#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Reflection; using System.Linq; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; using UnityEditor; using Type = System.Type; using static VTabs.Libs.VUtils; namespace VTabs.Libs { public static class VUtils { #region Text public static string Remove(this string s, string toRemove) { if (toRemove == "") return s; return s.Replace(toRemove, ""); } public static bool IsEmpty(this string s) => s == ""; public static bool IsNullOrEmpty(this string s) => string.IsNullOrEmpty(s); #endregion #region IEnumerables public static T AddAt(this List l, T r, int i) { if (i < 0) i = 0; if (i >= l.Count) l.Add(r); else l.Insert(i, r); return r; } public static T RemoveLast(this List l) { if (!l.Any()) return default; var r = l.Last(); l.RemoveAt(l.Count - 1); return r; } public static void Add(this List list, params T[] items) { foreach (var r in items) list.Add(r); } #endregion #region Linq public static T NextTo(this IEnumerable e, T to) => e.SkipWhile(r => !r.Equals(to)).Skip(1).FirstOrDefault(); public static T PreviousTo(this IEnumerable e, T to) => e.Reverse().SkipWhile(r => !r.Equals(to)).Skip(1).FirstOrDefault(); public static T NextToOtFirst(this IEnumerable e, T to) => e.NextTo(to) ?? e.First(); public static T PreviousToOrLast(this IEnumerable e, T to) => e.PreviousTo(to) ?? e.Last(); public static Dictionary MergeDictionaries(IEnumerable> dicts) { if (dicts.Count() == 0) return null; if (dicts.Count() == 1) return dicts.First(); var mergedDict = new Dictionary(dicts.First()); foreach (var dict in dicts.Skip(1)) foreach (var r in dict) if (!mergedDict.ContainsKey(r.Key)) mergedDict.Add(r.Key, r.Value); return mergedDict; } public static IEnumerable InsertFirst(this IEnumerable ie, T t) => new[] { t }.Concat(ie); public static bool None(this IEnumerable ie, System.Func f) => !ie.Any(f); public static bool None(this IEnumerable ie) => !ie.Any(); public static int IndexOfFirst(this List list, System.Func f) => list.FirstOrDefault(f) is T t ? list.IndexOf(t) : -1; public static int IndexOfLast(this List list, System.Func f) => list.LastOrDefault(f) is T t ? list.IndexOf(t) : -1; public static void SortBy(this List list, System.Func keySelector) where T2 : System.IComparable => list.Sort((q, w) => keySelector(q).CompareTo(keySelector(w))); public static void RemoveValue(this IDictionary dictionary, TValue value) { if (dictionary.FirstOrDefault(r => r.Value.Equals(value)) is var kvp) dictionary.Remove(kvp); } public static void ForEach(this IEnumerable sequence, System.Action action) { foreach (T item in sequence) action(item); } #endregion #region Reflection public static object GetFieldValue(this object o, string fieldName, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetFieldInfo(fieldName) is FieldInfo fieldInfo) return fieldInfo.GetValue(target); if (exceptionIfNotFound) throw new System.Exception($"Field '{fieldName}' not found in type '{type.Name}' and its parent types"); return null; } public static object GetPropertyValue(this object o, string propertyName, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetPropertyInfo(propertyName) is PropertyInfo propertyInfo) return propertyInfo.GetValue(target); if (exceptionIfNotFound) throw new System.Exception($"Property '{propertyName}' not found in type '{type.Name}' and its parent types"); return null; } public static object GetMemberValue(this object o, string memberName, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetFieldInfo(memberName) is FieldInfo fieldInfo) return fieldInfo.GetValue(target); if (type.GetPropertyInfo(memberName) is PropertyInfo propertyInfo) return propertyInfo.GetValue(target); if (exceptionIfNotFound) throw new System.Exception($"Member '{memberName}' not found in type '{type.Name}' and its parent types"); return null; } public static void SetFieldValue(this object o, string fieldName, object value, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetFieldInfo(fieldName) is FieldInfo fieldInfo) fieldInfo.SetValue(target, value); else if (exceptionIfNotFound) throw new System.Exception($"Field '{fieldName}' not found in type '{type.Name}' and its parent types"); } public static void SetPropertyValue(this object o, string propertyName, object value, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetPropertyInfo(propertyName) is PropertyInfo propertyInfo) propertyInfo.SetValue(target, value); else if (exceptionIfNotFound) throw new System.Exception($"Property '{propertyName}' not found in type '{type.Name}' and its parent types"); } public static void SetMemberValue(this object o, string memberName, object value, bool exceptionIfNotFound = true) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetFieldInfo(memberName) is FieldInfo fieldInfo) fieldInfo.SetValue(target, value); else if (type.GetPropertyInfo(memberName) is PropertyInfo propertyInfo) propertyInfo.SetValue(target, value); else