%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Fire_sheet_03 m_Shader: {fileID: 4800000, guid: a4e5acd33e58ae54699754601a8236c1, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: - _USEDARK_ON m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 2800000, guid: 89ff9579b6162c94ebcabe16ddf7dc4d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Flow: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 89ff9579b6162c94ebcabe16ddf7dc4d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Mask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Noise: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AlphaClip: 0 - _Blend: 2 - _Blend2: 1 - _BlendModePreserveSpecular: 1 - _BlendOp: 0 - _BumpScale: 1 - _CameraFadingEnabled: 0 - _CameraFarFadeDistance: 2 - _CameraNearFadeDistance: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _ColorMode: 0 - _Colorpower: 1 - _Colorrange: 1 - _Cull: 2 - _CullMode: 0 - _Cutoff: 0.5 - _Depth: 0.15 - _Depthpower: 1 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _Dissolveamount: 0.332 - _DistortionBlend: 0.5 - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0 - _DstBlend: 0 - _DstBlendAlpha: 0 - _Emission: 10 - _EmissionEnabled: 0 - _EnvironmentReflections: 1 - _FlipbookMode: 0 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _InvFade: 1 - _LightingEnabled: 0 - _Mask: 0 - _Maskpower: 10 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Opacity: 1 - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SoftParticlesEnabled: 0 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _Usecenterglow: 0 - _Usecustomrandom: 0 - _Usedark: 1 - _Usedepth: 0 - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _DistortionSpeedXYPowerZ: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EndColor: {r: 1, g: 1, b: 0, a: 1} - _RemapXYFresnelZW: {r: -10, g: 10, b: 2, a: 2} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _Speed: {r: 0.189, g: 0.225, b: -0.2, a: -0.05} - _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0} - _StartColor: {r: 1, g: 0, b: 0, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] --- !u!114 &2346410592449160656 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 6