정기백업
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@ -0,0 +1,29 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace TriForge
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{
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[ExecuteAlways]
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public class TF_FW_WindController : MonoBehaviour
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{
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[Range(0.0f, 2.0f)]
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[Range(0.0f, 3.0f)]
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public float GrassWindStrength = 0.5f;
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private Vector3 WindDirection;
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void Update()
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{
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WindDirection = transform.right.normalized;
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Shader.SetGlobalVector("TF_WIND_DIRECTION", WindDirection);
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Shader.SetGlobalFloat("TF_WIND_STRENGTH", WindStrength);
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Shader.SetGlobalFloat("TF_GRASS_WIND_STRENGTH", GrassWindStrength);
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}
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}
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}
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Reference in New Issue
Block a user