단츄 아이스크림 무대연출 업데이트
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8
Assets/@OneStar.meta
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Assets/@OneStar.meta
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8
Assets/@OneStar/VideoTimeline.meta
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Assets/@OneStar/VideoTimeline.meta
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8
Assets/@OneStar/VideoTimeline/Editor.meta
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8
Assets/@OneStar/VideoTimeline/Editor.meta
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@ -0,0 +1,43 @@
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Video;
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[CustomPropertyDrawer(typeof(VideoPlayerClip))]
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public class VideoPlayerClipDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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var videoClipProp = property.FindPropertyRelative("videoClip");
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var speedProp = property.FindPropertyRelative("playbackSpeed");
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float lineHeight = EditorGUIUtility.singleLineHeight;
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float spacing = EditorGUIUtility.standardVerticalSpacing;
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Rect rect = new Rect(position.x, position.y, position.width, lineHeight);
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EditorGUI.PropertyField(rect, videoClipProp);
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rect.y += lineHeight + spacing;
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if (videoClipProp.objectReferenceValue != null)
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{
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VideoClip clip = videoClipProp.objectReferenceValue as VideoClip;
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EditorGUI.LabelField(rect, $"Duration: {clip.length:F2}s | FPS: {clip.frameRate:F1} | Frames: {clip.frameCount}");
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rect.y += lineHeight + spacing;
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}
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EditorGUI.PropertyField(rect, speedProp);
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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var videoClipProp = property.FindPropertyRelative("videoClip");
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int lines = videoClipProp.objectReferenceValue != null ? 3 : 2;
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return EditorGUIUtility.singleLineHeight * lines + EditorGUIUtility.standardVerticalSpacing * (lines - 1);
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}
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}
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#endif
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134
Assets/@OneStar/VideoTimeline/VideoPlayerBehaviour.cs
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134
Assets/@OneStar/VideoTimeline/VideoPlayerBehaviour.cs
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Video;
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[System.Serializable]
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public class VideoPlayerBehaviour : PlayableBehaviour
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{
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public VideoClip videoClip;
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public float playbackSpeed = 1f;
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private VideoPlayer m_VideoPlayer;
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private PlayableDirector m_Director;
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private bool m_VideoSetup = false;
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private bool m_WasTimelinePlaying = false;
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private double m_LastSyncTime = -1;
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private int m_SyncCooldownFrames = 0;
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private const int SYNC_COOLDOWN_DURATION = 5;
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public override void OnPlayableCreate(Playable playable)
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{
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if (m_Director == null)
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{
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m_Director = Object.FindObjectOfType<PlayableDirector>();
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}
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m_VideoSetup = false;
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m_WasTimelinePlaying = false;
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m_LastSyncTime = -1;
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m_SyncCooldownFrames = 0;
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}
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public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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{
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if (playerData == null) return;
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m_VideoPlayer = playerData as VideoPlayer;
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if (m_VideoPlayer == null) return;
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if (m_SyncCooldownFrames > 0)
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{
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m_SyncCooldownFrames--;
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}
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if (!m_VideoSetup && videoClip != null)
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{
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m_VideoPlayer.clip = videoClip;
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m_VideoSetup = true;
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}
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if (info.weight > 0.5f)
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{
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bool isTimelinePlaying = m_Director != null && m_Director.state == PlayState.Playing;
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double normalizedTime = playable.GetTime() / playable.GetDuration();
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double targetTime = normalizedTime * videoClip.length;
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if (isTimelinePlaying != m_WasTimelinePlaying)
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{
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Debug.Log($"Timeline state changed: {m_WasTimelinePlaying} -> {isTimelinePlaying}");
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if (isTimelinePlaying)
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{
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Debug.Log($"Starting playback at time: {targetTime:F3} (Timeline: {playable.GetTime():F3})");
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m_VideoPlayer.time = targetTime;
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m_VideoPlayer.playbackSpeed = playbackSpeed;
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m_LastSyncTime = targetTime;
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m_SyncCooldownFrames = SYNC_COOLDOWN_DURATION;
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if (!m_VideoPlayer.isPlaying)
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{
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m_VideoPlayer.Play();
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}
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}
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else
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{
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Debug.Log($"Pausing at time: {m_VideoPlayer.time:F3}");
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if (m_VideoPlayer.isPlaying)
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{
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m_VideoPlayer.Pause();
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}
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}
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m_WasTimelinePlaying = isTimelinePlaying;
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}
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if (isTimelinePlaying)
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{
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if (m_SyncCooldownFrames <= 0)
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{
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double timeDiff = Mathf.Abs((float)(m_VideoPlayer.time - targetTime));
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if (timeDiff > 0.3)
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{
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Debug.Log($"Large drift detected - Re-syncing: Video={m_VideoPlayer.time:F3}, Target={targetTime:F3}, Diff={timeDiff:F3}");
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if (m_VideoPlayer.isPrepared)
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{