if (exceptionIfNotFound) throw new System.Exception($"Member '{memberName}' not found in type '{type.Name}' and its parent types"); } public static object InvokeMethod(this object o, string methodName, params object[] parameters) // todo handle null params (can't get their type) { var type = (o as Type) ?? o.GetType(); var target = o is Type ? null : o; if (type.GetMethodInfo(methodName, parameters.Select(r => r.GetType()).ToArray()) is MethodInfo methodInfo) return methodInfo.Invoke(target, parameters); throw new System.Exception($"Method '{methodName}' not found in type '{type.Name}', its parent types and interfaces"); } static FieldInfo GetFieldInfo(this Type type, string fieldName) { if (fieldInfoCache.TryGetValue(type, out var fieldInfosByNames)) if (fieldInfosByNames.TryGetValue(fieldName, out var fieldInfo)) return fieldInfo; if (!fieldInfoCache.ContainsKey(type)) fieldInfoCache[type] = new Dictionary(); for (var curType = type; curType != null; curType = curType.BaseType) if (curType.GetField(fieldName, maxBindingFlags) is FieldInfo fieldInfo) return fieldInfoCache[type][fieldName] = fieldInfo; return fieldInfoCache[type][fieldName] = null; } static Dictionary> fieldInfoCache = new Dictionary>(); static PropertyInfo GetPropertyInfo(this Type type, string propertyName) { if (propertyInfoCache.TryGetValue(type, out var propertyInfosByNames)) if (propertyInfosByNames.TryGetValue(propertyName, out var propertyInfo)) return propertyInfo; if (!propertyInfoCache.ContainsKey(type)) propertyInfoCache[type] = new Dictionary(); for (var curType = type; curType != null; curType = curType.BaseType) if (curType.GetProperty(propertyName, maxBindingFlags) is PropertyInfo propertyInfo) return propertyInfoCache[type][propertyName] = propertyInfo; return propertyInfoCache[type][propertyName] = null; } static Dictionary> propertyInfoCache = new Dictionary>(); static MethodInfo GetMethodInfo(this Type type, string methodName, params Type[] argumentTypes) { var methodHash = methodName.GetHashCode() ^ argumentTypes.Aggregate(0, (hash, r) => hash ^= r.GetHashCode()); if (methodInfoCache.TryGetValue(type, out var methodInfosByHashes)) if (methodInfosByHashes.TryGetValue(methodHash, out var methodInfo)) return methodInfo; if (!methodInfoCache.ContainsKey(type)) methodInfoCache[type] = new Dictionary(); for (var curType = type; curType != null; curType = curType.BaseType) if (curType.GetMethod(methodName, maxBindingFlags, null, argumentTypes, null) is MethodInfo methodInfo) return methodInfoCache[type][methodHash] = methodInfo; foreach (var interfaceType in type.GetInterfaces()) if (interfaceType.GetMethod(methodName, maxBindingFlags, null, argumentTypes, null) is MethodInfo methodInfo) return methodInfoCache[type][methodHash] = methodInfo; return methodInfoCache[type][methodHash] = null; } static Dictionary> methodInfoCache = new Dictionary>(); public static T GetFieldValue(this object o, string fieldName, bool exceptionIfNotFound = true) => (T)o.GetFieldValue(fieldName, exceptionIfNotFound); public static T GetPropertyValue(this object o, string propertyName, bool exceptionIfNotFound = true) => (T)o.GetPropertyValue(propertyName, exceptionIfNotFound); public static T GetMemberValue(this object o, string memberName, bool exceptionIfNotFound = true) => (T)o.GetMemberValue(memberName, exceptionIfNotFound); public static T InvokeMethod(this object o, string methodName, params object[] parameters) => (T)o.InvokeMethod(methodName, parameters); public static List GetSubclasses(this Type t) => t.Assembly.GetTypes().Where(type => type.IsSubclassOf(t)).ToList(); public static object GetDefaultValue(this FieldInfo f, params object[] constructorVars) => f.GetValue(System.Activator.CreateInstance(((MemberInfo)f).ReflectedType, constructorVars)); public static object GetDefaultValue(this FieldInfo f) => f.GetValue(System.Activator.CreateInstance(((MemberInfo)f).ReflectedType)); public static IEnumerable GetFieldsWithoutBase(this Type t) => t.GetFields().Where(r => !t.BaseType.GetFields().Any(rr => rr.Name == r.Name)); public static IEnumerable GetPropertiesWithoutBase(this Type t) => t.GetProperties().Where(r => !t.BaseType.GetProperties().Any(rr => rr.Name == r.Name)); public const BindingFlags maxBindingFlags = (BindingFlags)62; #endregion #region Math public static bool Approx(this float f1, float f2) => Mathf.Approximately(f1, f2); public static float DistanceTo(this float f1, float f2) => Mathf.Abs(f1 - f2); public static float DistanceTo(this Vector2 f1, Vector2 f2) => (f1 - f2).magnitude; public static float DistanceTo(this Vector3 f1, Vector3 f2) => (f1 - f2).magnitude; public static float Dist(float f1, float f2) => Mathf.Abs(f1 - f2); public static float Avg(float f1, float f2) => (f1 + f2) / 2; public static float Abs(this float f) => Mathf.Abs(f); public static int Abs(this int f) => Mathf.Abs(f); public static float Sign(this float