using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; public static class FbxConverterTool { //将Fbx内的动画文件分离出来 public static void SpliteFbxMotion2Anim(string fbxPath) { Object[] objects = AssetDatabase.LoadAllAssetsAtPath(fbxPath); //加载FBX里所有物体 if (objects != null && objects.Length > 0) { string targetPath = Application.dataPath + "/AnimationClip"; //目录AnimationClip if (!Directory.Exists(targetPath)) { Directory.CreateDirectory(targetPath); //如果目录不存在就创建一个 } foreach (Object obj in objects) //遍历选择的物体 { AnimationClip fbxClip = obj as AnimationClip; if (fbxClip != null) { AnimationClip clip = new AnimationClip(); //new一个AnimationClip存放生成的AnimationClip EditorUtility.CopySerialized(fbxClip, clip); //复制 AssetDatabase.CreateAsset(clip, "Assets/AnimationClip/" + fbxClip.name + ".anim"); //生成文件 } else { Debug.Log("当前选择的文件不是带有AnimationClip的FBX文件"); } } } } }