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m_VideoPlayer.time = targetTime;
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m_LastSyncTime = targetTime;
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m_SyncCooldownFrames = SYNC_COOLDOWN_DURATION;
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}
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}
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}
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}
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else
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{
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if (m_SyncCooldownFrames <= 0)
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{
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double timeDiff = Mathf.Abs((float)(m_VideoPlayer.time - targetTime));
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if (timeDiff > 0.033)
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{
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if (m_VideoPlayer.isPrepared)
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{
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m_VideoPlayer.time = targetTime;
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m_LastSyncTime = targetTime;
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m_SyncCooldownFrames = 2;
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}
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}
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}
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}
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}
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}
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public override void OnBehaviourPause(Playable playable, FrameData info)
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{
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Debug.Log("Clip ended - stopping video");
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if (m_VideoPlayer != null)
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{
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m_VideoPlayer.Pause();
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}
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m_WasTimelinePlaying = false;
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m_LastSyncTime = -1;
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m_SyncCooldownFrames = 0;
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}
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}
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11
Assets/@OneStar/VideoTimeline/VideoPlayerBehaviour.cs.meta
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11
Assets/@OneStar/VideoTimeline/VideoPlayerBehaviour.cs.meta
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40
Assets/@OneStar/VideoTimeline/VideoPlayerClip.cs
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Assets/@OneStar/VideoTimeline/VideoPlayerClip.cs
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using UnityEngine.Video;
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[Serializable]
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public class VideoPlayerClip : PlayableAsset, ITimelineClipAsset
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{
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[Header("Video Settings")]
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public VideoClip videoClip;
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[Header("Playback Settings")]
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public float playbackSpeed = 1f;
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public ClipCaps clipCaps => ClipCaps.None;
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public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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{
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var playable = ScriptPlayable<VideoPlayerBehaviour>.Create(graph);
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var behaviour = playable.GetBehaviour();
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behaviour.videoClip = videoClip;
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behaviour.playbackSpeed = playbackSpeed;
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return playable;
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}
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public override double duration
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{
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get
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{
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if (videoClip != null)
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{
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return (double)videoClip.length;
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}
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return 1.0;
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}
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}
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}
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11
Assets/@OneStar/VideoTimeline/VideoPlayerClip.cs.meta
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11
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31
Assets/@OneStar/VideoTimeline/VideoPlayerMixerBehaviour.cs
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31
Assets/@OneStar/VideoTimeline/VideoPlayerMixerBehaviour.cs
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@ -0,0 +1,31 @@
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Video;
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public class VideoPlayerMixerBehaviour : PlayableBehaviour
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{
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private VideoPlayer m_VideoPlayer;
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public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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{
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m_VideoPlayer = playerData as VideoPlayer;
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if (m_VideoPlayer == null) return;
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int inputCount = playable.GetInputCount();
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float maxWeight = 0f;
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int dominantInput = -1;
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for (int i = 0; i < inputCount; i++)
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{
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float weight = playable.GetInputWeight(i);
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if (weight > maxWeight)
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{
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maxWeight = weight;
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dominantInput = i;
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}
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}
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// TODO
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}
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}
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15
Assets/@OneStar/VideoTimeline/VideoPlayerTrack.cs
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Assets/@OneStar/VideoTimeline/VideoPlayerTrack.cs
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using UnityEngine;
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using UnityEngine.Timeline;
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using UnityEngine.Video;
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using UnityEngine.Playables;
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[TrackColor(0.2f, 0.8f, 1f)]
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[TrackClipType(typeof(VideoPlayerClip))]
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[TrackBindingType(typeof(VideoPlayer))]
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public class VideoPlayerTrack : TrackAsset
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{
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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return ScriptPlayable<VideoPlayerMixerBehaviour>.Create(graph, inputCount);
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}
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}
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11
Assets/@OneStar/VideoTimeline/VideoPlayerTrack.cs.meta
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BIN
Assets/Resources/Character/@101-150/@128_단츄/Project/단츄_250613_아이스크림/단츄_250613_아이스크림_티바살콘.unity
(Stored with Git LFS)
BIN
Assets/Resources/Character/@101-150/@128_단츄/Project/단츄_250613_아이스크림/단츄_250613_아이스크림_티바살콘.unity
(Stored with Git LFS)
Binary file not shown.
File diff suppressed because it is too large
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@ -133,8 +133,8 @@ Material:
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m_Colors:
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@ -120,8 +120,8 @@ Material:
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Loading…
x
Reference in New Issue
Block a user