using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace MaterialTrack.Group { public class MaterialGroupClip : PlayableAsset, ITimelineClipAsset { public RendererBehaviour template = new RendererBehaviour(); public ClipCaps clipCaps => ClipCaps.Blending | ClipCaps.Extrapolation; public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { return ScriptPlayable.Create(graph, template); } } }