{ "name": "com.unity.formats.fbx", "displayName": "FBX Exporter", "version": "5.1.5", "dependencies": { "com.unity.timeline": "1.7.1", "com.autodesk.fbx": "5.1.1" }, "unity": "2020.3", "description": "The FBX Exporter package enables round-trip workflows between Unity and 3D modeling software. Send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back to Unity again, with minimal effort.", "keywords": [ "fbx", "animation", "modeling", "maya", "max" ], "relatedPackages": { "com.unity.formats.fbx.tests": "5.1.5" }, "_upm": { "changelog": "### Changed\n- Updated the APIs used around EntityId" }, "upmCi": { "footprint": "9fce65dfd3fd6bc274515cfa8cd9b1236b43063a" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1/manual/index.html", "repository": { "url": "https://github.com/Unity-Technologies/com.unity.formats.fbx.git", "type": "git", "revision": "e66daf94f83107f6865415b6d5cb964083b986d2" }, "_fingerprint": "86d1698ebb13fe759bd88af11aa0aec308c8c3a0" }