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+ };
+
+ //****************************************
+ // (~)
+ //****************************************
+ float circle(float2 p, float radius)
+ {
+ return length(p) - radius;
+ }
+ //****************************************
+ //E2 ^_(͂2ł)
+ //****************************************
+ float2 random2(fixed2 st) {
+ st = fixed2(dot(st, float2(127.1, 311.7)),
+ dot(st, fixed2(269.5, 183.3)));
+ return -1.0 + 2.0 * frac(sin(st) * 43758.5453123);
+ }
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ float _EmissionIntensity;
+ float _DotSize;
+ float _Noise;
+ int _DotNumber_X;
+ int _DotNumber_Y;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex); // _MainTex_ST̏
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ float4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ float4 col = tex2D(_MainTex, frac(i.uv)); // _MainTex_ST̏̂߂frac()gp
+ col.rgb *= _EmissionIntensity;
+
+ float2 uv = i.uv * float2(_DotNumber_X, _DotNumber_Y);
+
+ float2 moire = (random2(floor(uv)) - 0.5) * _Noise; // AɃhbgɂƂ炷B͂Ɍʂ
+
+ float2 p = frac(uv) - 0.5 + moire;
+ col.rgb *= circle(p, _DotSize * 0.7) < 0 ? 1 : 0;
+
+ // apply fog
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Electric Live Hall/Models/DisplayLED/DotShader.shader.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Electric Live Hall/Models/DisplayLED/DotShader.shader.meta
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+Shader "StudioMaron/PsylliumAudience"
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/RayMarchingSpotLight/DummySpotLight/RaymarchingSpotLight.shader b/Assets/Resources/Background/@실내/일렉트릭홀A/RayMarchingSpotLight/DummySpotLight/RaymarchingSpotLight.shader
new file mode 100644
index 000000000..8543cf51a
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/RayMarchingSpotLight/DummySpotLight/RaymarchingSpotLight.shader
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+Shader "StudioMaron/RayMachingSpotLight"
+{
+ Properties
+ {
+ [Header(_____________________________________________________________________________________________)]
+ [Header(Shape)]
+ [Space(10)]
+ _Length(" Length", Range(0, 100)) = 10
+ _Angle(" Angle", Range(0, 179.9)) = 30
+ [Header(_____________________________________________________________________________________________)]
+ [Header(Color)]
+ [Space(10)]
+ [HDR]_EmissionColor(" Emission Color", Color) = (1, 1, 1, 1)
+ _ColorIntensity(" Color Intensity", Range(0, 10)) = 1
+ _AirDensity(" Fall off", Range(0, 10)) = 2
+ [Header(_____________________________________________________________________________________________)]
+ [Header(RayMarching)]
+ [Space(10)]
+ _StepNum(" Sampling Count", Range(8, 512)) = 64
+ _StepDist(" Sampling Step Distance", Range(0.001, 0.2)) = 0.1
+ [Header(_____________________________________________________________________________________________)]
+ [Header(Noise)]
+ [Space(10)]
+ _NoiseStrength(" Strength", Range(0, 2)) = 1
+ _NoiseSpeed(" Scroll Speed", Range(0, 0.01)) = 0.002
+ _NoiseTex(" Noise Texture", 2D) = "white"{}
+ [Header(_____________________________________________________________________________________________)]
+ [Header(DepthTexture)]
+ [Space(10)]
+ [KeywordEnum(OFF, ON)]_Depth(" Depth (HDRP/URP not work. Need real-time shadowed directional light)", Range(0, 1)) = 0
+ }
+ SubShader
+ {
+ Tags { "Queue"="Transparent" }
+ LOD 100
+
+ Pass
+ {
+ ZWrite Off
+ Blend One One
+ Cull Off
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ #define PI 3.14159265
+
+ // Shape
+ float _Length;
+ float _Angle;
+
+ // Color
+ float4 _EmissionColor;
+ float _ColorIntensity;
+ float _AirDensity;
+
+ // RayMarching
+ float _StepDist;
+ float _StepNum;
+
+ // Noise
+ sampler2D _NoiseTex;
+ float4 _NoiseTex_ST;
+ float _NoiseStrength;
+ float _NoiseSpeed;
+
+ // Depth
+ float _Depth;
+ sampler2D _CameraDepthTexture;
+
+ // コーン型の距離関数
+ float cone(float3 pos, float theta, float h)
+ {
+ float radius = pos.y * tan(2 * PI * theta / 360);
+ return max(length(pos.xz) - radius, pos.y - h);
+ }
+ // オブジェクトのスケールを取得
+ float3 GetObjectScale()
+ {
+ // _Object2World の各列ベクトルの長さが X/Y/Z スケール
+ float3 scale;
+ scale.x = length(unity_ObjectToWorld._m00_m01_m02); // X軸ベクトルの長さ
+ scale.y = length(unity_ObjectToWorld._m10_m11_m12); // Y軸ベクトルの長さ
+ scale.z = length(unity_ObjectToWorld._m20_m21_m22); // Z軸ベクトルの長さ
+ return scale;
+ }
+ // ワールド座標をローカル座標に変換
+ float3 WorldToLocal(float3 pos)
+ {
+ return mul(unity_WorldToObject, float4(pos, 1.0)).xyz * GetObjectScale();
+ }
+ // 距離関数
+ float DistanceFunction(float3 pos)
+ {
+ pos = WorldToLocal(pos);
+ float angle = _Angle * 0.5;
+ float length = _Length;
+ return cone(pos, angle, length);
+ }
+ // エネルギー関数
+ float EnergyFunction(float3 pos)
+ {
+ pos = WorldToLocal(pos);
+ float angle = _Angle * 0.5;
+
+ // 円の半径
+ float r = pos.y * tan(2 * 3.14159265 * angle / 360);
+
+ // エネルギー密度は中心から遠いほど弱める
+ float rp = 1 - (length(pos.xz) / r);
+ // 空気による指数減衰
+ float den = exp(-_AirDensity * pos.y / _Length);
+ // 1回のサンプリングで進む距離を考慮
+ float step = _StepDist;
+ // 円の面積が大きいほどエネルギー密度が減少
+ float s = PI * r * r;
+
+ float en = rp * rp * den * step * sqrt(1 / s);
+ return saturate(en);
+ }
+ // 距離関数の法線を取得
+ float3 GetSDFNormal(float3 p)
+ {
+ float eps = 0.001;
+ float dx = DistanceFunction(p + float3(eps,0,0)) - DistanceFunction(p - float3(eps,0,0));
+ float dy = DistanceFunction(p + float3(0,eps,0)) - DistanceFunction(p - float3(0,eps,0));
+ float dz = DistanceFunction(p + float3(0,0,eps)) - DistanceFunction(p - float3(0,0,eps));
+ return normalize(float3(dx, dy, dz));
+ }
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION; // 頂点座標
+ float2 uv : TEXCOORD0; // UV
+ float4 worldPos : POSITION1; // ワールド座標
+ float4 screenPos : POSITION2; // 深度
+ };
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ float extend = _Length;
+ float theta = PI * _Angle / 360; // 0 to PI/2
+ float phi = v.uv.x * 2 * PI; // 0 to 2PI
+ v.vertex.x = extend * tan(theta) * cos(phi) * v.uv.y;
+ v.vertex.y = extend * v.uv.y;
+ v.vertex.z = extend * tan(theta) * sin(phi) * v.uv.y;
+ float4 worldPos = mul(unity_ObjectToWorld, v.vertex); // ローカル空間 → ワールド空間
+ float4 viewPos = mul(UNITY_MATRIX_V, worldPos); // ワールド空間 → ビュー空間
+ float4 clipPos = mul(UNITY_MATRIX_P, viewPos); // ビュー空間 → クリップ空間
+ o.vertex = clipPos;
+ o.worldPos = worldPos;
+ o.uv = TRANSFORM_TEX(v.uv, _NoiseTex);
+ o.screenPos = ComputeScreenPos(clipPos);
+ return o;
+ }
+
+ float4 frag (v2f i) : SV_Target
+ {
+ // UVの取得
+ float2 uv = i.uv;
+ // 頂点のワールド座標
+ float3 worldPos = i.worldPos.xyz;
+ // カメラのワールド座標
+ float3 camPos = _WorldSpaceCameraPos;
+ // カメラから頂点方向のベクトル
+ float3 rayDir = normalize(worldPos - camPos);
+ // オブジェクトのTransformの座標
+ float3 offsetPos = mul(unity_ObjectToWorld, float4(0,0,0,1)).xyz;
+ // レイの現在位置
+ float3 rayPos = worldPos;
+
+ // レイマーチングのステップ回数
+ int stepNum = _StepNum;
+
+ // カラーの初期化
+ float4 color = float4(0, 0, 0, 0);
+
+ // 深度取得(Built-in)
+ float4 screenPos = i.screenPos;
+ float rawDepth = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, screenPos);
+ // 深度のメートル変換 0.01m~1000mなど
+ float depth = LinearEyeDepth(rawDepth) * _Depth + 1000 * (1 - _Depth);
+ // Depthを使ってレイの最大値を決める
+ float3 camForward = -UNITY_MATRIX_V[2].xyz;
+ float maxLen = depth / dot(rayDir, camForward);
+
+ // 変数の初期化
+ float dist = 0;
+ float energy = 0;
+ float hit = 0;
+ float inside = 0;
+ float3 col = _EmissionColor.rgb;
+ float len = length(camPos - worldPos);
+
+ // 距離関数の法線を取得
+ float3 normal = GetSDFNormal(rayPos);
+ float3 viewDir = normalize(camPos - worldPos);
+ float flipFlag = dot(viewDir, normal) > 0 ? 1 : -1;
+ rayDir *= flipFlag;
+ for (int i = 0; i < stepNum; i++)
+ {
+ // Distanceを計算
+ dist = DistanceFunction(rayPos);
+ // エネルギー(光量)を計算
+ energy = EnergyFunction(rayPos);
+ // フラグ管理
+ hit += dist < 0.0001 ? 1 : 0; // hit済みフラグ
+ inside = dist < 0.0001 ? 1 : 0; // 領域内フラグ
+ // カラー計算
+ if(inside)
+ {
+ // エネルギー関数に応じて色を足す
+ color.rgb += col * _ColorIntensity * energy;
+ }
+ else if(hit > 0)
+ {
+ // 領域内から領域外に出たら終了
+ break;
+ }
+ // レイを進める
+ rayPos += max(_StepDist, dist) * rayDir;
+ // 進んだ距離を計算
+ len += max(_StepDist, dist);
+ // 深度テクスチャにぶつかったら終了
+ if(len > maxLen) break;
+ }
+
+ // ノイズのサンプリング
+ float noise = tex2D(_NoiseTex, frac(uv + float2(frac(_Time.y * _NoiseSpeed),0)));
+ // 原点に近いほどノイズを弱める
+ noise = lerp(1, noise, sqrt(uv.y));
+ // ノイズを合成
+ color.rgb = lerp(color.rgb, color.rgb * noise, _NoiseStrength);
+
+ // 視点に近過ぎる場合はフェードする(メッシュの境界をまたぐ時)
+ color *= saturate(length(worldPos - camPos) * length(worldPos - camPos));
+
+ color.a = 1;
+ return color;
+ }
+ ENDCG
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/RayMarchingSpotLight/DummySpotLight/RaymarchingSpotLight.shader.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/RayMarchingSpotLight/DummySpotLight/RaymarchingSpotLight.shader.meta
new file mode 100644
index 000000000..fdbf6626e
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/RayMarchingSpotLight/DummySpotLight/RaymarchingSpotLight.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5e751c632b0e7ef4f9fad601a56f5825
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script.meta
new file mode 100644
index 000000000..54de4dfdf
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9e3f328b7983db14ca77bd1d0ab356b7
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension.meta
new file mode 100644
index 000000000..6500854f3
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1ee9b3ab5d8f8d841a9beeccb2b4bd30
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride.meta
new file mode 100644
index 000000000..eb61718e5
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4c052c05dbb84bf49beab133e6f0c8e3
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core.meta
new file mode 100644
index 000000000..3a87e027d
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a4db0824023d0df45803f315cfee1cb7
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle).meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle).meta
new file mode 100644
index 000000000..8b028dfac
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle).meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: dc678bc9f33e93f498876c42f831e70b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/Editor.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/Editor.meta
new file mode 100644
index 000000000..32b950828
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bd0022290efae0d4e89a79c90deff570
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/Editor/LightAngleClipEditor.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/Editor/LightAngleClipEditor.cs
new file mode 100644
index 000000000..95609fa2d
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/Editor/LightAngleClipEditor.cs
@@ -0,0 +1,95 @@
+using UnityEditor;
+
+///
+/// Light Angle Clip̃GfB^g
+/// ClipOperation ModeőIꂽ[hŕ\ϐς
+/// GfB^gsAIEҏWłȂ̂Œ
+///
+namespace StudioMaron
+{
+ [CustomEditor(typeof(LightAngleClip))]
+
+ public class LightAngleClipEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ //DrawDefaultInspector();
+
+ LightAngleClip clip = target as LightAngleClip;
+ LightAngleBehaviour obj = clip.behaviour;
+
+ obj.operationMode = (LightAngleParameter.OperationMode)EditorGUILayout.EnumPopup("Operation Mode", obj.operationMode);
+
+ switch (obj.operationMode)
+ {
+ case LightAngleParameter.OperationMode.None:
+ break;
+ case LightAngleParameter.OperationMode.All_Fixed:
+ obj.allFixed_Tilt = EditorGUILayout.Slider("Tilt", obj.allFixed_Tilt, -90, 90);
+ obj.allFixed_Pan = EditorGUILayout.Slider("Pan", obj.allFixed_Pan, -180, 180);
+ EditorGUILayout.Space(10);
+ obj.allFixed_NoiseRange = EditorGUILayout.Slider("Noise Range", obj.allFixed_NoiseRange, 0, 1);
+ obj.allFixed_NoiseSpeed = EditorGUILayout.Slider("Noise Speed", obj.allFixed_NoiseSpeed, 0, 1);
+ obj.noiseRandomSeed = EditorGUILayout.IntSlider("Noise Random Seed", obj.noiseRandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.Line_Fixed:
+ obj.lineFixed_Tilt = EditorGUILayout.Slider("Tilt", obj.lineFixed_Tilt, -90, 90);
+ obj.lineFixed_Asymmetry = EditorGUILayout.Toggle("Tilt Asymmetry", obj.lineFixed_Asymmetry);
+ obj.lineFixed_TiltCurve = EditorGUILayout.CurveField("Tilt Curve", obj.lineFixed_TiltCurve);
+ EditorGUILayout.Space(10);
+ obj.lineFixed_Pan = EditorGUILayout.Slider("Pan", obj.lineFixed_Pan, -180, 180);
+ EditorGUILayout.Space(10);
+ obj.lineFixed_NoiseRange = EditorGUILayout.Slider("Noise Range", obj.lineFixed_NoiseRange, 0, 1);
+ obj.lineFixed_NoiseSpeed = EditorGUILayout.Slider("Noise Speed", obj.lineFixed_NoiseSpeed, 0, 1);
+ obj.noiseRandomSeed = EditorGUILayout.IntSlider("Noise Random Seed", obj.noiseRandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.Random_Fixed:
+ EditorGUILayout.Space(10);
+ EditorGUILayout.MinMaxSlider("Tilt Range (Min: " + obj.randomFixed_MinTilt.ToString("F0") + " Max: " + obj.randomFixed_MaxTilt.ToString("F0") + ")", ref obj.randomFixed_MinTilt, ref obj.randomFixed_MaxTilt, -90, 90);
+ EditorGUILayout.Space(10);
+ EditorGUILayout.MinMaxSlider("Pan Range (Min: " + obj.randomFixed_MinPan.ToString("F0") + " Max: " + obj.randomFixed_MaxPan.ToString("F0") + ")", ref obj.randomFixed_MinPan, ref obj.randomFixed_MaxPan, -180, 180);
+ obj.randomFixed_RandomSeed = EditorGUILayout.IntSlider("Random Seed", obj.randomFixed_RandomSeed, 1, 9999);
+ EditorGUILayout.Space(10);
+ obj.randomFixed_NoiseRange = EditorGUILayout.Slider("Noise Range", obj.randomFixed_NoiseRange, 0, 1);
+ obj.randomFixed_NoiseSpeed = EditorGUILayout.Slider("Noise Speed", obj.randomFixed_NoiseSpeed, 0, 1);
+ obj.noiseRandomSeed = EditorGUILayout.IntSlider("Noise Random Seed", obj.noiseRandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.Rotation:
+ obj.rotation_Tilt = EditorGUILayout.Slider("Tilt", obj.rotation_Tilt, 0, 90);
+ obj.rotation_CycleTime = EditorGUILayout.FloatField("Cycle Time", obj.rotation_CycleTime);
+ obj.rotation_Sync = EditorGUILayout.Slider("Sync", obj.rotation_Sync, 0, 1);
+ obj.rotation_ReverseRate = EditorGUILayout.Slider("Reverse Rate", obj.rotation_ReverseRate, 0, 1);
+ obj.rotation_RandomSeed = EditorGUILayout.IntSlider("Random Seed", obj.rotation_RandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.Tilt_Wave:
+ EditorGUILayout.MinMaxSlider("Tilt Range (Min: " + obj.tiltWave_MinTilt.ToString("F0") + " Max: " + obj.tiltWave_MaxTilt.ToString("F0") + ")", ref obj.tiltWave_MinTilt, ref obj.tiltWave_MaxTilt, -90, 90);
+ obj.tiltWave_CycleTime = EditorGUILayout.FloatField("Cycle Time", obj.tiltWave_CycleTime);
+ obj.tiltWave_Sync = EditorGUILayout.Slider("Sync", obj.tiltWave_Sync, 0, 1);
+ EditorGUILayout.Space(10);
+ obj.tiltWave_Pan = EditorGUILayout.Slider("Pan", obj.tiltWave_Pan, -180, 180);
+ break;
+ case LightAngleParameter.OperationMode.Search_Light:
+ obj.searchLight_Range = EditorGUILayout.Slider("Range", obj.searchLight_Range, 0.01f, 1);
+ obj.searchLight_Speed = EditorGUILayout.Slider("Speed", obj.searchLight_Speed, 0.01f, 1);
+ obj.searchLight_RandomSeed = EditorGUILayout.IntSlider("Random Seed", obj.searchLight_RandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.LookAt_Target:
+ obj.lookAtTarget_LookAtWorldOffset = EditorGUILayout.Vector3Field("Look at offset (world position)", obj.lookAtTarget_LookAtWorldOffset);
+ EditorGUILayout.Space(10);
+ obj.lookAtTarget_NoiseRange = EditorGUILayout.Slider("Noise Range", obj.lookAtTarget_NoiseRange, 0, 1);
+ obj.lookAtTarget_NoiseSpeed = EditorGUILayout.Slider("Noise Speed", obj.lookAtTarget_NoiseSpeed, 0, 1);
+ obj.noiseRandomSeed = EditorGUILayout.IntSlider("Noise Random Seed", obj.noiseRandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.UseReference:
+ break;
+ }
+
+ // Undo̓o^
+ Undo.RecordObject(clip, "Light Angle Clip");