f) => Mathf.Sign(f); public static float Clamp(this float f, float f0, float f1) => Mathf.Clamp(f, f0, f1); public static int Clamp(this int f, int f0, int f1) => Mathf.Clamp(f, f0, f1); public static float Clamp01(this float f) => Mathf.Clamp(f, 0, 1); public static Vector2 Clamp01(this Vector2 f) => new Vector2(f.x.Clamp01(), f.y.Clamp01()); public static Vector3 Clamp01(this Vector3 f) => new Vector3(f.x.Clamp01(), f.y.Clamp01(), f.z.Clamp01()); public static float Pow(this float f, float pow) => Mathf.Pow(f, pow); public static int Pow(this int f, int pow) => (int)Mathf.Pow(f, pow); public static float Round(this float f) => Mathf.Round(f); public static float Ceil(this float f) => Mathf.Ceil(f); public static float Floor(this float f) => Mathf.Floor(f); public static int RoundToInt(this float f) => Mathf.RoundToInt(f); public static int CeilToInt(this float f) => Mathf.CeilToInt(f); public static int FloorToInt(this float f) => Mathf.FloorToInt(f); public static int ToInt(this float f) => (int)f; public static float ToFloat(this int f) => (float)f; public static float ToFloat(this double f) => (float)f; public static float Sqrt(this float f) => Mathf.Sqrt(f); public static float Max(this float f, float ff) => Mathf.Max(f, ff); public static float Min(this float f, float ff) => Mathf.Min(f, ff); public static int Max(this int f, int ff) => Mathf.Max(f, ff); public static int Min(this int f, int ff) => Mathf.Min(f, ff); public static float Loop(this float f, float boundMin, float boundMax) { while (f < boundMin) f += boundMax - boundMin; while (f > boundMax) f -= boundMax - boundMin; return f; } public static float Loop(this float f, float boundMax) => f.Loop(0, boundMax); public static float PingPong(this float f, float boundMin, float boundMax) => boundMin + Mathf.PingPong(f - boundMin, boundMax - boundMin); public static float PingPong(this float f, float boundMax) => f.PingPong(0, boundMax); public static float TriangleArea(Vector2 A, Vector2 B, Vector2 C) => Vector3.Cross(A - B, A - C).z.Abs() / 2; public static Vector2 LineIntersection(Vector2 A, Vector2 B, Vector2 C, Vector2 D) { var a1 = B.y - A.y; var b1 = A.x - B.x; var c1 = a1 * A.x + b1 * A.y; var a2 = D.y - C.y; var b2 = C.x - D.x; var c2 = a2 * C.x + b2 * C.y; var d = a1 * b2 - a2 * b1; var x = (b2 * c1 - b1 * c2) / d; var y = (a1 * c2 - a2 * c1) / d; return new Vector2(x, y); } public static float ProjectOn(this Vector2 v, Vector2 on) => Vector3.Project(v, on).magnitude; public static float AngleTo(this Vector2 v, Vector2 to) => Vector2.Angle(v, to); public static Vector2 Rotate(this Vector2 v, float deg) => Quaternion.AngleAxis(deg, Vector3.forward) * v; public static float Smoothstep(this float f) { f = f.Clamp01(); return f * f * (3 - 2 * f); } public static float InverseLerp(this Vector2 v, Vector2 a, Vector2 b) { var ab = b - a; var av = v - a; return Vector2.Dot(av, ab) / Vector2.Dot(ab, ab); } public static bool IsOdd(this int i) => i % 2 == 1; public static bool IsEven(this int i) => i % 2 == 0; public static bool IsInRange(this int i, int a, int b) => i >= a && i <= b; public static bool IsInRange(this float i, float a, float b) => i >= a && i <= b; public static bool IsInRangeOf(this int i, IList list) => i.IsInRange(0, list.Count - 1); public static bool IsInRangeOf(this int i, T[] array) => i.IsInRange(0, array.Length - 1); #endregion #region Lerping public static float LerpT(float lerpSpeed, float deltaTime) => 1 - Mathf.Exp(-lerpSpeed * 2f * deltaTime); public static float LerpT(float lerpSpeed) => LerpT(lerpSpeed, Time.deltaTime); public static float Lerp(float f1, float f2, float t) => Mathf.LerpUnclamped(f1, f2, t); public static float Lerp(ref float f1, float f2, float t) => f1 = Lerp(f1, f2, t); public static Vector2 Lerp(Vector2 f1, Vector2 f2, float t) => Vector2.LerpUnclamped(f1, f2, t); public static Vector2 Lerp(ref Vector2 f1, Vector2 f2, float t) => f1 = Lerp(f1, f2, t); public static Vector3 Lerp(Vector3 f1, Vector3 f2, float t) => Vector3.LerpUnclamped(f1, f2, t); public static Vector3 Lerp(ref Vector3 f1, Vector3 f2, float t) => f1 = Lerp(f1, f2, t); public static Color Lerp(Color f1, Color f2, float t) => Color.LerpUnclamped(f1, f2, t); public static Color Lerp(ref Color f1, Color f2, float t) => f1 = Lerp(f1, f2, t); public static float Lerp(float current, float target, float speed, float deltaTime) => Mathf.Lerp(current, target, LerpT(speed, deltaTime)); public static float Lerp(ref float current, float target, float speed, float deltaTime) => current = Lerp(current, target, speed, deltaTime); public static Vector2 Lerp(Vector2 current, Vector2 target, float speed, float deltaTime) => Vector2.Lerp(current, target, LerpT(speed, deltaTime)); public static Vector2 Lerp(ref Vector2 current, Vector2 target, float speed, float deltaTime) => current = Lerp(current, target, speed, deltaTime); public static Vector3 Lerp(Vector3 