using UnityEngine; using UnityEngine.Timeline; using UnityEngine.Video; using UnityEngine.Playables; [TrackColor(0.2f, 0.8f, 1f)] [TrackClipType(typeof(VideoPlayerClip))] [TrackBindingType(typeof(VideoPlayer))] public class VideoPlayerTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create(graph, inputCount); } }