+
+ // ύXtO
+ EditorUtility.SetDirty(clip);
+ }
+ }
+}
+
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/Editor/LightAngleClipEditor.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/Editor/LightAngleClipEditor.cs.meta
new file mode 100644
index 000000000..b72d6b9c4
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/Editor/LightAngleClipEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 881296bba4af61a40a7e3ef1726bc7b4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleBehaviour.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleBehaviour.cs
new file mode 100644
index 000000000..1f9d44540
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleBehaviour.cs
@@ -0,0 +1,56 @@
+using UnityEngine;
+using UnityEngine.Playables;
+
+namespace StudioMaron
+{
+ [System.Serializable]
+ public class LightAngleBehaviour : PlayableBehaviour
+ {
+ public float weight = 0;
+ public float clipTime = 0;
+
+ public LightAngleParameter.OperationMode operationMode = LightAngleParameter.OperationMode.None;
+
+ [Range(-90, 90)] public float allFixed_Tilt = 0;
+ [Range(-180, 180)] public float allFixed_Pan = 0;
+ [Range(0, 1)] public float allFixed_NoiseRange = 0f;
+ [Range(0, 1)] public float allFixed_NoiseSpeed = 0f;
+
+ [Range(-90, 90)] public float lineFixed_Tilt = 0;
+ [Range(-180, 180)] public float lineFixed_Pan = 0;
+ public AnimationCurve lineFixed_TiltCurve = AnimationCurve.Linear(timeStart: 0f, valueStart: 0f, timeEnd: 1f, valueEnd: 1f);
+ public bool lineFixed_Asymmetry = false;
+ [Range(0, 1)] public float lineFixed_NoiseRange = 0f;
+ [Range(0, 1)] public float lineFixed_NoiseSpeed = 0f;
+
+ [Range(-180, 180)] public float randomFixed_MaxPan = 180;
+ [Range(-180, 180)] public float randomFixed_MinPan = -180;
+ [Range(-90, 90)] public float randomFixed_MaxTilt = 90;
+ [Range(-90, 90)] public float randomFixed_MinTilt = -90;
+ public int randomFixed_RandomSeed = 1234;
+ [Range(0, 1)] public float randomFixed_NoiseRange = 0f;
+ [Range(0, 1)] public float randomFixed_NoiseSpeed = 0f;
+
+ [Range(0, 90)] public float rotation_Tilt = 15;
+ [Min(0.001f)] public float rotation_CycleTime = 3;
+ [Range(0, 1)] public float rotation_Sync = 0;
+ [Range(0, 1)] public float rotation_ReverseRate = 0;
+ public int rotation_RandomSeed = 1234;
+
+ [Range(-90, 90)] public float tiltWave_MaxTilt = 30;
+ [Range(-90, 90)] public float tiltWave_MinTilt = -30;
+ [Min(0.001f)] public float tiltWave_CycleTime = 5;
+ [Range(0, 1)] public float tiltWave_Sync = 0;
+ [Range(-180, 180)] public float tiltWave_Pan = 0;
+
+ [Range(0.01f, 1)] public float searchLight_Range = 0.5f;
+ [Range(0.01f, 1)] public float searchLight_Speed = 0.5f;
+ public int searchLight_RandomSeed = 1234;
+
+ public Vector3 lookAtTarget_LookAtWorldOffset = Vector3.zero;
+ [Range(0, 1)] public float lookAtTarget_NoiseRange = 0f;
+ [Range(0, 1)] public float lookAtTarget_NoiseSpeed = 0f;
+
+ public int noiseRandomSeed = 1234;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleBehaviour.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleBehaviour.cs.meta
new file mode 100644
index 000000000..edf234471
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4e9ba8966e5c29644b0a8665638d082d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleClip.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleClip.cs
new file mode 100644
index 000000000..c3e662cf8
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleClip.cs
@@ -0,0 +1,25 @@
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+
+namespace StudioMaron
+{
+ public class LightAngleClip : PlayableAsset, ITimelineClipAsset
+ {
+ public LightAngleBehaviour behaviour = new LightAngleBehaviour();
+
+ public ClipCaps clipCaps
+ {
+ get
+ {
+ return ClipCaps.Blending;
+ }
+ }
+
+ public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
+ {
+ return ScriptPlayable.Create(graph);
+ }
+ }
+
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleClip.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleClip.cs.meta
new file mode 100644
index 000000000..621db354f
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleClip.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6954a3c934d4aff4e90d3f58b1d081d5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleInfo.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleInfo.cs
new file mode 100644
index 000000000..983d5343a
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleInfo.cs
@@ -0,0 +1,21 @@
+using UnityEngine;
+
+///
+/// Light Angle ControllereLight Angle֕ϐnÃNXgēn
+///
+namespace StudioMaron
+{
+ public class LightAngleInfo
+ {
+ public float weight = 0;
+ public float pan = 0;
+ public float tilt = 0;
+ public bool isLookAtTarget = false;
+ public Vector3 targetPosition = Vector3.zero;
+ public bool isInvalid = false;
+ public Quaternion quaternion = Quaternion.identity;
+ public float noiseRange = 0f;
+ public float noiseSpeed = 0f;
+ public int noiseRandomSeed = 1234;
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleInfo.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleInfo.cs.meta
new file mode 100644
index 000000000..78e7d7aef
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleInfo.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6b26366bd6ccf6c429bb2dd8b5808240
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleMixerBehaviour.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleMixerBehaviour.cs
new file mode 100644
index 000000000..cd8b575c3
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleMixerBehaviour.cs
@@ -0,0 +1,112 @@
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+using System.Collections.Generic;
+
+namespace StudioMaron
+{
+ public class LightAngleMixerBehaviour : PlayableBehaviour
+ {
+ public TimelineClip[] Clips { get; set; }
+ public PlayableDirector Director { get; set; }
+ public LightAngleController TrackBinding { get; set; }
+
+ public override void OnGraphStart(Playable playable)
+ {
+ base.OnGraphStart(playable);
+ }
+
+
+
+ public override void ProcessFrame(Playable playable, FrameData info, object playerData)
+ {
+ var lightAngleController = playerData as LightAngleController;
+ if (lightAngleController == null)
+ {
+ return;
+ }
+
+ var time = Director.time;
+ var currentWeight = 0f;
+ List lightAngleList = new List();
+
+ for (int i = 0; i < Clips.Length; i++)
+ {
+ var clip = Clips[i];
+ var clipAsset = clip.asset as LightAngleClip;
+ var behaviour = clipAsset.behaviour;
+ var clipWeight = playable.GetInputWeight(i);
+ var clipProgress = (float)((time - clip.start) / clip.duration);
+
+ // LTimeline clip̐p[^ăRg[ɓn
+ if (clipProgress >= 0.0f && clipProgress <= 1.0f)
+ {
+ var param = new LightAngleParameter();
+
+ param.weight = clipWeight;
+ param.clipTime = (float)(time - clip.start);
+
+ param.operationMode = behaviour.operationMode;
+
+ param.allFixed_Pan = behaviour.allFixed_Pan;
+ param.allFixed_Tilt = behaviour.allFixed_Tilt;
+ param.allFixed_NoiseRange = behaviour.allFixed_NoiseRange;
+ param.allFixed_NoiseSpeed = behaviour.allFixed_NoiseSpeed;
+
+ param.lineFixed_Pan = behaviour.lineFixed_Pan;
+ param.lineFixed_Tilt = behaviour.lineFixed_Tilt;
+ param.lineFixed_TiltCurve = behaviour.lineFixed_TiltCurve;
+ param.lineFixed_Asymmetry = behaviour.lineFixed_Asymmetry;
+ param.lineFixed_NoiseRange = behaviour.lineFixed_NoiseRange;
+ param.lineFixed_NoiseSpeed = behaviour.lineFixed_NoiseSpeed;
+
+ param.randomFixed_MaxPan = behaviour.randomFixed_MaxPan;
+ param.randomFixed_MinPan = behaviour.randomFixed_MinPan;
+ param.randomFixed_MaxTilt = behaviour.randomFixed_MaxTilt;
+ param.randomFixed_MinTilt = behaviour.randomFixed_MinTilt;
+ param.randomFixed_RandomSeed = behaviour.randomFixed_RandomSeed;
+ param.randomFixed_NoiseRange = behaviour.randomFixed_NoiseRange;
+ param.randomFixed_NoiseSpeed = behaviour.randomFixed_NoiseSpeed;
+
+ param.rotation_Tilt = behaviour.rotation_Tilt;
+ param.rotation_CycleTime = behaviour.rotation_CycleTime;
+ param.rotation_Sync = behaviour.rotation_Sync;
+ param.rotation_ReverseRate = behaviour.rotation_ReverseRate;
+ param.rotation_RandomSeed = behaviour.rotation_RandomSeed;
+
+ param.tiltWave_MaxTilt = behaviour.tiltWave_MaxTilt;
+ param.tiltWave_MinTilt = behaviour.tiltWave_MinTilt;
+ param.tiltWave_CycleTime = behaviour.tiltWave_CycleTime;
+ param.tiltWave_Sync = behaviour.tiltWave_Sync;
+ param.tiltWave_Pan = behaviour.tiltWave_Pan;
+
+ param.searchLight_Range = behaviour.searchLight_Range;
+ param.searchLight_Speed = behaviour.searchLight_Speed;
+ param.searchLight_RandomSeed = behaviour.searchLight_RandomSeed;
+
+ param.lookAtTarget_LookAtWorldOffset = behaviour.lookAtTarget_LookAtWorldOffset;
+ param.lookAtTarget_NoiseRange = behaviour.lookAtTarget_NoiseRange;
+ param.lookAtTarget_NoiseSpeed = behaviour.lookAtTarget_NoiseSpeed;
+
+ param.noiseRandomSeed = behaviour.noiseRandomSeed;
+
+ lightAngleList.Add(param);
+ currentWeight += clipWeight;
+ }
+ }
+
+ // Timeline clipȂƂ͏Ȃ
+ if (currentWeight != 0)
+ lightAngleController.SetParameterFromTimeline(lightAngleList);
+ }
+
+ // TimelinePreviewIȀ
+ public override void OnBehaviourPause(Playable playable, FrameData info)
+ {
+ if (TrackBinding == null) return;
+ TrackBinding.ReapplyParameter();
+
+ }
+
+ }
+
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleMixerBehaviour.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleMixerBehaviour.cs.meta
new file mode 100644
index 000000000..6da1db5c6
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleMixerBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ddc3bac1059a088419857804ade0aa08
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleParameter.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleParameter.cs
new file mode 100644
index 000000000..b1c05dff3
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleParameter.cs
@@ -0,0 +1,71 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// Timeline clipRg[֕ϐnÃNXgēn
+///
+namespace StudioMaron
+{
+ public class LightAngleParameter
+ {
+ public enum OperationMode
+ {
+ None,
+ All_Fixed,
+ Line_Fixed,
+ Random_Fixed,
+ Rotation,
+ Tilt_Wave,
+ Search_Light,
+ LookAt_Target,
+ UseReference
+ }
+ public float weight = 0;
+ public float clipTime = 0;
+ public OperationMode operationMode = OperationMode.None;
+
+ [Range(-90, 90)] public float allFixed_Tilt = 0;
+ [Range(-180, 180)] public float allFixed_Pan = 0;
+ [Range(0, 1)] public float allFixed_NoiseRange = 0f;
+ [Range(0, 1)] public float allFixed_NoiseSpeed = 0f;
+
+ [Range(-90, 90)] public float lineFixed_Tilt = 0;
+ [Range(-180, 180)] public float lineFixed_Pan = 0;
+ public AnimationCurve lineFixed_TiltCurve = AnimationCurve.Linear(timeStart: 0f, valueStart: 0f, timeEnd: 1f, valueEnd: 1f);
+ public bool lineFixed_Asymmetry = false;
+ [Range(0, 1)] public float lineFixed_NoiseRange = 0f;
+ [Range(0, 1)] public float lineFixed_NoiseSpeed = 0f;
+
+ [Range(-90, 90)] public float randomFixed_MaxTilt = 90;
+ [Range(-90, 90)] public float randomFixed_MinTilt = -90;
+ [Range(-180, 180)] public float randomFixed_MaxPan = 180;
+ [Range(-180, 180)] public float randomFixed_MinPan = -180;
+ public int randomFixed_RandomSeed = 1234;
+ [Range(0, 1)] public float randomFixed_NoiseRange = 0f;
+ [Range(0, 1)] public float randomFixed_NoiseSpeed = 0f;
+
+ [Range(0, 90)] public float rotation_Tilt = 15;
+ [Min(0.001f)] public float rotation_CycleTime = 3;
+ [Range(0, 1)] public float rotation_Sync = 0;
+ [Range(0, 1)] public float rotation_ReverseRate = 0;
+ public int rotation_RandomSeed = 1234;
+
+ [Range(90, 90)] public float tiltWave_MaxTilt = 30;
+ [Range(-90, 90)] public float tiltWave_MinTilt = -30;
+ [Min(0.001f)] public float tiltWave_CycleTime = 5;
+ [Range(0, 1)] public float tiltWave_Sync = 0;
+ [Range(-180, 180)] public float tiltWave_Pan = 0;
+
+ [Range(0.01f, 1)] public float searchLight_Range = 0.5f;
+ [Range(0.01f, 1)] public float searchLight_Speed = 0.5f;
+ public int searchLight_RandomSeed = 1234;
+
+ public Vector3 lookAtTarget_LookAtWorldOffset = Vector3.zero;
+ [Range(0, 1)] public float lookAtTarget_NoiseRange = 0f;
+ [Range(0, 1)] public float lookAtTarget_NoiseSpeed = 0f;
+
+ public int noiseRandomSeed = 1234;
+
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleParameter.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleParameter.cs.meta
new file mode 100644
index 000000000..52bff8e91
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleParameter.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7f900f6b5ee7657498190e213f22c401
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleTrack.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleTrack.cs
new file mode 100644
index 000000000..cd201d926
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleTrack.cs
@@ -0,0 +1,29 @@
+using System.Linq;
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+
+namespace StudioMaron
+{
+ [TrackColor(0f, 1f, 0.5f)]
+ [TrackBindingType(typeof(LightAngleController))]
+ [TrackClipType(typeof(LightAngleClip))]
+
+ public class LightAngleTrack : TrackAsset
+ {
+ public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
+ {
+ var mixer = ScriptPlayable.Create(graph, inputCount);
+ mixer.GetBehaviour().Clips = GetClips().ToArray();
+ mixer.GetBehaviour().Director = go.GetComponent();
+ mixer.GetBehaviour().TrackBinding = go.GetComponent().GetGenericBinding(this) as LightAngleController;
+
+ foreach (TimelineClip clip in m_Clips)
+ {
+ var playableAsset = clip.asset as LightAngleClip;
+ clip.displayName = playableAsset.behaviour.operationMode.ToString();
+ }
+ return mixer;
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleTrack.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleTrack.cs.meta
new file mode 100644
index 000000000..493453faf
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/CustomTrack (Light Angle)/LightAngleTrack.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1301b08daa108e547b7889ce146f77d4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/Editor.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/Editor.meta
new file mode 100644
index 000000000..856844684
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6feb3136eb9ac1b4da9e3b7f6a49152f
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/Editor/LightAngleControllerEditor.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/Editor/LightAngleControllerEditor.cs
new file mode 100644
index 000000000..c31117f67
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/Editor/LightAngleControllerEditor.cs
@@ -0,0 +1,107 @@
+using UnityEditor;
+
+///
+/// Light Angle Controller̃GfB^g
+/// IꂽOperation Modeɂĕ\ϐς
+///
+namespace StudioMaron
+{
+ [CustomEditor(typeof(LightAngleController))]
+
+ public class LightAngleControllerEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ EditorGUI.BeginChangeCheck();
+
+ DrawDefaultInspector();
+
+ LightAngleController obj = target as LightAngleController;
+
+ EditorGUILayout.Space(10);
+ EditorGUILayout.LabelField("====== Operation Mode ========================================");
+ obj.operationMode = (LightAngleParameter.OperationMode)EditorGUILayout.EnumPopup("Operation Mode", obj.operationMode);
+
+ switch (obj.operationMode)
+ {
+ case LightAngleParameter.OperationMode.None:
+ break;
+ case LightAngleParameter.OperationMode.All_Fixed:
+ obj.allFixed_Tilt = EditorGUILayout.Slider("Tilt", obj.allFixed_Tilt, -90, 90);
+ obj.allFixed_Pan = EditorGUILayout.Slider("Pan", obj.allFixed_Pan, -180, 180);
+ EditorGUILayout.Space(10);
+ obj.allFixed_NoiseRange = EditorGUILayout.Slider("Noise Range", obj.allFixed_NoiseRange, 0, 1);
+ obj.allFixed_NoiseSpeed = EditorGUILayout.Slider("Noise Speed", obj.allFixed_NoiseSpeed, 0, 1);