current, Vector3 target, float speed, float deltaTime) => Vector3.Lerp(current, target, LerpT(speed, deltaTime)); public static Vector3 Lerp(ref Vector3 current, Vector3 target, float speed, float deltaTime) => current = Lerp(current, target, speed, deltaTime); public static float SmoothDamp(float current, float target, float speed, ref float derivative, float deltaTime) => Mathf.SmoothDamp(current, target, ref derivative, .5f / speed, Mathf.Infinity, deltaTime); public static float SmoothDamp(ref float current, float target, float speed, ref float derivative, float deltaTime) => current = SmoothDamp(current, target, speed, ref derivative, deltaTime); public static float SmoothDamp(float current, float target, float speed, ref float derivative) => SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); public static float SmoothDamp(ref float current, float target, float speed, ref float derivative) => current = SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); public static Vector2 SmoothDamp(Vector2 current, Vector2 target, float speed, ref Vector2 derivative, float deltaTime) => Vector2.SmoothDamp(current, target, ref derivative, .5f / speed, Mathf.Infinity, deltaTime); public static Vector2 SmoothDamp(ref Vector2 current, Vector2 target, float speed, ref Vector2 derivative, float deltaTime) => current = SmoothDamp(current, target, speed, ref derivative, deltaTime); public static Vector2 SmoothDamp(Vector2 current, Vector2 target, float speed, ref Vector2 derivative) => SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); public static Vector2 SmoothDamp(ref Vector2 current, Vector2 target, float speed, ref Vector2 derivative) => current = SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); public static Vector3 SmoothDamp(Vector3 current, Vector3 target, float speed, ref Vector3 derivative, float deltaTime) => Vector3.SmoothDamp(current, target, ref derivative, .5f / speed, Mathf.Infinity, deltaTime); public static Vector3 SmoothDamp(ref Vector3 current, Vector3 target, float speed, ref Vector3 derivative, float deltaTime) => current = SmoothDamp(current, target, speed, ref derivative, deltaTime); public static Vector3 SmoothDamp(Vector3 current, Vector3 target, float speed, ref Vector3 derivative) => SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); public static Vector3 SmoothDamp(ref Vector3 current, Vector3 target, float speed, ref Vector3 derivative) => current = SmoothDamp(current, target, speed, ref derivative, Time.deltaTime); #endregion #region Colors public static Color HSLToRGB(float h, float s, float l) { float hue2Rgb(float v1, float v2, float vH) { if (vH < 0f) vH += 1f; if (vH > 1f) vH -= 1f; if (6f * vH < 1f) return v1 + (v2 - v1) * 6f * vH; if (2f * vH < 1f) return v2; if (3f * vH < 2f) return v1 + (v2 - v1) * (2f / 3f - vH) * 6f; return v1; } if (s.Approx(0)) return new Color(l, l, l); float k1; if (l < .5f) k1 = l * (1f + s); else k1 = l + s - s * l; var k2 = 2f * l - k1; float r, g, b; r = hue2Rgb(k2, k1, h + 1f / 3); g = hue2Rgb(k2, k1, h); b = hue2Rgb(k2, k1, h - 1f / 3); return new Color(r, g, b); } public static Color LCHtoRGB(float l, float c, float h) { l *= 100; c *= 100; h *= 360; double xw = 0.948110; double yw = 1.00000; double zw = 1.07304; float a = c * Mathf.Cos(Mathf.Deg2Rad * h); float b = c * Mathf.Sin(Mathf.Deg2Rad * h); float fy = (l + 16) / 116; float fx = fy + (a / 500); float fz = fy - (b / 200); float x = (float)System.Math.Round(xw * ((System.Math.Pow(fx, 3) > 0.008856) ? System.Math.Pow(fx, 3) : ((fx - 16 / 116) / 7.787)), 5); float y = (float)System.Math.Round(yw * ((System.Math.Pow(fy, 3) > 0.008856) ? System.Math.Pow(fy, 3) : ((fy - 16 / 116) / 7.787)), 5); float z = (float)System.Math.Round(zw * ((System.Math.Pow(fz, 3) > 0.008856) ? System.Math.Pow(fz, 3) : ((fz - 16 / 116) / 7.787)), 5); float r = x * 3.2406f - y * 1.5372f - z * 0.4986f; float g = -x * 0.9689f + y * 1.8758f + z * 0.0415f; float bValue = x * 0.0557f - y * 0.2040f + z * 1.0570f; r = r > 0.0031308f ? 1.055f * (float)System.Math.Pow(r, 1 / 2.4) - 0.055f : r * 12.92f; g = g > 0.0031308f ? 1.055f * (float)System.Math.Pow(g, 1 / 2.4) - 0.055f : g * 12.92f; bValue = bValue > 0.0031308f ? 