using UnityEngine; namespace OccaSoftware.VFXLibrary.Demo { public class CameraZoom : MonoBehaviour { public Transform target; public Camera cam; private float distance = 5f; public float speed = 100f; void Update() { float scroll = Input.mouseScrollDelta.y; distance -= scroll * Time.deltaTime * speed; cam.transform.position = target.transform.position - (cam.transform.forward * distance); } } }