+ obj.noiseRandomSeed = EditorGUILayout.IntSlider("Noise Random Seed", obj.noiseRandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.Line_Fixed:
+ obj.lineFixed_Tilt = EditorGUILayout.Slider("Tilt", obj.lineFixed_Tilt, -90, 90);
+ obj.lineFixed_Asymmetry = EditorGUILayout.Toggle("Tilt Asymmetry", obj.lineFixed_Asymmetry);
+ obj.lineFixed_TiltCurve = EditorGUILayout.CurveField("Tilt Curve", obj.lineFixed_TiltCurve);
+ EditorGUILayout.Space(10);
+ obj.lineFixed_Pan = EditorGUILayout.Slider("Pan", obj.lineFixed_Pan, -180, 180);
+ EditorGUILayout.Space(10);
+ obj.lineFixed_NoiseRange = EditorGUILayout.Slider("Noise Range", obj.lineFixed_NoiseRange, 0, 1);
+ obj.lineFixed_NoiseSpeed = EditorGUILayout.Slider("Noise Speed", obj.lineFixed_NoiseSpeed, 0, 1);
+ obj.noiseRandomSeed = EditorGUILayout.IntSlider("Noise Random Seed", obj.noiseRandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.Random_Fixed:
+ EditorGUILayout.Space(10);
+ EditorGUILayout.MinMaxSlider("Tilt Range (Min: " + obj.randomFixed_MinTilt.ToString("F0") + " Max: " + obj.randomFixed_MaxTilt.ToString("F0") + ")", ref obj.randomFixed_MinTilt, ref obj.randomFixed_MaxTilt, -90, 90);
+ EditorGUILayout.Space(10);
+ EditorGUILayout.MinMaxSlider("Pan Range (Min: " + obj.randomFixed_MinPan.ToString("F0") + " Max: " + obj.randomFixed_MaxPan.ToString("F0") + ")", ref obj.randomFixed_MinPan, ref obj.randomFixed_MaxPan, -180, 180);
+ obj.randomFixed_RandomSeed = EditorGUILayout.IntSlider("Random Seed", obj.randomFixed_RandomSeed, 1, 9999);
+ EditorGUILayout.Space(10);
+ obj.randomFixed_NoiseRange = EditorGUILayout.Slider("Noise Range", obj.randomFixed_NoiseRange, 0, 1);
+ obj.randomFixed_NoiseSpeed = EditorGUILayout.Slider("Noise Speed", obj.randomFixed_NoiseSpeed, 0, 1);
+ obj.noiseRandomSeed = EditorGUILayout.IntSlider("Noise Random Seed", obj.noiseRandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.Rotation:
+ obj.rotation_Tilt = EditorGUILayout.Slider("Tilt", obj.rotation_Tilt, 0, 90);
+ obj.rotation_CycleTime = EditorGUILayout.FloatField("Cycle Time", obj.rotation_CycleTime);
+ obj.rotation_Sync = EditorGUILayout.Slider("Sync", obj.rotation_Sync, 0, 1);
+ obj.rotation_ReverseRate = EditorGUILayout.Slider("Reverse Rate", obj.rotation_ReverseRate, 0, 1);
+ obj.rotation_RandomSeed = EditorGUILayout.IntSlider("Random Seed", obj.rotation_RandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.Tilt_Wave:
+ EditorGUILayout.MinMaxSlider("Tilt Range (Min: " + obj.tiltWave_MinTilt.ToString("F0") + " Max: " + obj.tiltWave_MaxTilt.ToString("F0") + ")", ref obj.tiltWave_MinTilt, ref obj.tiltWave_MaxTilt, -90, 90);
+ obj.tiltWave_CycleTime = EditorGUILayout.FloatField("Cycle Time", obj.tiltWave_CycleTime);
+ obj.tiltWave_Sync = EditorGUILayout.Slider("Sync", obj.tiltWave_Sync, 0, 1);
+ EditorGUILayout.Space(10);
+ obj.tiltWave_Pan = EditorGUILayout.Slider("Pan", obj.tiltWave_Pan, -180, 180);
+ break;
+ case LightAngleParameter.OperationMode.Search_Light:
+ obj.searchLight_Range = EditorGUILayout.Slider("Range", obj.searchLight_Range, 0.01f, 1);
+ obj.searchLight_Speed = EditorGUILayout.Slider("Speed", obj.searchLight_Speed, 0.01f, 1);
+ obj.searchLight_RandomSeed = EditorGUILayout.IntSlider("Random Seed", obj.searchLight_RandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.LookAt_Target:
+ obj.lookAtTarget_LookAtWorldOffset = EditorGUILayout.Vector3Field("Look at offset (world position)", obj.lookAtTarget_LookAtWorldOffset);
+ EditorGUILayout.Space(10);
+ obj.lookAtTarget_NoiseRange = EditorGUILayout.Slider("Noise Range", obj.lookAtTarget_NoiseRange, 0, 1);
+ obj.lookAtTarget_NoiseSpeed = EditorGUILayout.Slider("Noise Speed", obj.lookAtTarget_NoiseSpeed, 0, 1);
+ obj.noiseRandomSeed = EditorGUILayout.IntSlider("Noise Random Seed", obj.noiseRandomSeed, 1, 9999);
+ break;
+ case LightAngleParameter.OperationMode.UseReference:
+ break;
+ }
+
+ EditorGUILayout.Space(10);
+ EditorGUILayout.LabelField("====== Option ========================================");
+ obj.reference = EditorGUILayout.ObjectField("Reference", obj.reference, typeof(LightAngleReference), true) as LightAngleReference;
+
+
+ // InspectorŒlύXꂽ̏
+ if (EditorGUI.EndChangeCheck())
+ if (target is LightAngleController)
+ obj.OnValidate();
+
+ // Undoɓo^
+ Undo.RecordObject(obj, "Light Angle Controller");
+
+ // ύXtO
+ EditorUtility.SetDirty(obj);
+ }
+ }
+}
+
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/Editor/LightAngleControllerEditor.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/Editor/LightAngleControllerEditor.cs.meta
new file mode 100644
index 000000000..f12f0789b
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/Core/Editor/LightAngleControllerEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a034142e719f253478550622c6c72210
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngle.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngle.cs
new file mode 100644
index 000000000..695bccd20
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngle.cs
@@ -0,0 +1,337 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// [rOCg̐
+///
+namespace StudioMaron
+{
+ public class LightAngle : MonoBehaviour
+ {
+ public enum Axis
+ {
+ X,
+ Y,
+ Z
+ }
+
+ [Header("-----Tilt-------------------------------------------------------------------------------")]
+ public Transform tilt;
+ // Tiltʼn][J
+ public Axis rotAxis_Tilt = Axis.X;
+ // Tilt̃[J]̏l
+ public Vector3 initRot_Tilt;
+ [Space(10)]
+ public bool debugTilt;
+ [Range(-90, 90)] public float debugTiltAngle;
+
+ [Header("-----Pan--------------------------------------------------------------------------------")]
+ public Transform pan;
+ // Panʼn][J
+ public Axis rotAxis_Pan = Axis.Y;
+ // Pañ[J]̏l
+ public Vector3 initRot_Pan;
+ [Space(10)]
+ public bool debugPan;
+ [Range(-180, 180)] public float debugPanAngle;
+
+ [Header("-----Look At Target--------------------------------------------------------------------------------")]
+ // Look at targetpTilt̎킹B[X,Y,Z,-X,-Y,-Z]6p^[̂ŐW1I
+ [Range(0, 5)] public int lookAtAxisAdjust_Tilt;
+ // Look at targetpPan̎킹B[X,Y,Z]~[Y,Z,-Y,-Z]12p^[̂ŐW1I
+ [Range(0, 11)] public int lookAtAxisAdjust_Pan;
+ [Space(10)]
+ // L̎킹ۂɂB^[Qbg̕𐳂WIԁB
+ public bool debugLookAt;
+ public Transform debugLookAtTarget;
+
+ // vZp̕ϐ
+ Quaternion init;
+ Quaternion end;
+ float noisePan;
+ float noiseTilt;
+ Vector3 noisePosition;
+ float weight;
+ bool invalid;
+ List infoList = new List();
+ Quaternion previousWorldRot_Pan = Quaternion.identity;
+ Quaternion previousWorldRot_Tilt = Quaternion.identity;
+ Quaternion previousLocalRot_Pan = Quaternion.identity;
+ Quaternion previousLocalRot_Tilt = Quaternion.identity;
+
+ // Inspector̐l̕ύXꍇAf
+ private void OnValidate()
+ {
+ infoList.Clear();
+
+ var info = new LightAngleInfo();
+
+ // fobO[h̏ꍇAInspector̊pxf
+ info.pan = debugPanAngle;
+ info.tilt = debugTiltAngle;
+ info.weight = 1;
+ if (debugLookAt && debugLookAtTarget)
+ {
+ info.isLookAtTarget = true;
+ info.targetPosition = debugLookAtTarget.position;
+ }
+ infoList.Add(info);
+
+ // fobO[hPanTiltKp
+ SetPanTiltSlerp(infoList, true);
+ }
+ // fobO[h̏ꍇ̂UpdateŌvZBʏLight Angle Controller̐҂
+ private void Update()
+ {
+ if (debugTilt || debugPan || debugLookAt)
+ OnValidate();
+ }
+ // Light Angle Controller甭BisDebugModeƑf邪AʏSlerp(previous, current, 0.1f)Ń[pXtB^Ă
+ public void SetPanTiltSlerp(List infoList, bool isDebugMode = false)
+ {
+ // infoList̒gSĖȂ珈I
+ invalid = true;
+ for (int i = 0; i < infoList.Count; i++)
+ {
+ invalid = invalid && infoList[i].isInvalid;
+ }
+ if (invalid) return;
+
+ weight = 0;
+
+ if (isDebugMode)
+ {
+ // fobO[h̏ꍇTiltPanЕ̂ʼn]̏sȂꍇ
+ if (debugPan)
+ pan.localRotation = Quaternion.identity;
+ if(debugTilt)
+ tilt.localRotation = Quaternion.identity;
+ if (debugLookAt)
+ {
+ pan.localRotation = Quaternion.identity;
+ tilt.localRotation = Quaternion.identity;
+ }
+ }
+ else
+ {
+ // ]̏B̏Look At Target̎ɐvẐɕKv
+ pan.localRotation = Quaternion.identity;
+ tilt.localRotation = Quaternion.identity;
+ }
+
+ for (int i = 0; i < infoList.Count; i++)
+ {
+ if (infoList[i].isInvalid) continue;
+ if (infoList[i].weight == 0) continue;
+
+ // Look At Target̎̏̓O[o]ŌvZKvB
+ if (infoList[i].isLookAtTarget)
+ {
+ if (pan == null) continue;
+ if (tilt == null) continue;
+
+ weight += infoList[i].weight;
+ noisePan = infoList[i].noiseRange * (-2 + 4 * perlinNoise(new Vector2(RandomFloat(infoList[i].noiseRandomSeed), Time.time * infoList[i].noiseSpeed * 3 - infoList[i].noiseRandomSeed)));
+ noiseTilt = infoList[i].noiseRange * (-2 + 4 * perlinNoise(new Vector2(RandomFloat(2 * infoList[i].noiseRandomSeed), Time.time * infoList[i].noiseSpeed * 3 + infoList[i].noiseRandomSeed)));
+ noisePosition = new Vector3(noisePan, 0, noiseTilt);
+
+ // Pan
+ init = Quaternion.Euler(initRot_Pan);
+
+ var pan_up = AxisAdjustPan(Dir.UP, lookAtAxisAdjust_Pan, pan);
+ var pan_forward = AxisAdjustPan(Dir.FORWARD, lookAtAxisAdjust_Pan, pan);
+
+ var panToTarget = infoList[i].targetPosition - pan.position - noisePosition;
+ var projection_p = panToTarget - Vector3.Dot(panToTarget, pan_up) * pan_up;
+ var angle_p = Vector3.Angle(pan_forward, projection_p);
+ if (angle_p < 179)
+ infoList[i].quaternion = Quaternion.FromToRotation(pan_forward, projection_p) * pan.rotation * init;
+ else
+ infoList[i].quaternion = Quaternion.AngleAxis(angle_p, pan_up) * pan.rotation * init; // since the object flips around 180 degrees.
+
+ end = Quaternion.Slerp(pan.rotation, infoList[i].quaternion, infoList[i].weight / weight);
+ pan.rotation = Quaternion.Slerp(previousWorldRot_Pan, end, isDebugMode ? 1 : 0.1f);
+ if (weight == 1)
+ {
+ previousLocalRot_Pan = pan.localRotation;
+ previousWorldRot_Pan = pan.rotation;
+ }
+
+ // Tilt
+ init = Quaternion.Euler(initRot_Tilt);
+
+ var tilt_up = AxisAdjustTilt(Dir.UP, lookAtAxisAdjust_Tilt, tilt); // TiltUPĂ悢
+
+ var tiltToTarget = infoList[i].targetPosition - tilt.position - noisePosition;
+ var projection_t = tiltToTarget; // PanŊɌ̒߂Ă̂ŁuV~bg̐KsRightxNg̍폜v͕̑sv
+ infoList[i].quaternion = Quaternion.FromToRotation(tilt_up, projection_t) * tilt.rotation * init;
+
+ end = Quaternion.Slerp(tilt.rotation, infoList[i].quaternion, infoList[i].weight / weight);
+ tilt.rotation = Quaternion.Slerp(previousWorldRot_Tilt, end, isDebugMode ? 1 : 0.1f);
+ if (weight == 1)
+ {
+ previousLocalRot_Tilt = tilt.localRotation;
+ previousWorldRot_Tilt = tilt.rotation;
+ }
+ }
+ // Look At TargetȊȌ̓[J]ōs
+ else
+ {
+ weight += infoList[i].weight;
+ if (pan != null)
+ {
+ init = Quaternion.Euler(initRot_Pan);
+ noisePan = infoList[i].noiseRange * (-180 + 360 * perlinNoise(new Vector2(RandomFloat(infoList[i].noiseRandomSeed), Time.time * infoList[i].noiseSpeed * 3 - infoList[i].noiseRandomSeed)));
+ infoList[i].quaternion = Q_Axis(rotAxis_Pan, infoList[i].pan + noisePan) * init;
+ end = Quaternion.Slerp(pan.localRotation, infoList[i].quaternion, infoList[i].weight / weight);
+ if (isDebugMode)
+ {
+ if(debugPan)
+ pan.localRotation = end;
+ }
+ else
+ {
+ pan.localRotation = Quaternion.Slerp(previousLocalRot_Pan, end, 0.1f);
+ }
+ if (weight == 1)
+ {
+ previousLocalRot_Pan = pan.localRotation;
+ previousWorldRot_Pan = pan.rotation;
+ }
+ }
+
+ if (tilt != null)
+ {
+ init = Quaternion.Euler(initRot_Tilt);
+ noiseTilt = infoList[i].noiseRange * (-45 + 90 * perlinNoise(new Vector2(RandomFloat(2 * infoList[i].noiseRandomSeed), Time.time * infoList[i].noiseSpeed * 3 + infoList[i].noiseRandomSeed)));
+ infoList[i].quaternion = Q_Axis(rotAxis_Tilt, infoList[i].tilt + noiseTilt) * init;
+ end = Quaternion.Slerp(tilt.localRotation, infoList[i].quaternion, infoList[i].weight / weight);
+ if (isDebugMode)
+ {
+ if(debugTilt)
+ tilt.localRotation = end;
+ }
+ else
+ {
+ tilt.localRotation = Quaternion.Slerp(previousLocalRot_Tilt, end, 0.1f);
+ }
+ if (weight == 1)
+ {
+ previousLocalRot_Tilt = tilt.localRotation;
+ previousWorldRot_Tilt = tilt.rotation;
+ }
+ }
+ }
+ }
+ }
+ // InspectorőIƁApxɍ킹QuaternionԂ
+ Quaternion Q_Axis(Axis axis, float degree)
+ {
+ if (degree == 0)
+ return Quaternion.identity;
+ switch (axis)
+ {
+ default:
+ return Quaternion.Euler(Vector3.right * degree);
+ case Axis.Y:
+ return Quaternion.Euler(Vector3.up * degree);
+ case Axis.Z:
+ return Quaternion.Euler(Vector3.forward * degree);
+ }
+ }
+ public enum Dir
+ {
+ UP,
+ FORWARD
+ }
+ // Look At Targetp̎킹TiltW
+ Vector3 AxisAdjustTilt(Dir dir, int n, Transform t)
+ {
+ // Tilt: UP6
+ switch (n)
+ {
+ default:
+ switch (dir) { default: return t.up;}
+ case 1:
+ switch (dir) { default: return -t.up;}
+ case 2:
+ switch (dir) { default: return t.right;}
+ case 3:
+ switch (dir) { default: return -t.right;}
+ case 4:
+ switch (dir) { default: return t.forward;}
+ case 5:
+ switch (dir) { default: return -t.forward;}
+ }
+ }
+ // Look At Targetp̎킹PanW
+ Vector3 AxisAdjustPan(Dir dir, int n, Transform t)
+ {
+ // Pan: UP3ށAFORWARD4
+ switch (n)
+ {
+ default:
+ switch (dir) { default: return t.up; case Dir.FORWARD: return t.forward;}
+ case 1:
+ switch (dir) { default: return t.up; case Dir.FORWARD: return t.right;}
+ case 2:
+ switch (dir) { default: return t.up; case Dir.FORWARD: return -t.forward;}
+ case 3:
+ switch (dir) { default: return t.up; case Dir.FORWARD: return -t.right;}
+
+ case 4:
+ switch (dir) { default: return t.right; case Dir.FORWARD: return t.up;}
+ case 5:
+ switch (dir) { default: return t.right; case Dir.FORWARD: return t.forward;}
+ case 6:
+ switch (dir) { default: return t.right; case Dir.FORWARD: return -t.up;}
+ case 7:
+ switch (dir) { default: return t.right; case Dir.FORWARD: return -t.forward;}
+
+ case 8:
+ switch (dir) { default: return t.forward; case Dir.FORWARD: return t.right;}
+ case 9:
+ switch (dir) { default: return t.forward; case Dir.FORWARD: return t.up;}
+ case 10:
+ switch (dir) { default: return t.forward; case Dir.FORWARD: return -t.right;}
+ case 11:
+ switch (dir) { default: return t.forward; case Dir.FORWARD: return -t.up;}
+ }
+ }
+ ///
+ /// ^
+ ///
+ Vector2 st = new Vector2();
+ float RandomFloat(int seed)
+ {
+ st = new Vector2(seed, seed);
+ return frac(Mathf.Sin(Vector2.Dot(st, new Vector2(12.9898f, 78.233f))) * 43758.5453f);
+ }
+ float frac(float f)
+ {
+ return f - Mathf.Floor(f);
+ }
+ Vector2 random2(Vector2 vec)
+ {
+ vec = new Vector2(Vector2.Dot(vec, new Vector2(127.1f, 311.7f)), Vector2.Dot(vec, new Vector2(269.5f, 183.3f)));
+ var p = new Vector2(Mathf.Sin(vec.x), Mathf.Sin(vec.y)) * 43758.5453123f;
+ var frac = p - new Vector2(Mathf.Floor(p.x), Mathf.Floor(p.y));
+ return new Vector2(-1.0f, -1.0f) + 2.0f * frac;
+ }
+ float perlinNoise(Vector2 st)
+ {
+ Vector2 p = new Vector2(Mathf.Floor(st.x), Mathf.Floor(st.y));
+ Vector2 f = st - p;
+ Vector2 u = f * f * (new Vector2(3.0f, 3.0f) - 2.0f * f);
+
+ float v00 = random2(p + new Vector2(0, 0)).x;
+ float v10 = random2(p + new Vector2(1, 0)).x;
+ float v01 = random2(p + new Vector2(0, 1)).x;
+ float v11 = random2(p + new Vector2(1, 1)).x;
+
+ return Mathf.Lerp(Mathf.Lerp(Vector2.Dot(new Vector2(v00, v00), f - new Vector2(0, 0)), Vector2.Dot(new Vector2(v10, v10), f - new Vector2(1, 0)), u.x),
+ Mathf.Lerp(Vector2.Dot(new Vector2(v01, v01), f - new Vector2(0, 1)), Vector2.Dot(new Vector2(v11, v11), f - new Vector2(1, 1)), u.x), u.y) + 0.5f;
+ }
+
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngle.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngle.cs.meta
new file mode 100644
index 000000000..b8143e53c
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngle.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e92528f04f37fc641acbab9530d05cd2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleController.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleController.cs
new file mode 100644
index 000000000..bd0018233
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleController.cs