1.055f * (float)System.Math.Pow(bValue, 1 / 2.4) - 0.055f : bValue * 12.92f; // r = (float)System.Math.Round(System.Math.Max(0, System.Math.Min(1, r))); // g = (float)System.Math.Round(System.Math.Max(0, System.Math.Min(1, g))); // bValue = (float)System.Math.Round(System.Math.Max(0, System.Math.Min(1, bValue))); return new Color(r, g, bValue); } public static Color Greyscale(float brightness, float alpha = 1) => new Color(brightness, brightness, brightness, alpha); public static Color SetAlpha(this Color color, float alpha) { color.a = alpha; return color; } public static Color MultiplyAlpha(this Color color, float k) { color.a *= k; return color; } #endregion #region Rects public static Rect Resize(this Rect rect, float px) { rect.x += px; rect.y += px; rect.width -= px * 2; rect.height -= px * 2; return rect; } public static Rect SetPos(this Rect rect, Vector2 v) => rect.SetPos(v.x, v.y); public static Rect SetPos(this Rect rect, float x, float y) { rect.x = x; rect.y = y; return rect; } public static Rect SetX(this Rect rect, float x) => rect.SetPos(x, rect.y); public static Rect SetY(this Rect rect, float y) => rect.SetPos(rect.x, y); public static Rect SetXMax(this Rect rect, float xMax) { rect.xMax = xMax; return rect; } public static Rect SetYMax(this Rect rect, float yMax) { rect.yMax = yMax; return rect; } public static Rect SetMidPos(this Rect r, Vector2 v) => r.SetPos(v).MoveX(-r.width / 2).MoveY(-r.height / 2); public static Rect Move(this Rect rect, Vector2 v) { rect.position += v; return rect; } public static Rect Move(this Rect rect, float x, float y) { rect.x += x; rect.y += y; return rect; } public static Rect MoveX(this Rect rect, float px) { rect.x += px; return rect; } public static Rect MoveY(this Rect rect, float px) { rect.y += px; return rect; } public static Rect SetWidth(this Rect rect, float f) { rect.width = f; return rect; } public static Rect SetWidthFromMid(this Rect rect, float px) { rect.x += rect.width / 2; rect.width = px; rect.x -= rect.width / 2; return rect; } public static Rect SetWidthFromRight(this Rect rect, float px) { rect.x += rect.width; rect.width = px; rect.x -= rect.width; return rect; } public static Rect SetHeight(this Rect rect, float f) { rect.height = f; return rect; } public static Rect SetHeightFromMid(this Rect rect, float px) { rect.y += rect.height / 2; rect.height = px; rect.y -= rect.height / 2; return rect; } public static Rect SetHeightFromBottom(this Rect rect, float px) { rect.y += rect.height; rect.height = px; rect.y -= rect.height; return rect; } public static Rect AddWidth(this Rect rect, float f) => rect.SetWidth(rect.width + f); public static Rect AddWidthFromMid(this Rect rect, float f) => rect.SetWidthFromMid(rect.width + f); public static Rect AddWidthFromRight(this Rect rect, float f) => rect.SetWidthFromRight(rect.width + f); public static Rect AddHeight(this Rect rect, float f) => rect.SetHeight(rect.height + f); public static Rect AddHeightFromMid(this Rect rect, float f) => rect.SetHeightFromMid(rect.height + f); public static Rect AddHeightFromBottom(this Rect rect, float f) => rect.SetHeightFromBottom(rect.height + f); public static Rect SetSize(this Rect rect, Vector2 v) => rect.SetWidth(v.x).SetHeight(v.y); public static Rect SetSize(this Rect rect, float w, float h) => rect.SetWidth(w).SetHeight(h); public static Rect SetSize(this Rect rect, float f) { rect.height = rect.width = f; return rect; } public static Rect SetSizeFromMid(this Rect r, Vector2 v) => r.Move(r.size / 2).SetSize(v).Move(-v / 2); public static Rect SetSizeFromMid(this Rect r, float x, float y) => r.SetSizeFromMid(new Vector2(x, y)); public static Rect SetSizeFromMid(this Rect r, float f) => r.SetSizeFromMid(new Vector2(f, f)); public static Rect AlignToPixelGrid(this Rect r) => GUIUtility.AlignRectToDevice(r); #endregion #region GlobalID [System.Serializable] public struct GlobalID : System.IEquatable { public Object GetObject() => GlobalObjectId.GlobalObjectIdentifierToObjectSlow(globalObjectId); public int GetObjectInstanceId() => GlobalObjectId.GlobalObjectIdentifierToInstanceIDSlow(globalObjectId); public string guid => globalObjectId.assetGUID.ToString(); public ulong fileId => globalObjectId.targetObjectId; public bool isNull => globalObjectId.identifierType == 0; public bool isAsset => globalObjectId.identifierType == 1; public bool isSceneObject => globalObjectId.identifierType == 2; public GlobalObjectId globalObjectId => _globalObjectId.Equals(default) && globalObjectIdString != null && GlobalObjectId.TryParse(globalObjectIdString, out var r) ? _globalObjectId = r : _globalObjectId; public GlobalObjectId _globalObjectId; public GlobalID(Object o) => globalObjectIdString = (_globalObjectId = GlobalObjectId.GetGlobalObjectIdSlow(o)).ToString(); public GlobalID(string s) => globalObjectIdString = GlobalObjectId.TryParse(s, out _globalObjectId) ? s : s; public string globalObjectIdString; public bool Equals(GlobalID other) => this.globalObjectIdString.Equals(other.globalObjectIdString); public static bool operator ==(GlobalID a, GlobalID b) => a.Equals(b); public static bool operator !=(GlobalID a, GlobalID b) => !a.Equals(b); public override bool Equals(object other) => other is GlobalID otherglobalID && this.Equals(otherglobalID); public override int GetHashCode() => globalObjectIdString == null ? 