log {
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private const string Tag = "<color=#265eff><b>StreamDeck</b></color>";
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internal enum LogLevel {
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Critical = 0,
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Essential = 1,
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All = 2
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}
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internal const LogLevel DefaultLogLevel = LogLevel.Essential;
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internal static LogLevel Level { private get; set; }
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static Log() {
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Level = DefaultLogLevel;
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}
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private static bool CanLog(LogLevel level) {
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return Level >= level;
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}
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internal static void Debug(string message) {
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if (!CanLog(LogLevel.All)) return;
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UnityEngine.Debug.Log(GetComposedMessage(message));
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}
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internal static void Info(string message) {
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if (!CanLog(LogLevel.Essential)) return;
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UnityEngine.Debug.Log(GetComposedMessage(message));
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}
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internal static void Warning(string message) {
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if (!CanLog(LogLevel.Essential)) return;
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UnityEngine.Debug.LogWarning(GetComposedMessage(message));
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}
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internal static void Error(string message) {
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if (!CanLog(LogLevel.Critical)) return;
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UnityEngine.Debug.LogError(GetComposedMessage(message));
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}
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private static string GetComposedMessage(string message) {
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return Tag + " - " + message;
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}
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}
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} |