@@ -0,0 +1,464 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// [rOCg̊pxꊇRg[
+///
+namespace StudioMaron
+{
+ public class LightAngleController : MonoBehaviour
+ {
+ // Inspectorɕ\p[^Light Color ParameterƓɂĂ
+ // ܂肱̃Rg[̃CXyN^Őݒ肷̂͏ݒp
+ // GfB^gOperation Modeɉp[^\
+ public List lightAngleList = new List();
+ public Transform lookAtTarget;
+
+ [Header("-----Parameter--------------------------------------------------------------------------------")]
+ [HideInInspector] public LightAngleParameter.OperationMode operationMode = LightAngleParameter.OperationMode.None;
+ [Space(10)]
+
+ [Header("-----All Fixed-----------------------------------------------------------------------------")]
+ [HideInInspector] [Range(-90, 90)] public float allFixed_Tilt = 0;
+ [HideInInspector] [Range(-180, 180)] public float allFixed_Pan = 0;
+ [HideInInspector] [Range(0, 1)] public float allFixed_NoiseRange = 0f;
+ [HideInInspector] [Range(0, 1)] public float allFixed_NoiseSpeed = 0f;
+ [Space(10)]
+
+ [Header("-----Line Fixed-----------------------------------------------------------------------------")]
+ [HideInInspector] [Range(-90, 90)] public float lineFixed_Tilt = 0;
+ [HideInInspector] public bool lineFixed_Asymmetry = false;
+ [HideInInspector] public AnimationCurve lineFixed_TiltCurve = AnimationCurve.Linear(timeStart: 0f, valueStart: 0f, timeEnd: 1f, valueEnd: 1f);
+ [Space(10)]
+ [HideInInspector] [Range(-180, 180)] public float lineFixed_Pan = 0;
+ [HideInInspector] [Range(0, 1)] public float lineFixed_NoiseRange = 0f;
+ [HideInInspector] [Range(0, 1)] public float lineFixed_NoiseSpeed = 0f;
+ [Space(10)]
+
+ [Header("-----Random Fixed-----------------------------------------------------------------------------")]
+ [HideInInspector] [Range(-90, 90)] public float randomFixed_MaxTilt = 90;
+ [HideInInspector] [Range(-90, 90)] public float randomFixed_MinTilt = -90;
+ [Space(10)]
+ [HideInInspector] [Range(-180, 180)] public float randomFixed_MaxPan = 180;
+ [HideInInspector] [Range(-180, 180)] public float randomFixed_MinPan = -180;
+ [Space(10)]
+ [HideInInspector] public int randomFixed_RandomSeed = 1234;
+ [HideInInspector] [Range(0, 1)] public float randomFixed_NoiseRange = 0f;
+ [HideInInspector] [Range(0, 1)] public float randomFixed_NoiseSpeed = 0f;
+ [Space(10)]
+
+ [Header("-----Rotaion-----------------------------------------------------------------------------")]
+ [HideInInspector] [Range(0, 90)] public float rotation_Tilt = 15;
+ [HideInInspector] [Min(0.001f)] public float rotation_CycleTime = 3;
+ [HideInInspector] [Range(0, 1)] public float rotation_Sync = 0;
+ [HideInInspector] [Range(0, 1)] public float rotation_ReverseRate = 0;
+ [HideInInspector] public int rotation_RandomSeed = 1234;
+ [Space(10)]
+
+ [Header("-----Tilt Wave-----------------------------------------------------------------------------")]
+ [HideInInspector] [Range(-90, 90)] public float tiltWave_MaxTilt = 30;
+ [HideInInspector] [Range(-90, 90)] public float tiltWave_MinTilt = -30;
+ [HideInInspector] [Min(0.001f)] public float tiltWave_CycleTime = 5;
+ [HideInInspector] [Range(0, 1)] public float tiltWave_Sync = 0;
+ [HideInInspector] [Range(-180, 180)] public float tiltWave_Pan = 0;
+ [Space(10)]
+
+ [Header("-----Search Light-----------------------------------------------------------------------------")]
+ [HideInInspector] [Range(0.01f, 1)] public float searchLight_Range = 0.5f;
+ [HideInInspector] [Range(0.01f, 1)] public float searchLight_Speed = 0.5f;
+ [HideInInspector] public int searchLight_RandomSeed = 1234;
+ [Space(10)]
+
+ [Header("-----Look At Target-----------------------------------------------------------------------------")]
+ [HideInInspector] public Vector3 lookAtTarget_LookAtWorldOffset = Vector3.zero;
+ [HideInInspector] [Range(0, 1)] public float lookAtTarget_NoiseRange = 0f;
+ [HideInInspector] [Range(0, 1)] public float lookAtTarget_NoiseSpeed = 0f;
+ [Space(10)]
+
+ [Header("-----Option-----------------------------------------------------------------------------")]
+ // Timeline clipUse ReferenceAMix Reference[hgꍇɐݒ肷
+ [HideInInspector] public LightAngleReference reference;
+ [Space(10)]
+ [HideInInspector] public int noiseRandomSeed = 1234;
+
+
+ // t[[gmax60ɂĕׂ炷p̕ϐ
+ float fps = 60;
+ float deltaTime;
+ int count;
+
+ // Timelinep[^̍XVtO
+ bool parameterChangedByTimeline;
+
+ // Light Angle Parameter̃Xg
+ // Timeline炱̃XgXVAUpdateɌvZ
+ [HideInInspector] public List previousList = new List();
+
+ // Light Angle InfõXg
+ // ̃XgeLight AngleɑALight AnglepxvZ
+ List infoList = new List();
+ List info;
+
+ // vZp̕ϐ
+ float coef;
+ float sign;
+ float ref_weight;
+
+ // StartLight Color Parameterď
+ private void Start()
+ {
+ CreateParameter();
+ }
+ // Light Color ParameterInspector̍ڂfApreviousListɓ
+ void CreateParameter()
+ {
+ var param = new LightAngleParameter();
+ param.weight = 1;
+ param.clipTime = 0;
+ param.operationMode = operationMode;
+
+ param.allFixed_Pan = allFixed_Pan;
+ param.allFixed_Tilt = allFixed_Tilt;
+ param.allFixed_NoiseRange = allFixed_NoiseRange;
+ param.allFixed_NoiseSpeed = allFixed_NoiseSpeed;
+
+ param.lineFixed_Pan = lineFixed_Pan;
+ param.lineFixed_Tilt = lineFixed_Tilt;
+ param.lineFixed_TiltCurve = lineFixed_TiltCurve;
+ param.lineFixed_Asymmetry = lineFixed_Asymmetry;
+ param.lineFixed_NoiseRange = lineFixed_NoiseRange;
+ param.lineFixed_NoiseSpeed = lineFixed_NoiseSpeed;
+
+ param.randomFixed_MaxPan = randomFixed_MaxPan;
+ param.randomFixed_MinPan = randomFixed_MinPan;
+ param.randomFixed_MaxTilt = randomFixed_MaxTilt;
+ param.randomFixed_MinTilt = randomFixed_MinTilt;
+ param.randomFixed_RandomSeed = randomFixed_RandomSeed;
+ param.randomFixed_NoiseRange = randomFixed_NoiseRange;
+ param.randomFixed_NoiseSpeed = randomFixed_NoiseSpeed;
+
+ param.rotation_Tilt = rotation_Tilt;
+ param.rotation_CycleTime = rotation_CycleTime;
+ param.rotation_Sync = rotation_Sync;
+ param.rotation_ReverseRate = rotation_ReverseRate;
+ param.rotation_RandomSeed = rotation_RandomSeed;
+
+ param.tiltWave_MaxTilt = tiltWave_MaxTilt;
+ param.tiltWave_MinTilt = tiltWave_MinTilt;
+ param.tiltWave_CycleTime = tiltWave_CycleTime;
+ param.tiltWave_Sync = tiltWave_Sync;
+ param.tiltWave_Pan = tiltWave_Pan;
+
+ param.searchLight_Range = searchLight_Range;
+ param.searchLight_Speed = searchLight_Speed;
+ param.searchLight_RandomSeed = searchLight_RandomSeed;
+
+ param.lookAtTarget_LookAtWorldOffset = lookAtTarget_LookAtWorldOffset;
+ param.lookAtTarget_NoiseRange = lookAtTarget_NoiseRange;
+ param.lookAtTarget_NoiseSpeed = lookAtTarget_NoiseSpeed;
+
+ param.noiseRandomSeed = noiseRandomSeed;
+
+ SetParameter(new List() { param });
+ }
+ // Light Angle Parameter̃Xg쐬
+ void SetParameter(List list)
+ {
+ previousList.Clear();
+ previousList.AddRange(list);
+ }
+ // Inspector̐lҏW烉Cgɔf
+ public void OnValidate()
+ {
+ CreateParameter();
+ UpdateAngle();
+ }
+ // t[[g60(1.6ms)ɏs
+ void Update()
+ {
+ // t[[g60ɐ鏈
+ deltaTime += Time.deltaTime;
+ if (deltaTime < 1 / fps) return;
+
+ count = (int)(deltaTime * fps);
+ deltaTime -= count / fps;
+
+ // TimelineɂύXȂꍇAOgLightColorParameter̓Ԃi߂čėp
+ if (!parameterChangedByTimeline)
+ {
+ foreach (var o in previousList)
+ o.clipTime += count / fps;
+ }
+ parameterChangedByTimeline = false;
+
+ // Angle̍XV
+ UpdateAngle();
+ }
+
+ // Angle̍XV
+ void UpdateAngle()
+ {
+ // Use Reference[hpWeight̏
+ ref_weight = 0;
+
+ // ꂩvZp[^XgUse Reference[hAvZpWeightɒlj
+ for (int j = 0; j < previousList.Count; j++)
+ {
+ if (previousList[j].operationMode == LightAngleParameter.OperationMode.UseReference)
+ {
+ ref_weight += previousList[j].weight;
+ }
+ }
+
+ // CgɊpxvZinfoListɓ
+ for (int i = 0; i < lightAngleList.Count; i++)
+ {
+ if (lightAngleList[i] == null) continue;
+
+ // infoList̃NA
+ infoList.Clear();
+
+ // Use ReferenceMix ReferenceAReferencẽp[^擾infoListɓ
+ if (ref_weight != 0)
+ {
+ if (reference != null)
+ {
+ infoList.AddRange(CalcAngle(reference.GetReferenceAngleParameter(), i, lightAngleList.Count, ref_weight));
+ }
+ }
+
+ // p[^XgpxvZinfoListɓ
+ infoList.AddRange(CalcAngle(previousList, i, lightAngleList.Count));
+
+ // eLight AngleinfoList𑗂
+ lightAngleList[i].SetPanTiltSlerp(infoList);
+ }
+ }
+ // px̌vZ
+ List CalcAngle(List paramList, int n, int length, float weightCoef = 1)
+ {
+ info = new List();
+
+ // p[^ƂinfoAinfoListɒlj
+ for (int k = 0; k < paramList.Count; k++)
+ {
+ info.Add(new LightAngleInfo());
+ info[k].weight = paramList[k].weight * weightCoef;
+ info[k].noiseRandomSeed = paramList[k].noiseRandomSeed + n;
+
+ // Operation ModeƂ̏
+ switch (paramList[k].operationMode)
+ {
+ // None[hłinfoɂ
+ case LightAngleParameter.OperationMode.None:
+ info[k].isInvalid = true;
+ break;
+ // All Fixed[h͑SẴCgpx
+ case LightAngleParameter.OperationMode.All_Fixed:
+ info[k].pan = paramList[k].allFixed_Pan;
+ info[k].tilt = paramList[k].allFixed_Tilt;
+
+ info[k].noiseRange = paramList[k].allFixed_NoiseRange;
+ info[k].noiseSpeed = paramList[k].allFixed_NoiseSpeed;
+ break;
+ // Line Fixed[hł͍EΏ̂VɊpx
+ case LightAngleParameter.OperationMode.Line_Fixed:
+
+ if(length <= 2)
+ {
+ if(n == 0)
+ coef = -1;
+ else
+ coef = 1;
+ info[k].pan = paramList[k].lineFixed_Pan * coef;
+
+ if (paramList[k].lineFixed_Asymmetry)
+ coef = paramList[k].lineFixed_TiltCurve.Evaluate(n / (length - 1f));
+ else
+ coef = paramList[k].lineFixed_TiltCurve.Evaluate(1);
+ info[k].tilt = paramList[k].lineFixed_Tilt * coef;
+ }
+ else
+ {
+ // Pan
+ // z̑O
+ if (n < (length - 1) / 2f)
+ coef = -1 * (1 - n / ((length - 1) / 2f));
+ // z̐^
+ else if (n == (length - 1) / 2f)
+ coef = 0;
+ // ž㔼
+ else
+ coef = (n - (length - 1) / 2f) / ((length - 1) / 2f);
+
+ info[k].pan = paramList[k].lineFixed_Pan * coef;
+
+ // Tilt
+ // EΏ̂ɂ1ɂꍇ
+ if (paramList[k].lineFixed_Asymmetry)
+ coef = paramList[k].lineFixed_TiltCurve.Evaluate(n / (length - 1f));
+ // EΏ
+ else
+ {
+ // z
+ if (length % 2 == 0)
+ {
+ // z̑O
+ if (n < length / 2f)
+ coef = paramList[k].lineFixed_TiltCurve.Evaluate(1 - n / ((length / 2f) - 1));
+ // ž㔼
+ else
+ coef = paramList[k].lineFixed_TiltCurve.Evaluate((n - (length / 2f)) / ((length / 2f) - 1));
+ }
+ // z
+ else
+ {
+ // z̑O
+ if (n < (length - 1) / 2f)
+ coef = paramList[k].lineFixed_TiltCurve.Evaluate(1 - n / ((length - 1) / 2f));
+ // z̐^
+ else if (n == (length - 1) / 2f)
+ coef = paramList[k].lineFixed_TiltCurve.Evaluate(0);
+ // ž㔼
+ else
+ coef = paramList[k].lineFixed_TiltCurve.Evaluate((n - (length - 1) / 2f) / ((length - 1) / 2f));
+ }
+ }
+ info[k].tilt = paramList[k].lineFixed_Tilt * coef;
+ }
+
+ info[k].noiseRange = paramList[k].lineFixed_NoiseRange;
+ info[k].noiseSpeed = paramList[k].lineFixed_NoiseSpeed;
+ break;
+ // Random Fixed[hł̓V[hlŗă_ȊpxŃCgzu
+ case LightAngleParameter.OperationMode.Random_Fixed:
+ coef = RandomFloat(paramList[k].randomFixed_RandomSeed + n);
+ info[k].pan = Mathf.Lerp(paramList[k].randomFixed_MinPan, paramList[k].randomFixed_MaxPan, coef);
+ coef = RandomFloat(paramList[k].randomFixed_RandomSeed * 2 + n);
+ info[k].tilt = Mathf.Lerp(paramList[k].randomFixed_MinTilt, paramList[k].randomFixed_MaxTilt, coef);
+
+ info[k].noiseRange = paramList[k].randomFixed_NoiseRange;
+ info[k].noiseSpeed = paramList[k].randomFixed_NoiseSpeed;
+ break;
+ // Rotation[h͈TiltpŃOO
+ case LightAngleParameter.OperationMode.Rotation:
+ coef = RandomFloat(paramList[k].rotation_RandomSeed + n) * (1 - paramList[k].rotation_Sync);
+ sign = RandomFloat(paramList[k].rotation_RandomSeed + n) < paramList[k].rotation_ReverseRate ? -1 : 1;
+ info[k].pan = 360 * frac((Time.time / paramList[k].rotation_CycleTime) + coef) * sign;
+ info[k].tilt = paramList[k].rotation_Tilt;
+ break;
+ // Tilt Wave[hTilt̏グ[v
+ case LightAngleParameter.OperationMode.Tilt_Wave:
+ // Pan
+ // z̑O
+ if (n < (length - 1) / 2f)
+ {
+ coef = -1 * (1 - n / ((length - 1) / 2f));
+ }
+ // z̐^
+ else if (n == (length - 1) / 2f)
+ {
+ coef = 0;
+ }
+ // ž㔼
+ else
+ {
+ coef = (n - (length - 1) / 2f) / ((length - 1) / 2f);
+ }
+ info[k].pan = paramList[k].tiltWave_Pan * coef;
+
+ // Tilt
+ coef = Mathf.Sin(2 * Mathf.PI * Time.time / paramList[k].tiltWave_CycleTime - (2 * Mathf.PI * n / length) * (1 - paramList[k].tiltWave_Sync));
+ info[k].tilt = (paramList[k].tiltWave_MaxTilt + paramList[k].tiltWave_MinTilt) * 0.5f + (paramList[k].tiltWave_MaxTilt - paramList[k].tiltWave_MinTilt) * 0.5f * coef;
+ break;
+ // Search Light[h̓T[`Cgۂ
+ case LightAngleParameter.OperationMode.Search_Light:
+ // Pan
+ coef = RandomFloat(paramList[k].searchLight_RandomSeed + n);
+ sign = RandomFloat(paramList[k].searchLight_RandomSeed + n) < 0.5f ? -1 : 1;
+ info[k].pan = 360 * frac((Time.time * paramList[k].searchLight_Speed * 0.25f) + coef) * sign;
+
+ // Tilt
+ coef = Mathf.Sin(2 * Mathf.PI * Time.time * paramList[k].searchLight_Speed * 0.63f - (2 * Mathf.PI * n / length));
+ info[k].tilt = paramList[k].searchLight_Range * 60 * coef;
+
+ break;
+ // Look At Target
+ case LightAngleParameter.OperationMode.LookAt_Target:
+ if (lookAtTarget != null)
+ {
+ info[k].isLookAtTarget = true;
+ info[k].targetPosition = lookAtTarget.position + paramList[k].lookAtTarget_LookAtWorldOffset;
+ info[k].noiseRange = paramList[k].lookAtTarget_NoiseRange;
+ info[k].noiseSpeed = paramList[k].lookAtTarget_NoiseSpeed;
+ }
+ else
+ info[k].isInvalid = true;
+ break;
+ // Use ReferenceReference̋QƂB̃V[hlReferenceƓɂȂ邱Ƃɒ
+ case LightAngleParameter.OperationMode.UseReference:
+ info[k].isInvalid = true;
+ break;
+ }
+ }
+ return info;
+ }
+
+ // Timeline clip甭鏈
+ public void SetParameterFromTimeline(List parameter)
+ {
+#if UNITY_EDITOR
+ if (UnityEditor.EditorApplication.isPlaying)
+ {
+ SetParameter(parameter);
+ }
+ else
+ {
+ SetParameter(parameter);
+ UpdateAngle();
+ }
+#else
+ SetParameter(parameter);
+#endif
+ }
+ // Timelinẽvr[Ȉ
+ public void ReapplyParameter()
+ {
+#if UNITY_EDITOR
+ if (!UnityEditor.EditorApplication.isPlaying)
+ {
+ CreateParameter();
+ UpdateAngle();
+ }
+#endif
+ }
+ ///
+ /// ^
+ ///
+ Vector2 st = new Vector2();
+ float RandomFloat(int seed)
+ {
+ st = new Vector2(seed, seed);
+ return frac(Mathf.Sin(Vector2.Dot(st, new Vector2(12.9898f, 78.233f))) * 43758.5453f);
+ }
+ float frac(float f)
+ {
+ return f - Mathf.Floor(f);
+ }
+
+ // qIuWFNgLight AngleĎ擾
+ // Inspector̉Eォ甭ł
+ [ContextMenu("Get LightAngle component from children")]
+ public void GetLightListFromChildren()
+ {
+ var array = GetComponentsInChildren();
+ if (array.Length == 0) return;
+
+ var list = new List(array);
+
+ lightAngleList.Clear();
+ lightAngleList.AddRange(list);
+ }
+
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleController.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleController.cs.meta
new file mode 100644
index 000000000..cf4e2a238
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleController.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleReference.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleReference.cs
new file mode 100644
index 000000000..c371d6fe4
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleReference.cs
@@ -0,0 +1,26 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// Light Angle ControllerUse Reference[h̎AReferencẽp[^n߂̃NX
+///
+namespace StudioMaron
+{
+ public class LightAngleReference : MonoBehaviour
+ {
+ public LightAngleController lightAngleController;
+
+ private void Start()
+ {
+
+ }
+
+ // Referencẽp[^Xgn
+ public List GetReferenceAngleParameter()
+ {
+ if (lightAngleController != null)
+ return lightAngleController.previousList;
+ return new List();
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleReference.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/LightAngleReference.cs.meta
