// Not for redistribution without the author's express written permission Shader "MMD4Mecanim/MMDLit-Dummy" { SubShader { Tags { "Queue" = "Background-1000" "RenderType" = "Opaque" "ForceNoShadowCasting" = "True" } LOD 200 Pass { // No effeects.(Removed by ForceNoShadowCasting = True) Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } Fog { Mode Off } ZTest Equal ZWrite Off Cull Off Lighting Off Blend Off ColorMask 0 CGPROGRAM #pragma target 2.0 #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" #include "MMD4Mecanim-MMDLit-Lighting.cginc" struct v2f { float4 pos : SV_POSITION; }; v2f vert(appdata_base v) { v2f o; o.pos = half4(0,0,-2,1); return o; } half4 frag (v2f i) : MMDLIT_SV_TARGET { return half4(0,0,0,0); } ENDCG } } Fallback Off }