0 : globalObjectIdString.GetHashCode(); public override string ToString() => globalObjectIdString; } public static GlobalID GetGlobalID(this Object o) => new GlobalID(o); public static int[] GetObjectInstanceIds(this IEnumerable globalIDs) { var goids = globalIDs.Select(r => r.globalObjectId).ToArray(); var iids = new int[goids.Length]; GlobalObjectId.GlobalObjectIdentifiersToInstanceIDsSlow(goids, iids); return iids; } #endregion #region Paths public static string GetParentPath(this string path) => path.Substring(0, path.LastIndexOf('/')); public static bool HasParentPath(this string path) => path.Contains('/') && path.GetParentPath() != ""; public static string ToGlobalPath(this string localPath) => Application.dataPath + "/" + localPath.Substring(0, localPath.Length - 1); public static string ToLocalPath(this string globalPath) => "Assets" + globalPath.Remove(Application.dataPath); #endregion #region AssetDatabase public static AssetImporter GetImporter(this Object t) => AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(t)); public static string ToPath(this string guid) => AssetDatabase.GUIDToAssetPath(guid); // returns empty string if not found public static List ToPaths(this IEnumerable guids) => guids.Select(r => r.ToPath()).ToList(); public static string GetFilename(this string path, bool withExtension = false) => withExtension ? Path.GetFileName(path) : Path.GetFileNameWithoutExtension(path); // prev GetName public static string GetExtension(this string path) => Path.GetExtension(path); public static string ToGuid(this string pathInProject) => AssetDatabase.AssetPathToGUID(pathInProject); public static List ToGuids(this IEnumerable pathsInProject) => pathsInProject.Select(r => r.ToGuid()).ToList(); public static string GetPath(this Object o) => AssetDatabase.GetAssetPath(o); public static string GetGuid(this Object o) => AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(o)); public static string GetScriptPath(string scriptName) => AssetDatabase.FindAssets("t: script " + scriptName, null).FirstOrDefault()?.ToPath() ?? "scirpt not found"; public static bool IsValidGuid(this string guid) => AssetDatabase.AssetPathToGUID(AssetDatabase.GUIDToAssetPath(guid), AssetPathToGUIDOptions.OnlyExistingAssets) != ""; // toremove public static Object LoadGuid(this string guid) => AssetDatabase.LoadAssetAtPath(guid.ToPath(), typeof(Object)); public static T LoadGuid(this string guid) where T : Object => AssetDatabase.LoadAssetAtPath(guid.ToPath()); public static List FindAllAssetsOfType_guids(Type type) => AssetDatabase.FindAssets("t:" + type.Name).ToList(); public static List FindAllAssetsOfType_guids(Type type, string path) => AssetDatabase.FindAssets("t:" + type.Name, new[] { path }).ToList(); public static List FindAllAssetsOfType() where T : Object => FindAllAssetsOfType_guids(typeof(T)).Select(r => (T)r.LoadGuid()).ToList(); public static List FindAllAssetsOfType(string path) where T : Object => FindAllAssetsOfType_guids(typeof(T), path).Select(r => (T)r.LoadGuid()).ToList(); public static T Reimport(this T t) where T : Object { AssetDatabase.ImportAsset(t.GetPath(), ImportAssetOptions.ForceUpdate); return t; } #endregion #region Editor public static int GetProjectId() => Application.dataPath.GetHashCode(); public static void PingObject(Object o, bool select = false, bool focusProjectWindow = true) { if (select) { Selection.activeObject = null; Selection.activeObject = o; } if (focusProjectWindow) EditorUtility.FocusProjectWindow(); EditorGUIUtility.PingObject(o); } public static void PingObject(string guid, bool select = false, bool focusProjectWindow = true) => PingObject(AssetDatabase.LoadAssetAtPath(guid.ToPath())); public static void OpenFolder(string path) { var folder = AssetDatabase.LoadAssetAtPath(path, typeof(Object)); var t = typeof(Editor).Assembly.GetType("UnityEditor.ProjectBrowser"); var w = (EditorWindow)t.GetField("s_LastInteractedProjectBrowser").GetValue(null); var m_ListAreaState = t.GetField("m_ListAreaState", (BindingFlags)62).GetValue(w); m_ListAreaState.GetType().GetField("m_SelectedInstanceIDs").SetValue(m_ListAreaState, new List { folder.GetInstanceID() }); t.GetMethod("OpenSelectedFolders", (BindingFlags)62).Invoke(null, null); } public static void Dirty(this Object o) => UnityEditor.EditorUtility.SetDirty(o); public static void RecordUndo(this Object so) => Undo.RecordObject(so, ""); #endregion } public static class VGUI { #region Colors public static class GUIColors { public static Color windowBackground => isDarkTheme ? Greyscale(.22f) : Greyscale(.78f); // prev backgroundCol public static Color pressedButtonBackground => isDarkTheme ? new Color(.48f, .76f, 1f, 1f) * 1.4f : new Color(.48f, .7f, 1f, 1f) * 1.2f; // prev pressedButtonCol public static Color greyedOutTint => Greyscale(.7f); public static Color selectedBackground => isDarkTheme ? new Color(.17f, .365f, .535f) : new Color(.2f, .375f, .555f) * 1.2f; } #endregion #region Shortcuts public static Rect lastRect => GUILayoutUtility.GetLastRect(); public static bool isDarkTheme => EditorGUIUtility.isProSkin; public static float GetLabelWidth(this string s) => GUI.skin.label.CalcSize(new GUIContent(s)).x; public