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index 000000000..2274d1b4a
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/SampleScene/Timeline (Light Angle Override).playable.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/SampleScene/Timeline (Light Angle Override).playable.meta
new file mode 100644
index 000000000..6f1d29d04
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightAngleOverride/SampleScene/Timeline (Light Angle Override).playable.meta
@@ -0,0 +1,8 @@
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+NativeFormatImporter:
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+ userData:
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride.meta
new file mode 100644
index 000000000..393d65969
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 45acacd500801c341911682af5186a96
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core.meta
new file mode 100644
index 000000000..ce8b41345
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color).meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color).meta
new file mode 100644
index 000000000..229d8a29c
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color).meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor.meta
new file mode 100644
index 000000000..19374b7c9
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorClipEditor.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorClipEditor.cs
new file mode 100644
index 000000000..0c1151afd
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorClipEditor.cs
@@ -0,0 +1,17 @@
+using UnityEditor;
+
+///
+/// IEҏW\ɂ邽߂Editorg
+///
+namespace StudioMaron
+{
+ [CustomEditor(typeof(LightColorClip))]
+ [CanEditMultipleObjects]
+ public class LightColorClipEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ base.DrawDefaultInspector();
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorClipEditor.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorClipEditor.cs.meta
new file mode 100644
index 000000000..7af9b2b70
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorClipEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ac325a03b4d840d4089eef4a0630649d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorTimelineClipEditor.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorTimelineClipEditor.cs
new file mode 100644
index 000000000..8b8c22422
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorTimelineClipEditor.cs
@@ -0,0 +1,114 @@
+using UnityEngine;
+using UnityEngine.Timeline;
+using UnityEditor.Timeline;
+using System.Collections.Generic;
+
+///
+/// Timeline clip̌ڂJ[Of[VɂEditorg
+///
+namespace StudioMaron
+{
+ [CustomTimelineEditor(typeof(LightColorClip))]
+ public class LightColorTimelineClipEditor : ClipEditor
+ {
+ Dictionary _textures = new Dictionary();
+
+ public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region)
+ {
+ var tex = GetGradientTexture(clip);
+
+ if (tex) GUI.DrawTexture(region.position, tex);
+ }
+
+ public override ClipDrawOptions GetClipOptions(TimelineClip clip)
+ {
+ var options = base.GetClipOptions(clip);
+ options.highlightColor = Color.clear;
+ return options;
+ }
+ public override void OnClipChanged(TimelineClip clip)
+ {
+ GetGradientTexture(clip, true);
+ }
+
+ Texture2D GetGradientTexture(TimelineClip clip, bool update = false)
+ {
+ Texture2D tex = Texture2D.whiteTexture;
+
+ var customClip = clip.asset as LightColorClip;
+ if (!customClip) return tex;
+
+ // Clip̃Of[V擾
+ var gradient = customClip.behaviour.gradientColor;
+
+ // ClipUse Reference[h̏ꍇ͍Fɂ
+ if (customClip.behaviour.operationMode == LightColorParameter.OperationMode.UseReference)
+ {
+ //F̐ݒ
+ var colorKey = new GradientColorKey[2];
+ colorKey[0].color = Color.black;
+ colorKey[0].time = 0.0f;
+ colorKey[1].color = Color.black;
+ colorKey[1].time = 1.0f;
+
+ //x̐ݒ
+ var alphaKey = new GradientAlphaKey[2];
+ alphaKey[0].alpha = 0.5f;
+ alphaKey[0].time = 0.0f;
+ alphaKey[1].alpha = 0.5f;
+ alphaKey[1].time = 1.0f;
+
+ gradient = new Gradient();
+ gradient.SetKeys(colorKey, alphaKey);
+ }
+
+ if (gradient == null) return tex;
+
+ if (update)
+ {
+ _textures.Remove(customClip);
+ }
+ else
+ {
+ _textures.TryGetValue(customClip, out tex);
+ if (tex) return tex;
+ }
+
+ var bi = (float)(clip.blendInDuration / clip.duration);
+ var bo = (float)(clip.blendOutDuration / clip.duration);
+ tex = new Texture2D(128, 9);
+
+ for (int j = 0; j < tex.height; ++j)
+ {
+ for (int i = 0; i < tex.width; ++i)
+ {
+ var t = (float)i / tex.width;
+ var color = gradient.Evaluate(t);
+ var p = (color.r + color.g + color.b) * color.a;
+ if (p > 3)
+ {
+ if((j != 1) && (j != 6))
+ {
+ color.r /= 0.5f * p;
+ color.g /= 0.5f * p;
+ color.b /= 0.5f * p;
+ }
+ }
+ if ((2 <= j)&&(j <= 5))
+ {
+ color.r = 0.1f;
+ color.g = 0.1f;
+ color.b = 0.1f;
+ }
+ if (bi > 0f) color.a *= Mathf.Min(t / bi, 1f);
+ if (bo > 0f) color.a *= Mathf.Min((1f - t) / bo, 1f);
+ tex.SetPixel(i, j, color);
+ }
+ }
+ tex.Apply();
+ _textures[customClip] = tex;
+
+ return tex;
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorTimelineClipEditor.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorTimelineClipEditor.cs.meta
new file mode 100644
index 000000000..cd906c987
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/Editor/LightColorTimelineClipEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 70e92ca31fc73f14888ec751af950644
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorMixerBehaviour.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorMixerBehaviour.cs
new file mode 100644
index 000000000..fa150fce4
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorMixerBehaviour.cs
@@ -0,0 +1,79 @@
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+using System.Collections.Generic;
+
+namespace StudioMaron
+{
+ public class EmissionColorMixerBehaviour : PlayableBehaviour
+ {
+ public TimelineClip[] Clips { get; set; }
+ public PlayableDirector Director { get; set; }
+ public EmissionColorController TrackBinding { get; set; }
+
+ public override void OnGraphStart(Playable playable)
+ {
+ base.OnGraphStart(playable);
+ }
+
+
+
+ public override void ProcessFrame(Playable playable, FrameData info, object playerData)
+ {
+ var lightColorController = playerData as EmissionColorController;
+ if (lightColorController == null)
+ {
+ return;
+ }
+
+ var time = Director.time;
+ var currentWeight = 0f;
+ List lightColorList = new List();
+
+ for (int i = 0; i < Clips.Length; i++)
+ {
+ var clip = Clips[i];
+ var clipAsset = clip.asset as LightColorClip;
+ var behaviour = clipAsset.behaviour;
+ var clipWeight = playable.GetInputWeight(i);
+ var clipProgress = (float)((time - clip.start) / clip.duration);
+
+ // LTimeline clip̐p[^ăRg[ɓn
+ if (clipProgress >= 0.0f && clipProgress <= 1.0f)
+ {
+ var param = new LightColorParameter();
+
+ param.weight = clipWeight;
+ param.intensityMultiplier = behaviour.intensityMultiplier;
+ param.gradientMode = behaviour.gradientMode;
+ param.gradientColor = behaviour.gradientColor;
+ param.gradientValue = behaviour.gradientValue;
+ param.colorScrollBPM = behaviour.colorScrollBPM;
+ param.colorScrollBeat = behaviour.colorScrollBeat;
+ param.overrideRamdomSeed = behaviour.overrideRamdomSeed;
+ param.randomSeed = behaviour.randomSeed;
+ param.operationMode = behaviour.operationMode;
+ param.mixWeight = behaviour.mixWeight;
+ param.clipTime = (float)(time - clip.start);
+
+ lightColorList.Add(param);
+ currentWeight += clipWeight;
+ }
+ }
+
+ // Timeline clipȂƂ͏Ȃ
+ if (currentWeight != 0)
+ lightColorController.SetParameterFromTimeline(lightColorList);
+ }
+
+ // TimelinePreviewIȀ
+ public override void OnBehaviourPause(Playable playable, FrameData info)
+ {
+ if (TrackBinding == null) return;
+ TrackBinding.ReapplyParameter();
+
+ }
+
+ }
+
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorMixerBehaviour.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorMixerBehaviour.cs.meta
new file mode 100644
index 000000000..6907a409a
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorMixerBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 75c7a245090bee04bbc29f321a2f280e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorTrack.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorTrack.cs
new file mode 100644
index 000000000..e5f87861f
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorTrack.cs
@@ -0,0 +1,40 @@
+using System.Linq;
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+
+namespace StudioMaron
+{
+ [TrackColor(1f, 0.5f, 0f)]
+ [TrackBindingType(typeof(EmissionColorController))]
+ [TrackClipType(typeof(LightColorClip))]
+
+ public class EmissionColorTrack : TrackAsset
+ {
+ public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
+ {
+ var mixer = ScriptPlayable.Create(graph, inputCount);
+ mixer.GetBehaviour().Clips = GetClips().ToArray();
+ mixer.GetBehaviour().Director = go.GetComponent();
+ mixer.GetBehaviour().TrackBinding = go.GetComponent().GetGenericBinding(this) as EmissionColorController;
+
+ foreach (TimelineClip clip in m_Clips)
+ {
+ var playableAsset = clip.asset as LightColorClip;
+ switch (playableAsset.behaviour.operationMode)
+ {
+ case LightColorParameter.OperationMode.Default:
+ clip.displayName = "Intensity x" + playableAsset.behaviour.intensityMultiplier.ToString() + " BPM: " + (playableAsset.behaviour.colorScrollBPM == 0 ? "OFF" : playableAsset.behaviour.colorScrollBPM.ToString());
+ break;
+ case LightColorParameter.OperationMode.UseReference:
+ clip.displayName = "Use Reference Color";
+ break;
+ case LightColorParameter.OperationMode.MixReference:
+ clip.displayName = "Mix Reference Color";
+ break;
+ }
+ }
+ return mixer;
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorTrack.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorTrack.cs.meta
new file mode 100644
index 000000000..c33e2820d
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/EmissionColorTrack.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 769ac37bfd474c8469968cfbbc0c5e25
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorBehaviour.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorBehaviour.cs
new file mode 100644
index 000000000..93700d80c
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorBehaviour.cs
@@ -0,0 +1,36 @@
+using UnityEngine;
+using UnityEngine.Playables;
+
+///
+/// Light Color ControllerLight Emission Controllerŋʂ̃NXg
+///
+namespace StudioMaron
+{
+ [System.Serializable]
+ public class LightColorBehaviour : PlayableBehaviour
+ {
+ [Header("-----Color Setting-------------------------------------------------------------")]
+ [Space(10)]
+ [Min(0)] public float intensityMultiplier = 1f;
+ public LightColorParameter.GradientMode gradientMode = LightColorParameter.GradientMode.Line;
+ [GradientUsage(true)] public Gradient gradientColor = new Gradient();
+ [Range(0f, 1f)] public float gradientValue = 0.5f;
+
+ [Header("-----Scroll Setting-------------------------------------------------------------")]
+ [Space(10)]
+ [Min(0)]public int colorScrollBPM = 0;
+ [Min(1)]public int colorScrollBeat = 2;
+ public bool reverseScroll = false;
+
+ [Header("-----Random Seed-------------------------------------------------------------")]
+ [Space(10)]
+ public bool overrideRamdomSeed = false;
+ public int randomSeed = 1234;
+
+ [Header("-----Option Setting-------------------------------------------------------------")]
+ [Space(10)]
+ public LightColorParameter.OperationMode operationMode = LightColorParameter.OperationMode.Default;
+ [Space(10)]
+ [Range(0f, 1f)] public float mixWeight = 0.5f;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorBehaviour.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorBehaviour.cs.meta
new file mode 100644
index 000000000..4fb8cc302
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 17cfc66e8cc05044aadcebc5e3d067f9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorClip.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorClip.cs
new file mode 100644
index 000000000..d64f9cd16
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorClip.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+
+///
+/// Light Color ControllerLight Emission Controllerŋʂ̃NXĝŁA
+/// TimelineŕIEҏWł
+///
+namespace StudioMaron
+{
+ public class LightColorClip : PlayableAsset, ITimelineClipAsset
+ {
+ public LightColorBehaviour behaviour = new LightColorBehaviour();
+
+ public ClipCaps clipCaps
+ {
+ get
+ {
+ return ClipCaps.Blending;
+ }
+ }
+
+ public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
+ {
+ return ScriptPlayable.Create(graph);
+ }
+ }
+
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorClip.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorClip.cs.meta
new file mode 100644
index 000000000..1ebf4dc9a
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorClip.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fd41aeac58fa21e419bf78d1fbb8f566
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorMixerBehaviour.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorMixerBehaviour.cs
new file mode 100644
index 000000000..80ae078dc
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorMixerBehaviour.cs
@@ -0,0 +1,79 @@
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+using System.Collections.Generic;
+
+namespace StudioMaron
+{
+ public class LightColorMixerBehaviour : PlayableBehaviour
+ {
+ public TimelineClip[] Clips { get; set; }
+ public PlayableDirector Director { get; set; }
+ public LightColorController TrackBinding { get; set; }
+
+ public override void OnGraphStart(Playable playable)
+ {
+ base.OnGraphStart(playable);
+ }
+
+
+
+ public override void ProcessFrame(Playable playable, FrameData info, object playerData)
+ {
+ var lightColorController = playerData as LightColorController;
+ if (lightColorController == null)
+ {
+ return;
+ }
+
+ var time = Director.time;
+ var currentWeight = 0f;
+ List lightColorList = new List();
+
+ for (int i = 0; i < Clips.Length; i++)
+ {
+ var clip = Clips[i];
+ var clipAsset = clip.asset as LightColorClip;
+ var behaviour = clipAsset.behaviour;
+ var clipWeight = playable.GetInputWeight(i);
+ var clipProgress = (float)((time - clip.start) / clip.duration);
+
+ // LTimeline clip̐p[^ăRg[ɓn
+ if (clipProgress >= 0.0f && clipProgress <= 1.0f)
+ {
+ var param = new LightColorParameter();
+
+ param.weight = clipWeight;
+ param.intensityMultiplier = behaviour.intensityMultiplier;
+ param.gradientMode = behaviour.gradientMode;
+ param.gradientColor = behaviour.gradientColor;
+ param.gradientValue = behaviour.gradientValue;
+ param.colorScrollBPM = behaviour.colorScrollBPM;
+ param.colorScrollBeat = behaviour.colorScrollBeat;
+ param.overrideRamdomSeed = behaviour.overrideRamdomSeed;
+ param.randomSeed = behaviour.randomSeed;
+ param.operationMode = behaviour.operationMode;
+ param.mixWeight = behaviour.mixWeight;
+ param.clipTime = (float)(time - clip.start);
+
+ lightColorList.Add(param);
+ currentWeight += clipWeight;
+ }
+ }
+
+ // Timeline clipȂƂ͏Ȃ
+ if (currentWeight != 0)
+ lightColorController.SetParameterFromTimeline(lightColorList);
+ }
+
+ // TimelinePreviewIȀ
+ public override void OnBehaviourPause(Playable playable, FrameData info)
+ {
+ if (TrackBinding == null) return;
+ TrackBinding.ReapplyParameter();
+
+ }
+
+ }
+
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorMixerBehaviour.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorMixerBehaviour.cs.meta
new file mode 100644
index 000000000..b48931e11
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorMixerBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ff5534ae888132c41a58ba20edea6e32
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorParameter.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorParameter.cs
new file mode 100644
index 000000000..e05e08ec1
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorParameter.cs
@@ -0,0 +1,42 @@
+using UnityEngine;
+
+///
+/// Timeline clipRg[֕ϐnÃNXgēn
+/// Light Color ControllerLight Emission Controllerŋʂ̃NXg
+///
+namespace StudioMaron
+{
+ public class LightColorParameter
+ {
+ public enum GradientMode
+ {
+ Line,
+ Sync,
+ Random
+ }
+ public enum OperationMode
+ {
+ Default,
+ UseReference,
+ MixReference
+ }
+
+ public float weight = 0f;
+ [Min(0)]public float intensityMultiplier = 1f;
+ public GradientMode gradientMode = GradientMode.Line;
+ [GradientUsage(true)] public Gradient gradientColor = new Gradient();
+ [Range(0f, 1f)] public float gradientValue = 0.5f;
+
+ [Min(0)]public int colorScrollBPM = 0;
+ [Min(1)]public int colorScrollBeat = 2;
+ public bool reverseScroll = false;
+
+ public float clipTime = 0f;
+
+ public bool overrideRamdomSeed = false;
+ public int randomSeed = 1234;
+
+ public OperationMode operationMode = OperationMode.Default;
+ [Range(0f, 1f)] public float mixWeight = 0.5f;
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorParameter.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorParameter.cs.meta
new file mode 100644
index 000000000..82ae01811
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorParameter.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 641473b8f130c1842a609762e029b091
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorTrack.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorTrack.cs
new file mode 100644
index 000000000..c2cead901
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorTrack.cs
@@ -0,0 +1,40 @@
+using System.Linq;
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+
+namespace StudioMaron
+{
+ [TrackColor(0.9f, 1f, 0f)]
+ [TrackBindingType(typeof(LightColorController))]
+ [TrackClipType(typeof(LightColorClip))]
+
+ public class LightColorTrack : TrackAsset
+ {
+ public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
+ {
+ var mixer = ScriptPlayable.Create(graph, inputCount);
+ mixer.GetBehaviour().Clips = GetClips().ToArray();
+ mixer.GetBehaviour().Director = go.GetComponent();
+ mixer.GetBehaviour().TrackBinding = go.GetComponent().GetGenericBinding(this) as LightColorController;
+
+ foreach (TimelineClip clip in m_Clips)
+ {
+ var playableAsset = clip.asset as LightColorClip;
+ switch (playableAsset.behaviour.operationMode)
+ {
+ case LightColorParameter.OperationMode.Default:
+ clip.displayName = "Intensity x" + playableAsset.behaviour.intensityMultiplier.ToString() + " BPM: " + (playableAsset.behaviour.colorScrollBPM == 0 ? "OFF" : playableAsset.behaviour.colorScrollBPM.ToString());
+ break;
+ case LightColorParameter.OperationMode.UseReference:
+ clip.displayName = "Use Reference Color";
+ break;
+ case LightColorParameter.OperationMode.MixReference:
+ clip.displayName = "Mix Reference Color";
+ break;
+ }
+ }
+ return mixer;
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorTrack.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorTrack.cs.meta
new file mode 100644
index 000000000..ea49f5bb5
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Color)/LightColorTrack.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 37d18c75cfc35a94e828c39457821b2f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash).meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash).meta
new file mode 100644
index 000000000..1d02f3132
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash).meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2e30de8407fe0c545bd5b27095037396
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashBehaviour.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashBehaviour.cs
new file mode 100644
index 000000000..30f7f35d5
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashBehaviour.cs
@@ -0,0 +1,22 @@
+using UnityEngine;
+using UnityEngine.Playables;
+
+namespace StudioMaron
+{
+ [System.Serializable]
+ public class LightFlashBehaviour : PlayableBehaviour
+ {
+ [Header("-----Flash Setting-------------------------------------------------------------")]
+ [Space(10)]
+ public LightFlashParameter.FlashMode flashMode = LightFlashParameter.FlashMode.None;
+ [Min(0)] public int flashBpm = 120;
+ [Min(1)] public int flashEveryBeatNumber = 2;
+ public AnimationCurve flashCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
+ [Range(0f, 1f)] public float timeAdjust = 0.5f;
+
+ [Header("-----Random Setting-------------------------------------------------------------")]
+ [Space(10)]
+ [Range(0.01f, 0.99f)] public float randomSwitchRate = 0.5f;
+ public int randomSeed = 1234;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashBehaviour.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashBehaviour.cs.meta
new file mode 100644
index 000000000..03c4c1a22
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 325a54f9668a6394f83901c13f703db2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashClip.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashClip.cs
new file mode 100644
index 000000000..022e91b4f
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashClip.cs
@@ -0,0 +1,25 @@
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+
+namespace StudioMaron
+{
+ public class LightFlashClip : PlayableAsset, ITimelineClipAsset
+ {
+ public LightFlashBehaviour behaviour = new LightFlashBehaviour();
+
+ public ClipCaps clipCaps
+ {
+ get
+ {
+ return ClipCaps.Blending;
+ }
+ }
+
+ public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
+ {
+ return ScriptPlayable.Create(graph);
+ }
+ }
+
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashClip.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashClip.cs.meta
new file mode 100644
index 000000000..9011137d5
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashClip.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4ce6df4141b16064bab3d61781b81a17
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMarker.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMarker.cs
new file mode 100644
index 000000000..b19b59b0f
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMarker.cs
@@ -0,0 +1,21 @@
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+using System.ComponentModel;
+
+namespace StudioMaron
+{
+ [DisplayName("Light Flash Marker")]
+ public class LightFlashMarker : Marker, INotification, INotificationOptionProvider
+ {
+ public enum MarkerAction
+ {
+ Flash,
+ }
+ public MarkerAction action = MarkerAction.Flash;
+ [Min(0.1f)] public float flashIntensity = 4;
+ [Min(0.1f)] public float flashTime = 0.5f;
+ public PropertyName id { get; }
+ public NotificationFlags flags => 0;
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMarker.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMarker.cs.meta
new file mode 100644
index 000000000..fe692a9bb
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMarker.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 850c32a85c044504bbe1a2c9ef8a966c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMixerBehaviour.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMixerBehaviour.cs
new file mode 100644
index 000000000..f68d5524b
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMixerBehaviour.cs
@@ -0,0 +1,76 @@
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+using System.Collections.Generic;
+
+namespace StudioMaron
+{
+ public class LightFlashMixerBehaviour : PlayableBehaviour
+ {
+ public TimelineClip[] Clips { get; set; }
+ public PlayableDirector Director { get; set; }
+ public LightFlashController TrackBinding { get; set; }
+
+ public override void OnGraphStart(Playable playable)
+ {
+ base.OnGraphStart(playable);
+ }
+
+
+
+ public override void ProcessFrame(Playable playable, FrameData info, object playerData)
+ {
+ var lightFlashController = playerData as LightFlashController;
+ if (lightFlashController == null)
+ {
+ return;
+ }
+
+ var time = Director.time;
+ var currentWeight = 0f;
+ List lightFlashList = new List();
+
+ // LTimeline clip̐p[^ăRg[ɓn
+ for (int i = 0; i < Clips.Length; i++)
+ {
+ var clip = Clips[i];
+ var clipAsset = clip.asset as LightFlashClip;
+ var behaviour = clipAsset.behaviour;
+ var clipWeight = playable.GetInputWeight(i);
+ var clipProgress = (float)((time - clip.start) / clip.duration);
+
+ if (clipProgress >= 0.0f && clipProgress <= 1.0f)
+ {
+ var param = new LightFlashParameter();
+
+ param.weight = clipWeight;
+ param.flashBpm = behaviour.flashBpm;
+ param.flashEveryBeatNumber = behaviour.flashEveryBeatNumber;
+ param.flashCurve = behaviour.flashCurve;
+ param.randomSwitchRate = behaviour.randomSwitchRate;
+ param.randomSeed = behaviour.randomSeed;
+ param.timeAdjust = behaviour.timeAdjust;
+ param.flashMode = behaviour.flashMode;
+ param.clipTime = (float)(time - clip.start);
+
+ lightFlashList.Add(param);
+ currentWeight += clipWeight;
+ }
+ }
+
+ // Timeline clipȂƂ͏Ȃ
+ if (currentWeight != 0)
+ lightFlashController.SetParameterFromTimeline(lightFlashList);
+ }
+
+ // TimelinePreviewIȀ
+ public override void OnBehaviourPause(Playable playable, FrameData info)
+ {
+ if (TrackBinding == null) return;
+ TrackBinding.ReapplyParameter();
+
+ }
+
+ }
+
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMixerBehaviour.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMixerBehaviour.cs.meta
new file mode 100644
index 000000000..dbd82b30c
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashMixerBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4e882bb4a794e0e49ad4d6c9d1a67a24
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashParameter.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashParameter.cs
new file mode 100644
index 000000000..daa34009d
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashParameter.cs
@@ -0,0 +1,36 @@
+using UnityEngine;
+
+///
+/// Timeline clipRg[֕ϐnÃNXgēn
+///
+namespace StudioMaron
+{
+ public class LightFlashParameter
+ {
+ public enum FlashMode
+ {
+ None,
+ All,
+ Line,
+ Switch,
+ Split_3,
+ RandomSwitch,
+ UseReference
+ }
+
+ public float weight = 0f;
+ public float clipTime = 0f;
+
+ public FlashMode flashMode = FlashMode.None;
+
+ [Min(0)] public int flashBpm = 120;
+ [Min(1)] public int flashEveryBeatNumber = 2;
+ public AnimationCurve flashCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
+
+ [Range(0.01f, 0.99f)] public float randomSwitchRate = 0.5f;
+
+ [Range(0f, 1f)] public float timeAdjust = 0.5f;
+ public int randomSeed = 1234;
+
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashParameter.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashParameter.cs.meta
new file mode 100644
index 000000000..4a67be78f
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashParameter.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cf361604e7ea52840bd6c085547a5805
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashTrack.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashTrack.cs
new file mode 100644
index 000000000..2c9701945
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashTrack.cs
@@ -0,0 +1,52 @@
+using System.Linq;
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+
+namespace StudioMaron
+{
+ [TrackColor(0f, 0f, 0f)]
+ [TrackBindingType(typeof(LightFlashController))]
+ [TrackClipType(typeof(LightFlashClip))]
+
+ public class LightFlashTrack : TrackAsset
+ {
+ public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
+ {
+ var mixer = ScriptPlayable.Create(graph, inputCount);
+ mixer.GetBehaviour().Clips = GetClips().ToArray();
+ mixer.GetBehaviour().Director = go.GetComponent();
+ mixer.GetBehaviour().TrackBinding = go.GetComponent().GetGenericBinding(this) as LightFlashController;
+
+ foreach (TimelineClip clip in m_Clips)
+ {
+ var playableAsset = clip.asset as LightFlashClip;
+ switch (playableAsset.behaviour.flashMode)
+ {
+ case LightFlashParameter.FlashMode.None:
+ clip.displayName = "None";
+ break;
+ case LightFlashParameter.FlashMode.All:
+ clip.displayName = "Flash: ALL" + " BPM: " + (playableAsset.behaviour.flashBpm.ToString());
+ break;
+ case LightFlashParameter.FlashMode.Line:
+ clip.displayName = "Flash: Line" + " BPM: " + (playableAsset.behaviour.flashBpm.ToString());
+ break;
+ case LightFlashParameter.FlashMode.Switch:
+ clip.displayName = "Flash: Switch" + " BPM: " + (playableAsset.behaviour.flashBpm.ToString());
+ break;
+ case LightFlashParameter.FlashMode.Split_3:
+ clip.displayName = "Flash: Split 3" + " BPM: " + (playableAsset.behaviour.flashBpm.ToString());
+ break;
+ case LightFlashParameter.FlashMode.RandomSwitch:
+ clip.displayName = "Flash: Random" + " BPM: " + (playableAsset.behaviour.flashBpm.ToString());
+ break;
+ case LightFlashParameter.FlashMode.UseReference:
+ clip.displayName = "Use Reference Flash";
+ break;
+ }
+ }
+ return mixer;
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashTrack.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashTrack.cs.meta
new file mode 100644
index 000000000..2f90006d4
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Flash)/LightFlashTrack.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 60a3b2aa6ac21f842b8d1f867f496b12
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo).meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo).meta
new file mode 100644
index 000000000..ae60a62bd
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo).meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cb6c257d7408d2f4298ef3bf66fa63de
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/Editor.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/Editor.meta
new file mode 100644
index 000000000..144af6d3a
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9d414975f0b513e4f821d2b3af4a97c9
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/Editor/LightGoboClipEditor.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/Editor/LightGoboClipEditor.cs
new file mode 100644
index 000000000..687f8f4d7
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/Editor/LightGoboClipEditor.cs
@@ -0,0 +1,17 @@
+using UnityEditor;
+
+///
+/// IEҏW\ɂ邽߂Editorg
+///
+namespace StudioMaron
+{
+ [CustomEditor(typeof(LightGoboClip))]
+ [CanEditMultipleObjects]
+ public class LightGoboClipEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ base.DrawDefaultInspector();
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/Editor/LightGoboClipEditor.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/Editor/LightGoboClipEditor.cs.meta
new file mode 100644
index 000000000..3387ebe66
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/Editor/LightGoboClipEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f405a4f078fbe8b40a04d82b52906372
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboBehaviour.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboBehaviour.cs
new file mode 100644
index 000000000..d5f547542
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboBehaviour.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+using UnityEngine.Playables;
+using System.Collections.Generic;
+
+namespace StudioMaron
+{
+ [System.Serializable]
+ public class LightGoboBehaviour : PlayableBehaviour
+ {
+ [Header("===== Gobo Texture ===============================================")]
+ [Space(10)]
+ public LightGoboParameter.TextureMode textureMode = LightGoboParameter.TextureMode.Order;
+ public int randomSeed = 1234;
+ [Space(10)]
+ public List cookieTexture = new List();
+ [Space(10)]
+ [Header("===== Rotation ===============================================")]
+ [Space(10)]
+ public LightGoboParameter.RotationMode rotationMode = LightGoboParameter.RotationMode.None;
+ [Space(10)]
+ [Range(-1f, 1f)] public float rotationSpeed = 0f;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboBehaviour.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboBehaviour.cs.meta