static float GetLabelWidth(this string s, int fotSize) { SetLabelFontSize(fotSize); var r = s.GetLabelWidth(); ResetLabelStyle(); return r; } public static float GetLabelWidth(this string s, bool isBold) { if (isBold) SetLabelBold(); var r = s.GetLabelWidth(); if (isBold) ResetLabelStyle(); return r; } public static void SetGUIEnabled(bool enabled) { _prevGuiEnabled = GUI.enabled; GUI.enabled = enabled; } public static void ResetGUIEnabled() => GUI.enabled = _prevGuiEnabled; static bool _prevGuiEnabled = true; public static void SetLabelFontSize(int size) => GUI.skin.label.fontSize = size; public static void SetLabelBold() => GUI.skin.label.fontStyle = FontStyle.Bold; public static void SetLabelAlignmentCenter() => GUI.skin.label.alignment = TextAnchor.MiddleCenter; public static void ResetLabelStyle() { GUI.skin.label.fontSize = 0; GUI.skin.label.fontStyle = FontStyle.Normal; GUI.skin.label.alignment = TextAnchor.MiddleLeft; } public static void SetGUIColor(Color c) { if (!_guiColorModified) _defaultGuiColor = GUI.color; _guiColorModified = true; GUI.color = _defaultGuiColor * c; } public static void ResetGUIColor() { GUI.color = _guiColorModified ? _defaultGuiColor : Color.white; _guiColorModified = false; } static bool _guiColorModified; static Color _defaultGuiColor; #endregion #region Events public struct WrappedEvent { public Event e; public bool isNull => e == null; public bool isRepaint => isNull ? default : e.type == EventType.Repaint; public bool isLayout => isNull ? default : e.type == EventType.Layout; public bool isUsed => isNull ? default : e.type == EventType.Used; public bool isMouseLeaveWindow => isNull ? default : e.type == EventType.MouseLeaveWindow; public bool isMouseEnterWindow => isNull ? default : e.type == EventType.MouseEnterWindow; public bool isContextClick => isNull ? default : e.type == EventType.ContextClick; public bool isKeyDown => isNull ? default : e.type == EventType.KeyDown; public bool isKeyUp => isNull ? default : e.type == EventType.KeyUp; public KeyCode keyCode => isNull ? default : e.keyCode; public char characted => isNull ? default : e.character; public bool isExecuteCommand => isNull ? default : e.type == EventType.ExecuteCommand; public string commandName => isNull ? default : e.commandName; public bool isMouse => isNull ? default : e.isMouse; public bool isMouseDown => isNull ? default : e.type == EventType.MouseDown; public bool isMouseUp => isNull ? default : e.type == EventType.MouseUp; public bool isMouseDrag => isNull ? default : e.type == EventType.MouseDrag; public bool isMouseMove => isNull ? default : e.type == EventType.MouseMove; public bool isScroll => isNull ? default : e.type == EventType.ScrollWheel; public int mouseButton => isNull ? default : e.button; public int clickCount => isNull ? default : e.clickCount; public Vector2 mousePosition => isNull ? default : e.mousePosition; public Vector2 mousePosition_screenSpace => isNull ? default : GUIUtility.GUIToScreenPoint(e.mousePosition); public Vector2 mouseDelta => isNull ? default : e.delta; public bool isDragUpdate => isNull ? default : e.type == EventType.DragUpdated; public bool isDragPerform => isNull ? default : e.type == EventType.DragPerform; public bool isDragExit => isNull ? default : e.type == EventType.DragExited; public EventModifiers modifiers => isNull ? default : e.modifiers; public bool holdingAnyModifierKey => modifiers != EventModifiers.None; public bool holdingAlt => isNull ? default : e.alt; public bool holdingShift => isNull ? default : e.shift; public bool holdingCtrl => isNull ? default : e.control; public bool holdingCmd => isNull ? default : e.command; public bool holdingCmdOrCtrl => isNull ? default : e.command || e.control; public bool holdingAltOnly => isNull ? default : e.modifiers == EventModifiers.Alt; // in some sessions FunctionKey is always pressed? public bool holdingShiftOnly => isNull ? default : e.modifiers == EventModifiers.Shift; // in some sessions FunctionKey is always pressed? public bool holdingCtrlOnly => isNull ? default : e.modifiers == EventModifiers.Control; public bool holdingCmdOnly => isNull ? default : e.modifiers == EventModifiers.Command; public bool holdingCmdOrCtrlOnly => isNull ? default : (e.modifiers == EventModifiers.Command || e.modifiers == EventModifiers.Control); public EventType type => e.type; public void Use() => e?.Use(); public WrappedEvent(Event e) => this.e = e; public override string ToString() => e.ToString(); } public static WrappedEvent Wrap(this Event e) => new WrappedEvent(e); public static WrappedEvent curEvent => (Event.current ?? _fi_s_Current.GetValue(null) as Event).Wrap(); static FieldInfo _fi_s_Current = typeof(Event).GetField("s_Current", maxBindingFlags); #endregion #region Drawing public static Rect Draw(this Rect r) { EditorGUI.DrawRect(r, Color.black); return r; } public static Rect Draw(this Rect r, Color