new file mode 100644
index 000000000..0cd7b5a68
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 220a06dca9fbd3b44afbe6d829663a50
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboClip.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboClip.cs
new file mode 100644
index 000000000..22b24f5c7
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboClip.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+
+namespace StudioMaron
+{
+ public class LightGoboClip : PlayableAsset, ITimelineClipAsset
+ {
+ public LightGoboBehaviour behaviour = new LightGoboBehaviour();
+
+ public ClipCaps clipCaps
+ {
+ get
+ {
+ // Light Gobo ClipMixłȂݒ
+ return ClipCaps.None;
+ }
+ }
+
+ public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
+ {
+ return ScriptPlayable.Create(graph);
+ }
+ }
+
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboClip.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboClip.cs.meta
new file mode 100644
index 000000000..15d521087
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboClip.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4e52f525a9ec6014b8cf6cbc7048bb79
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboMixerBehaviour.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboMixerBehaviour.cs
new file mode 100644
index 000000000..31fc644b3
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboMixerBehaviour.cs
@@ -0,0 +1,65 @@
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+using System.Collections.Generic;
+
+namespace StudioMaron
+{
+ public class LightGoboMixerBehaviour : PlayableBehaviour
+ {
+ public TimelineClip[] Clips { get; set; }
+ public PlayableDirector Director { get; set; }
+ public LightGoboController TrackBinding { get; set; }
+
+ public override void OnGraphStart(Playable playable)
+ {
+ base.OnGraphStart(playable);
+ }
+
+ public override void ProcessFrame(Playable playable, FrameData info, object playerData)
+ {
+ var controller = playerData as LightGoboController;
+ if (controller == null)
+ {
+ return;
+ }
+
+ var time = Director.time;
+ var currentWeight = 0f;
+ List goboList = new List();
+
+ // LTimeline clip̐p[^ăRg[ɓn
+ for (int i = 0; i < Clips.Length; i++)
+ {
+ var param = new LightGoboParameter();
+ var clip = Clips[i];
+ var clipAsset = clip.asset as LightGoboClip;
+ var behaviour = clipAsset.behaviour;
+ var clipWeight = playable.GetInputWeight(i);
+ var clipProgress = (float)((time - clip.start) / clip.duration);
+ if (clipProgress >= 0.0f && clipProgress < 1.0f)
+ {
+ param.textureMode = behaviour.textureMode;
+ param.cookieTexture.AddRange(behaviour.cookieTexture);
+
+ param.rotationMode = behaviour.rotationMode;
+ param.rotationSpeed = behaviour.rotationSpeed;
+ param.randomSeed = behaviour.randomSeed;
+ currentWeight += clipWeight;
+ goboList.Add(param);
+ }
+ }
+
+ // Timeline clipȂƂ͏Ȃ
+ if (currentWeight != 0)
+ controller.SetParameterFromTimeline(goboList);
+ }
+
+ // TimelinePreviewIȀ
+ public override void OnBehaviourPause(Playable playable, FrameData info)
+ {
+ if (TrackBinding == null) return;
+ TrackBinding.ReapplyParameter();
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboMixerBehaviour.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboMixerBehaviour.cs.meta
new file mode 100644
index 000000000..0299b5cd6
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboMixerBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d059779ab0d0b7d46a07a6e86efb8154
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboParameter.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboParameter.cs
new file mode 100644
index 000000000..939a28c1c
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboParameter.cs
@@ -0,0 +1,31 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// Timeline clipRg[֕ϐnÃNXgēn
+///
+namespace StudioMaron
+{
+ public class LightGoboParameter
+ {
+ public enum TextureMode
+ {
+ Order,
+ Random
+ }
+ public enum RotationMode
+ {
+ None,
+ Constant,
+ OddReverse,
+ HalfReverse
+ }
+ public RotationMode rotationMode = RotationMode.None;
+ [Range(-1f, 1f)] public float rotationSpeed = 0f;
+
+ public TextureMode textureMode = TextureMode.Order;
+ public List cookieTexture = new List();
+ public float clipTime = 0;
+ public int randomSeed = 1234;
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboParameter.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboParameter.cs.meta
new file mode 100644
index 000000000..90ef9fa15
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboParameter.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: afcd3fdaf928f09408ca4ab72438d815
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboTrack.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboTrack.cs
new file mode 100644
index 000000000..18c84cb58
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboTrack.cs
@@ -0,0 +1,29 @@
+using System.Linq;
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+
+namespace StudioMaron
+{
+ [TrackColor(1f, 1f, 1f)]
+ [TrackBindingType(typeof(LightGoboController))]
+ [TrackClipType(typeof(LightGoboClip))]
+
+ public class LightGoboTrack : TrackAsset
+ {
+ public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
+ {
+ var mixer = ScriptPlayable.Create(graph, inputCount);
+ mixer.GetBehaviour().Clips = GetClips().ToArray();
+ mixer.GetBehaviour().Director = go.GetComponent();
+ mixer.GetBehaviour().TrackBinding = go.GetComponent().GetGenericBinding(this) as LightGoboController;
+
+ foreach (TimelineClip clip in m_Clips)
+ {
+ var playableAsset = clip.asset as LightGoboClip;
+ clip.displayName = "Rotation: " + playableAsset.behaviour.rotationMode.ToString() + " / Gobo: " + playableAsset.behaviour.textureMode.ToString();
+ }
+ return mixer;
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboTrack.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboTrack.cs.meta
new file mode 100644
index 000000000..9e8397404
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/CustomTrack (Light Gobo)/LightGoboTrack.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2c529d0db6dd47246b2af81b636b913d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor.meta
new file mode 100644
index 000000000..0ce7a47d4
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3e24017776fbaa840aa9228c38fce6cd
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorControllerEditor.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorControllerEditor.cs
new file mode 100644
index 000000000..67b8f079f
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorControllerEditor.cs
@@ -0,0 +1,32 @@
+using UnityEditor;
+using UnityEngine;
+using System.Collections.Generic;
+
+namespace StudioMaron
+{
+ [CustomEditor(typeof(LightColorController))]
+
+ public class LightColorControllerEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ DrawDefaultInspector();
+
+ LightColorController obj = target as LightColorController;
+
+ if (GUILayout.Button("Select all of lights"))
+ {
+ var selectionList = new List();
+ foreach(var light in obj.lightList)
+ {
+ if (light != null)
+ selectionList.Add(light.gameObject);
+ }
+
+ GameObject[] selectionArray = selectionList.ToArray();
+ Selection.objects = selectionArray;
+ }
+ }
+ }
+}
+
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorControllerEditor.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorControllerEditor.cs.meta
new file mode 100644
index 000000000..a563db85d
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorControllerEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a2a7b9e237566ca4bbd48c1287b824f4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorReferenceEditor.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorReferenceEditor.cs
new file mode 100644
index 000000000..eb9797d8d
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorReferenceEditor.cs
@@ -0,0 +1,32 @@
+using UnityEditor;
+
+namespace StudioMaron
+{
+ [CustomEditor(typeof(LightColorReference))]
+
+ public class LightColorReferenceEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ //DrawDefaultInspector();
+
+ LightColorReference obj = target as LightColorReference;
+
+ // Light Color ControllerReferenceƂ or Light Emission ControllerReferenceƂ
+ obj.controllerType = (LightColorReference.LightColorControllerType)EditorGUILayout.EnumPopup("Controller Type", obj.controllerType);
+
+ // EnumőĨRg[Inspectorɕ\
+ if (obj.controllerType == LightColorReference.LightColorControllerType.LightColorController)
+ obj.lightColorController = EditorGUILayout.ObjectField("Light Color Controller", obj.lightColorController, typeof(LightColorController), true) as LightColorController;
+ else if (obj.controllerType == LightColorReference.LightColorControllerType.EmissionColorController)
+ obj.emissionColorController = EditorGUILayout.ObjectField("Emission Color Controller", obj.emissionColorController, typeof(EmissionColorController), true) as EmissionColorController;
+
+ // UndoɃZbg
+ Undo.RecordObject(obj, "Light Color Reference");
+
+ // ύXtÕZbg
+ EditorUtility.SetDirty(obj);
+ }
+ }
+}
+
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorReferenceEditor.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorReferenceEditor.cs.meta
new file mode 100644
index 000000000..1a47fb001
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/Editor/LightColorReferenceEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9647942f20223124fa9a3a00ed1c4f43
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightFlashController.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightFlashController.cs
new file mode 100644
index 000000000..b439725e3
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightFlashController.cs
@@ -0,0 +1,370 @@
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Playables;
+
+///
+/// Cg̋EG~bV̋̌Wێ
+/// Light Color ControllerALight Emission ControllerɈꏏɂĂāAɎQƂB
+/// TimelineŐ䂷pȂ̂ŁA䂳Ȃ͌W=1ԂAvZ܂肵Ă͂Ȃ
+///
+namespace StudioMaron
+{
+ public class LightFlashController : MonoBehaviour, INotificationReceiver
+ {
+ // Rg[̎QƁBQƂ̂Use Reference[h̎B
+ LightColorController light_controller;
+ EmissionColorController emission_controller;
+
+ // t[[gmax60ɂĕׂ炷p̕ϐ
+ float fps = 60;
+ float deltaTime;
+ int count;
+
+ // Timelinep[^̍XVtO
+ bool parameterChangedByTimeline;
+
+ // Marker̒ʒmƕϐ
+ bool isMarkerControl;
+ float markerControlIntensity;
+ float markerControlDuration;
+ float markerControlTime;
+
+ // Light Flash Parameter̃Xg
+ // Timeline炱̃XgXVAUpdateɌvZ
+ [HideInInspector] public List previousList = new List();
+
+ // vZp̕ϐ
+ float m_Intensity;
+ float m_Value;
+ float m_CycleDuration;
+ float m_CycleProgress;
+
+ // Q[IuWFNgɕt^ALight Color Controller܂Light Emission Controller擾
+ void Reset()
+ {
+ light_controller = GetComponent();
+ if(light_controller == null)
+ emission_controller = GetComponent();
+ }
+
+ // StartLight Color Parameterď
+ private void Start()
+ {
+ CreateParameter();
+ }
+ // Light Color ParameterpreviousListɓ
+ void CreateParameter()
+ {
+ var param = new LightFlashParameter();
+ param.flashBpm = 0;
+ param.weight = 1;
+ SetParameter(new List() { param });
+ }
+ // Light Flash Parameter̃Xg쐬
+ void SetParameter(List list)
+ {
+ previousList.Clear();
+ previousList.AddRange(list);
+ }
+
+ // t[[g60(1.6ms)ɏs
+ void Update()
+ {
+ // Markerɂ鐧̎Ԍoߏ
+ if (0 < markerControlTime)
+ markerControlTime -= Time.deltaTime;
+
+ // Markerɂ鐧䂪ItOfalseɂ
+ if (markerControlTime < 0)
+ {
+ markerControlTime = 0;
+ isMarkerControl = false;
+ }
+
+ // t[[g60ɐ鏈
+ deltaTime += Time.deltaTime;
+ if (deltaTime < 1 / fps) return;
+
+ count = (int)(deltaTime * fps);
+ deltaTime -= count / fps;
+
+ // TimelineɂύXȂꍇAOgLightColorParameter̓Ԃi߂čėp
+ if (!parameterChangedByTimeline)
+ {
+ foreach (var o in previousList)
+ o.clipTime += count / fps;
+ }
+ parameterChangedByTimeline = false;
+ }
+
+ // O琔lQƂ
+ // Light Color Controller܂Light Emission ControllerANZXɂ
+ // isReferenceLight Flash ControllerUse Reference[hŕʂLight Flash ControllerQƂꍇɖ[vh߂̃tO
+ public float IntensityCoef(int n, int length, bool isReference = false)
+ {
+ // Markerɂ鏈cĂꍇAʏ̏MarkeȑLerpŕ⊮
+ if (isMarkerControl)
+ return Mathf.Lerp(TimelineClipIntensity(n, length, isReference), MarkerIntensity(n, length), markerControlTime / markerControlDuration);
+ else
+ return TimelineClipIntensity(n, length, isReference);
+ }
+ // MarkerɂWZo
+ float MarkerIntensity(int n, int length)
+ {
+ return markerControlIntensity * Mathf.Pow(markerControlTime / markerControlDuration, 4);
+ }
+ // Timeline clipɂWZo
+ float TimelineClipIntensity(int n, int length, bool isReference)
+ {
+ // vZp̕ϐ̏
+ m_Intensity = 0;
+
+ // p[^̃XgȂꍇ͌W1Ԃ
+ if (previousList.Count == 0)
+ m_Intensity = 1;
+
+ // p[^ɌWvZđ킹
+ for (int j = 0; j < previousList.Count; j++)
+ {
+ // gȂ玟
+ if (previousList[j] == null) continue;
+
+ // BPM0̏
+ if (previousList[j].flashBpm == 0)
+ {
+ m_CycleDuration = 0;
+ m_CycleProgress = 0;
+ m_Value = previousList[j].timeAdjust;
+ }
+ else
+ {
+ // BPMɉĐisx(0.0`1.0)vZ
+ m_CycleDuration = 60f * previousList[j].flashEveryBeatNumber / previousList[j].flashBpm;
+
+ if (m_CycleDuration == 0)
+ m_CycleProgress = 0;
+ else
+ m_CycleProgress = (previousList[j].clipTime % m_CycleDuration) / m_CycleDuration;
+
+ // m_ValueBPMɉisx\
+ m_Value = previousList[j].timeAdjust + m_CycleProgress;
+ }
+
+ switch (previousList[j].flashMode)
+ {
+ // None[hweightWƂĕԂ悤ɂ
+ case LightFlashParameter.FlashMode.None:
+ m_Intensity += previousList[j].weight;
+ break;
+
+ // All[hAnimation CurvẽTvOđSẴCgœWo
+ case LightFlashParameter.FlashMode.All:
+ m_Value = frac(m_Value);
+ m_Intensity += previousList[j].flashCurve.Evaluate(m_Value) * previousList[j].weight;
+ break;
+
+ // C[hAnimation CurvẽTvOCgƂɏԂɂ炷
+ case LightFlashParameter.FlashMode.Line:
+ m_Value = frac(m_Value + 0.5f + (n + 0.5f) / length);
+ m_Intensity += previousList[j].flashCurve.Evaluate(m_Value) * previousList[j].weight;
+ break;
+
+ // XCb`[h
+ case LightFlashParameter.FlashMode.Switch:
+
+ // CgԖڂƊԖڂŕA݂ɓ_
+ if (m_CycleProgress < 0.5f)
+ {
+ if (n % 2 == 0)
+ {
+ m_Intensity += 0;
+ }
+ else
+ {
+ m_Value *= 2;
+ m_Value = frac(m_Value);
+ m_Intensity += previousList[j].flashCurve.Evaluate(m_Value) * previousList[j].weight;
+ }
+ }
+ else
+ {
+ if (n % 2 == 0)
+ {
+ m_Value *= 2;
+ m_Value = frac(m_Value);
+ m_Intensity += previousList[j].flashCurve.Evaluate(m_Value) * previousList[j].weight;
+ }
+ else
+ {
+ m_Intensity += 0;
+ }
+ }
+ break;
+
+ // O[h
+ case LightFlashParameter.FlashMode.Split_3:
+
+ // Cg_3O[vɕAԂƂɌ点O[vς
+ if (m_CycleProgress < 0.3333f)
+ {
+ if (RandomFloat(previousList[j].randomSeed + n) < 0.3333f)
+ {
+ m_Value *= 3;
+ m_Value = frac(m_Value);
+ m_Intensity += previousList[j].flashCurve.Evaluate(m_Value) * previousList[j].weight;
+ }
+ else
+ {
+ m_Intensity += 0;
+ }
+ }
+ else if (m_CycleProgress < 0.6666f)
+ {
+ if (0.3333f <= RandomFloat(previousList[j].randomSeed + n) && RandomFloat(previousList[j].randomSeed + n) < 0.6666f)
+ {
+ m_Value *= 3;
+ m_Value = frac(m_Value);
+ m_Intensity += previousList[j].flashCurve.Evaluate(m_Value) * previousList[j].weight;
+ }
+ else
+ {
+ m_Intensity += 0;
+ }
+ }
+ else
+ {
+ if (0.6666f <= RandomFloat(previousList[j].randomSeed + n) && RandomFloat(previousList[j].randomSeed + n) <= 1.0f)
+ {
+ m_Value *= 3;
+ m_Value = frac(m_Value);
+ m_Intensity += previousList[j].flashCurve.Evaluate(m_Value) * previousList[j].weight;
+ }
+ else
+ {
+ m_Intensity += 0;
+ }
+ }
+ break;
+
+ // _XCb`[h
+ case LightFlashParameter.FlashMode.RandomSwitch:
+
+ // Random Seedgċ^
+ m_Value = frac(m_Value + RandomFloat(previousList[j].randomSeed + n));
+
+ // m_Valurȉ̃Cg点Bm_Valueɂ͎ԂĂ̂ŁAԌo߂Ō郉Cgς
+ if (m_Value < previousList[j].randomSwitchRate)
+ {