c) { EditorGUI.DrawRect(r, c); return r; } public static Rect DrawWithRoundedCorners(this Rect rect, Color color, int cornerRadius) { if (!curEvent.isRepaint) return rect; cornerRadius = cornerRadius.Min((rect.height / 2).FloorToInt()).Min((rect.width / 2).FloorToInt()); GUIStyle style; void getStyle() { if (_roundedStylesByCornerRadius.TryGetValue(cornerRadius, out style)) return; var pixelsPerPoint = 2; var res = cornerRadius * 2 * pixelsPerPoint; var pixels = new Color[res * res]; var white = Greyscale(1, 1); var clear = Greyscale(1, 0); var halfRes = res / 2; for (int x = 0; x < res; x++) for (int y = 0; y < res; y++) { var sqrMagnitude = (new Vector2(x - halfRes + .5f, y - halfRes + .5f)).sqrMagnitude; pixels[x + y * res] = sqrMagnitude <= halfRes * halfRes ? white : clear; } var texture = new Texture2D(res, res); texture.SetPropertyValue("pixelsPerPoint", pixelsPerPoint); texture.hideFlags = HideFlags.DontSave; texture.SetPixels(pixels); texture.Apply(); style = new GUIStyle(); style.normal.background = texture; style.alignment = TextAnchor.MiddleCenter; style.border = new RectOffset(cornerRadius, cornerRadius, cornerRadius, cornerRadius); _roundedStylesByCornerRadius[cornerRadius] = style; } void draw() { SetGUIColor(color); style.Draw(rect, false, false, false, false); ResetGUIColor(); } getStyle(); draw(); return rect; } public static Rect DrawWithRoundedCorners(this Rect rect, Color color, float cornerRadius) => rect.DrawWithRoundedCorners(color, cornerRadius.RoundToInt()); static Dictionary _roundedStylesByCornerRadius = new Dictionary(); static void DrawCurtain(this Rect rect, Color color, int dir) { void genTextures() { if (_gradientTextures != null) return; _gradientTextures = new Texture2D[4]; // var pixels = Enumerable.Range(0, 256).Select(r => Greyscale(1, r / 255f)); var pixels = Enumerable.Range(0, 256).Select(r => Greyscale(1, (r / 255f).Smoothstep())); var up = new Texture2D(1, 256); up.SetPixels(pixels.Reverse().ToArray()); up.Apply(); up.hideFlags = HideFlags.DontSave; up.wrapMode = TextureWrapMode.Clamp; _gradientTextures[0] = up; var down = new Texture2D(1, 256); down.SetPixels(pixels.ToArray()); down.Apply(); down.hideFlags = HideFlags.DontSave; down.wrapMode = TextureWrapMode.Clamp; _gradientTextures[1] = down; var left = new Texture2D(256, 1); left.SetPixels(pixels.ToArray()); left.Apply(); left.hideFlags = HideFlags.DontSave; left.wrapMode = TextureWrapMode.Clamp; _gradientTextures[2] = left; var right = new Texture2D(256, 1); right.SetPixels(pixels.Reverse().ToArray()); right.Apply(); right.hideFlags = HideFlags.DontSave; right.wrapMode = TextureWrapMode.Clamp; _gradientTextures[3] = right; } void draw() { SetGUIColor(color); GUI.DrawTexture(rect, _gradientTextures[dir]); ResetGUIColor(); } genTextures(); draw(); } public static void DrawCurtainUp(this Rect rect, Color color) => rect.DrawCurtain(color, 0); public static void DrawCurtainDown(this Rect rect, Color color) => rect.DrawCurtain(color, 1); public static void DrawCurtainLeft(this Rect rect, Color color) => rect.DrawCurtain(color, 2); public static void DrawCurtainRight(this Rect rect, Color color) => rect.DrawCurtain(color, 3); static Texture2D[] _gradientTextures; public static bool IsHovered(this Rect r) => !curEvent.isNull && r.Contains(curEvent.mousePosition); #endregion #region Spacing public static void Space(float px = 6) => GUILayout.Space(px); public static void Divider(float space = 15, float yOffset = 0) { GUILayout.Label("", GUILayout.Height(space), GUILayout.ExpandWidth(true)); lastRect.SetHeightFromMid(1).SetWidthFromMid(lastRect.width - 16).MoveY(yOffset).Draw(isDarkTheme ? Color.white * .42f : Color.white * .72f); } public static Rect ExpandSpace() { GUILayout.Label("", GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)); return lastRect; } public static Rect ExpandWidthLabelRect() { GUILayout.Label(""/* , GUILayout.Height(0) */, GUILayout.ExpandWidth(true)); return lastRect; } public static Rect ExpandWidthLabelRect(float height) { GUILayout.Label("", GUILayout.Height(height), GUILayout.ExpandWidth(true)); return lastRect; } #endregion #region Other public static void MarkInteractive(this Rect rect) { if (!curEvent.isRepaint) return; var unclippedRect = (Rect)_mi_GUIClip_UnclipToWindow.Invoke(null, new object[] { rect }); var curGuiView = _pi_GUIView_current.GetValue(null); _mi_GUIView_MarkHotRegion.Invoke(curGuiView, new object[] { unclippedRect }); } static PropertyInfo _pi_GUIView_current = typeof(Editor).Assembly.GetType("UnityEditor.GUIView").GetProperty("current", maxBindingFlags); static MethodInfo _mi_GUIView_MarkHotRegion = typeof(Editor).Assembly.GetType("UnityEditor.GUIView").GetMethod("MarkHotRegion", maxBindingFlags); static MethodInfo _mi_GUIClip_UnclipToWindow = typeof(GUI).Assembly.GetType("UnityEngine.GUIClip").GetMethod("UnclipToWindow", maxBindingFlags, null, new[] { typeof(Rect) }, null); #endregion } } #endif