+ // Random Switch RateŌ点銄
+ m_Value *= 1 / previousList[j].randomSwitchRate;
+
+ // _̂ݎo
+ m_Value = frac(m_Value);
+
+ // m_ValuegAnimation Curve琔l擾
+ m_Intensity += previousList[j].flashCurve.Evaluate(m_Value) * previousList[j].weight;
+ }
+ else
+ {
+ m_Intensity += 0;
+ }
+ break;
+
+ // ReferenceQƂ郂[h
+ case LightFlashParameter.FlashMode.UseReference:
+
+ // Rg[Ȃꍇ͎擾݂
+ if(light_controller == null && emission_controller == null)
+ {
+ light_controller = GetComponent();
+ if (light_controller == null)
+ emission_controller = GetComponent();
+ }
+ // Light Color ControllerReferenceݒ肳ĂꍇAReferenceW擾
+ if (light_controller != null)
+ {
+ if (light_controller.reference != null)
+ if (!isReference) // [vh~
+ m_Intensity += light_controller.reference.GetReferenceFlashCoef(n, length);
+ }
+ // Light Emission ControllerReferenceݒ肳ĂꍇAReferenceW擾
+ else if (emission_controller != null)
+ {
+ if (emission_controller.reference != null)
+ if (!isReference) // [vh~
+ m_Intensity += emission_controller.reference.GetReferenceFlashCoef(n, length);
+ }
+ break;
+ }
+ }
+ return m_Intensity;
+ }
+
+ // Timeline clip甭鏈
+ public void SetParameterFromTimeline(List parameter)
+ {
+#if UNITY_EDITOR
+ if (UnityEditor.EditorApplication.isPlaying)
+ {
+ SetParameter(parameter);
+ }
+ else
+ {
+ SetParameter(parameter);
+ }
+#else
+ SetParameter(parameter);
+#endif
+ // TimelineɂXVtO
+ parameterChangedByTimeline = true;
+ }
+
+ // Timelinẽvr[Ȉ
+ public void ReapplyParameter()
+ {
+#if UNITY_EDITOR
+ if (!UnityEditor.EditorApplication.isPlaying)
+ {
+ CreateParameter();
+ }
+#endif
+ }
+
+ // ^鏈
+ Vector2 st = new Vector2();
+ float RandomFloat(int seed)
+ {
+ st = new Vector2(seed, seed);
+ return frac(Mathf.Sin(Vector2.Dot(st, new Vector2(12.9898f, 78.233f))) * 43758.5453f);
+ }
+ float frac(float f)
+ {
+ return f - Mathf.Floor(f);
+ }
+
+ // Markerʂ̔
+ public void OnNotify(Playable origin, INotification notification, object context)
+ {
+ // Light Flash Marker̂ݔ
+ if (!(notification is LightFlashMarker)) return;
+
+ var marker = notification as LightFlashMarker;
+
+ // 蓮TimelinẽV[No[ɔȂ悤ɂ鏈
+ // AɂMarkeȑ\܂邱Ƃɒ
+ if (!(origin.GetTime() < marker.time + 0.1f)) return;
+
+ // tbV
+ LightFlash_Flash(marker.flashIntensity, marker.flashTime);
+ }
+
+ // Marker̐lϐɊi[
+ void LightFlash_Flash(float intensity, float time)
+ {
+ isMarkerControl = true;
+ markerControlIntensity = intensity;
+ markerControlDuration = time;
+ markerControlTime = time;
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightFlashController.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightFlashController.cs.meta
new file mode 100644
index 000000000..123186fa6
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightFlashController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 203c54ec3fc6ceb4d885bb76cfc0d880
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightGoboController.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightGoboController.cs
new file mode 100644
index 000000000..ad3106f1a
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightGoboController.cs
@@ -0,0 +1,203 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// LightR|[lgCookieݒ肷
+/// Light Color ControllerƈꏏɃA^b`
+/// TimelineŐ䂷pȂ̂ŁA䂳Ȃ͉ȂƂɂ
+///
+namespace StudioMaron
+{
+ public class LightGoboController : MonoBehaviour
+ {
+ // CgQƂRg[
+ LightColorController controller;
+ List lightList = new List();
+
+ // Light Gobo Parameter̃Xg
+ // Timeline炱̃XgXVAUpdateɌvZ
+ [HideInInspector] public List previousList = new List();
+
+ // Timelinep[^̍XVtO
+ bool parameterChangedByTimeline;
+
+ // vZp̕ϐ
+ float fps = 60;
+ float deltaTime;
+ int count;
+ float coef;
+
+ // Q[IuWFNgɕt^ALight Color Controller擾
+ void Reset()
+ {
+ controller = GetComponent();
+ }
+
+
+ // StartLight Gobo Parameterď
+ private void Start()
+ {
+ CreateParameter();
+ }
+ // Light Gobo ParameterpreviousListɓ
+ void CreateParameter()
+ {
+ var param = new LightGoboParameter();
+ SetParameter(new List() { param });
+ }
+ // Light Gobo Parameter̃Xg쐬
+ void SetParameter(List list)
+ {
+ previousList.Clear();
+ previousList.AddRange(list);
+ }
+
+ // t[[g60(1.6ms)ɏs
+ private void Update()
+ {
+ // t[[g60ɐ鏈
+ deltaTime += Time.deltaTime;
+ if (deltaTime < 1 / fps) return;
+
+ count = (int)(deltaTime * fps);
+ deltaTime -= count / fps;
+
+ // TimelineɂύXȂꍇAOgLightColorParameter̓Ԃi߂čėp
+ if (!parameterChangedByTimeline)
+ {
+ foreach (var o in previousList)
+ o.clipTime += count / fps;
+ }
+ parameterChangedByTimeline = false;
+
+ // Cookie̍XV
+ UpdateCookie();
+ }
+ // Cookie̍XV
+ void UpdateCookie()
+ {
+ // null`FbN
+ if (controller == null)
+ controller = GetComponent();
+
+ if (controller == null) return;
+
+ // Cg̃XgXV
+ lightList = controller.lightList;
+
+ // CgƂɏ
+ for (int i = 0; i < lightList.Count; i++)
+ {
+ // CgnullȂ玟
+ if (lightList[i] == null) continue;
+
+ // Light Gobo ParameterƂɏ
+ // ATimeline clipMixłȂ̂őĂParameter͍ő1B1܂łȂ
+ for(int j = 0; j < previousList.Count; j++)
+ {
+ // GoboeNX`̏ꍇCookie = null
+ if (previousList[j].cookieTexture.Count == 0)
+ {
+ lightList[i].cookie = null;
+ }
+ else
+ {
+ switch (previousList[j].textureMode)
+ {
+ // Order[hł̓eNX`ԂɊ蓖Ă
+ case LightGoboParameter.TextureMode.Order:
+ lightList[i].cookie = previousList[j].cookieTexture[i % previousList[j].cookieTexture.Count];
+ break;
+ // Random[hł̓_Ɋ蓖Ă
+ case LightGoboParameter.TextureMode.Random:
+ lightList[i].cookie = previousList[j].cookieTexture[(int)(0.9999f * RandomFloat(previousList[j].randomSeed + i) * previousList[j].cookieTexture.Count)];
+ break;
+ }
+ }
+
+ switch (previousList[j].rotationMode)
+ {
+ case LightGoboParameter.RotationMode.None:
+ break;
+ // Constant[hł͑ŜXs[hʼn]
+ case LightGoboParameter.RotationMode.Constant:
+ coef = lightList[i].transform.localRotation.eulerAngles.z + previousList[j].rotationSpeed * 5;
+ lightList[i].transform.localRotation = Quaternion.Euler(0, 0, coef);
+ break;
+ // Odd Reverse[hł͊Ԗڂ͋t]
+ case LightGoboParameter.RotationMode.OddReverse:
+ if (i % 2 == 0)
+ {
+ coef = lightList[i].transform.localRotation.eulerAngles.z + previousList[j].rotationSpeed * 5;
+ lightList[i].transform.localRotation = Quaternion.Euler(0, 0, coef);
+ }
+ else
+ {
+ coef = lightList[i].transform.localRotation.eulerAngles.z - previousList[j].rotationSpeed * 5;
+ lightList[i].transform.localRotation = Quaternion.Euler(0, 0, coef);
+ }
+ break;
+ // Half Reverse[hł͌딼͋t]Az̐̏ꍇA傤ǐ^̃Cg͉]Ȃ
+ case LightGoboParameter.RotationMode.HalfReverse:
+ if (i < (lightList.Count - 1) / 2f)
+ {
+ coef = lightList[i].transform.localRotation.eulerAngles.z + previousList[j].rotationSpeed * 5;
+ lightList[i].transform.localRotation = Quaternion.Euler(0, 0, coef);
+ }
+ else if(i == (lightList.Count - 1) / 2f)
+ lightList[i].transform.localRotation = Quaternion.identity;
+ else
+ {
+ coef = lightList[i].transform.localRotation.eulerAngles.z - previousList[j].rotationSpeed * 5;
+ lightList[i].transform.localRotation = Quaternion.Euler(0, 0, coef);
+ }
+ break;
+ }
+ }
+ }
+ }
+ // Timeline clip甭鏈
+ public void SetParameterFromTimeline(List parameter)
+ {
+#if UNITY_EDITOR
+ if (UnityEditor.EditorApplication.isPlaying)
+ {
+ SetParameter(parameter);
+ }
+ else
+ {
+ SetParameter(parameter);
+ UpdateCookie();
+ }
+#else
+ SetParameter(parameter);
+#endif
+ // TimelineɂXVtO
+ parameterChangedByTimeline = true;
+ }
+
+ // Timelinẽvr[Ȉ
+ public void ReapplyParameter()
+ {
+#if UNITY_EDITOR
+ if (!UnityEditor.EditorApplication.isPlaying)
+ {
+ CreateParameter();
+ }
+#endif
+ }
+
+ // ^
+ Vector2 st = new Vector2();
+ float RandomFloat(int seed)
+ {
+ st = new Vector2(seed, seed);
+ return frac(Mathf.Sin(Vector2.Dot(st, new Vector2(12.9898f, 78.233f))) * 43758.5453f);
+ }
+ float frac(float f)
+ {
+ return f - Mathf.Floor(f);
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightGoboController.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightGoboController.cs.meta
new file mode 100644
index 000000000..468c5fb9f
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/Core/LightGoboController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 46d4d757548576b42b588e28da91abb9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/EmissionColorController.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/EmissionColorController.cs
new file mode 100644
index 000000000..66e8e2985
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/EmissionColorController.cs
@@ -0,0 +1,315 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// G~bV̐FEꊇRg[
+///
+namespace StudioMaron
+{
+ [RequireComponent(typeof(LightFlashController))]
+ public class EmissionColorController : MonoBehaviour
+ {
+ // Inspectorɕ\p[^Light Color ParameterƓɂĂ
+ // ܂肱̃Rg[̃CXyN^Őݒ肷̂͏ݒp
+ [Header("-----Target Material--------------------------------------------------------------------------")]
+ public List materialList = new List();
+
+ [Header("-----Parameter--------------------------------------------------------------------------------")]
+ public string shaderKeyWord = "_EmissionColor";
+ public bool useShaderKeyWordList;
+ public List shaderKeyWordList = new List();
+ public float baseIntensity = 1f;
+ public LightColorParameter.GradientMode gradientMode;
+ [GradientUsage(true)] public Gradient gradientColor;
+ [Range(0, 1)] public float gradientValue = 0.5f;
+ [Space(10)]
+
+ [Header("-----Random Seed------------------------------------------------------------------------------")]
+ public int randomSeed = 1234;
+ [Space(10)]
+
+ [Header("-----Option--------------------------------------------------------------------------")]
+ // Timeline clipUse ReferenceAMix Reference[hgꍇɐݒ肷
+ public LightColorReference reference;
+
+
+ // t[[gmax60ɂĕׂ炷p̕ϐ
+ float fps = 60;
+ float deltaTime;
+ int count;
+
+ // Timelinep[^̍XVtO
+ bool parameterChangedByTimeline;
+
+ // Light Color Parameter̃Xg
+ // Timeline炱̃XgXVAUpdateɌvZ
+ [HideInInspector] public List previousList = new List();
+
+ // ꏏɃA^b`ĂLight Flash Controller(XNvgŎ擾)
+ [HideInInspector] public LightFlashController flashController;
+
+ // vZp̕ϐ
+ float m_Intensity;
+ float m_Value;
+ Color m_Color;
+ float m_CycleDuration;
+ float m_CycleProgress;
+ float r_Intensity;
+ Color r_Color;
+ float r_Weight;
+ float x_Weight;
+ float b_Intensity;
+
+ // StartLight Color Parameterď
+ private void Start()
+ {
+ CreateParameter();
+ }
+ // Light Color ParameterInspector̍ڂfApreviousListɓ
+ void CreateParameter()
+ {
+ var param = new LightColorParameter();
+ param.gradientMode = gradientMode;
+ param.gradientColor = gradientColor;
+ param.gradientValue = gradientValue;
+ param.colorScrollBPM = 0;
+ param.weight = 1;
+ SetParameter(new List() { param });
+ }
+ // Light Color Parameter̃Xg쐬
+ void SetParameter(List list)
+ {
+ previousList.Clear();
+ previousList.AddRange(list);
+ }
+ // Inspector̐lҏW烉Cgɔf
+ void OnValidate()
+ {
+ CreateParameter();
+ UpdateColor();
+ }
+ // t[[g60(1.6ms)ɏs
+ void Update()
+ {
+ // t[[g60ɐ鏈
+ deltaTime += Time.deltaTime;
+ if (deltaTime < 1 / fps) return;
+
+ count = (int)(deltaTime * fps);
+ deltaTime -= count / fps;
+
+ // TimelineɂύXȂꍇAOgLightColorParameter̓Ԃi߂čėp
+ if (!parameterChangedByTimeline)
+ {
+ foreach (var o in previousList)
+ o.clipTime += count / fps;
+ }
+ parameterChangedByTimeline = false;
+
+ // Color̍XV
+ UpdateColor();
+ }
+ // Color̍XV
+ void UpdateColor()
+ {
+ // Use Reference[hpWeight̏
+ r_Weight = 0;
+ // Mix Reference[hpWeight̏
+ x_Weight = 0;
+
+ // ꂩvZp[^XgUse ReferenceMix Reference[hAvZpWeightɒlj
+ for (int j = 0; j < previousList.Count; j++)
+ {
+ if (previousList[j].operationMode == LightColorParameter.OperationMode.UseReference)
+ {
+ r_Weight += previousList[j].weight;
+ }
+ if (previousList[j].operationMode == LightColorParameter.OperationMode.MixReference)
+ {
+ x_Weight += previousList[j].mixWeight * previousList[j].weight;
+ }
+ }
+ if (useShaderKeyWordList)
+ {
+ // CgɐFƋxvZēKp
+ for (int i = 0; i < shaderKeyWordList.Count; i++)
+ {
+ // vZp̕ϐ̏
+ m_Intensity = 0f;
+ m_Color = Color.black;
+
+ // p[^ƃCgԍgČvZAm_Intensitym_Colorɐl
+ CalcColor(previousList, i, shaderKeyWordList.Count, ref m_Intensity, ref m_Color);
+
+ // ReferencěvZp̕ϐ̏
+ r_Intensity = 0f;
+ r_Color = Color.black;
+
+ // Use ReferenceMix ReferenceAReferencẽp[^vZ
+ if ((r_Weight != 0) || (x_Weight != 0))
+ {
+ if (reference != null)
+ {
+ CalcColor(reference.GetReferenceColorParameter(), i, shaderKeyWordList.Count, ref r_Intensity, ref r_Color);
+ }
+ }
+ // Light Flash Controllerꍇ͂̌W|
+ b_Intensity = 1;
+ if (flashController != null)
+ {
+ b_Intensity = flashController.IntensityCoef(i, shaderKeyWordList.Count);
+ }
+ else
+ {
+ if (TryGetComponent(out flashController))
+ b_Intensity = flashController.IntensityCoef(i, shaderKeyWordList.Count);
+ }
+ // WgăJ[ZoēKp
+
+ foreach(var mat in materialList)
+ {
+ if (mat == null) continue;
+ mat.SetColor(shaderKeyWordList[i], baseIntensity * b_Intensity * (m_Intensity * m_Color * (1 - x_Weight) + r_Intensity * r_Color * (x_Weight + r_Weight)));
+ }
+ }
+ }
+ else
+ {
+ // CgɐFƋxvZēKp
+ for (int i = 0; i < materialList.Count; i++)
+ {
+ if (materialList[i] == null) continue;
+
+ // vZp̕ϐ̏
+ m_Intensity = 0f;
+ m_Color = Color.black;
+
+ // p[^ƃCgԍgČvZAm_Intensitym_Colorɐl
+ CalcColor(previousList, i, materialList.Count, ref m_Intensity, ref m_Color);
+
+ // ReferencěvZp̕ϐ̏
+ r_Intensity = 0f;
+ r_Color = Color.black;
+
+ // Use ReferenceMix ReferenceAReferencẽp[^vZ
+ if ((r_Weight != 0) || (x_Weight != 0))
+ {
+ if (reference != null)
+ {
+ CalcColor(reference.GetReferenceColorParameter(), i, materialList.Count, ref r_Intensity, ref r_Color);
+ }
+ }
+ // Light Flash Controllerꍇ͂̌W|
+ b_Intensity = 1;
+ if (flashController != null)
+ {
+ b_Intensity = flashController.IntensityCoef(i, materialList.Count);
+ }
+ else
+ {
+ if (TryGetComponent(out flashController))
+ b_Intensity = flashController.IntensityCoef(i, materialList.Count);
+ }
+ // WgăJ[ZoēKp
+ materialList[i].SetColor(shaderKeyWord, baseIntensity * b_Intensity * (m_Intensity * m_Color * (1 - x_Weight) + r_Intensity * r_Color * (x_Weight + r_Weight)));
+ }
+ }
+ }
+
+ // p[^gvZ
+ void CalcColor(List paramList, int n, int count, ref float Intensity, ref Color Color)
+ {
+ // p[^ƂɌWZoAIntensityColorɑ킹
+ for (int j = 0; j < paramList.Count; j++)
+ {
+ if (paramList[j] == null) continue;
+
+ // Use Referencȅꍇ͕ʂŌvẐŏȗ
+ if (paramList[j].operationMode == LightColorParameter.OperationMode.UseReference) continue;
+
+ // BPMɉisxvZ
+ if (paramList[j].colorScrollBPM == 0)
+ {
+ m_CycleDuration = 0;
+ m_CycleProgress = 0;
+ m_Value = paramList[j].gradientValue;
+ }
+ else
+ {
+ m_CycleDuration = 60f * paramList[j].colorScrollBeat / paramList[j].colorScrollBPM;
+
+ if (m_CycleDuration == 0)
+ m_CycleProgress = 0;
+ else
+ m_CycleProgress = (paramList[j].clipTime % m_CycleDuration) / m_CycleDuration;
+
+ // m_ValueBPMisx\
+ m_Value = paramList[j].gradientValue + (paramList[j].reverseScroll ? 1 - m_CycleProgress : m_CycleProgress);
+ }
+
+ // Gradient ModeƂɐF̊蓖
+ switch (paramList[j].gradientMode)
+ {
+ case LightColorParameter.GradientMode.Line:
+ m_Value = frac(m_Value + 0.5f + (n + 0.5f) / count);
+ break;
+ case LightColorParameter.GradientMode.Sync:
+ m_Value = frac(m_Value);
+ break;
+ case LightColorParameter.GradientMode.Random:
+ m_Value = frac(m_Value + RandomFloat(paramList[j].overrideRamdomSeed ? paramList[j].randomSeed + n : randomSeed + n));
+ break;
+ }
+
+ // IntensityColorɑ킹
+ Intensity += paramList[j].intensityMultiplier * paramList[j].gradientColor.Evaluate(m_Value).a * paramList[j].weight;
+ Color += paramList[j].gradientColor.Evaluate(m_Value) * paramList[j].weight;
+ }
+ }
+ // Timeline clip甭鏈
+ public void SetParameterFromTimeline(List parameter)
+ {
+#if UNITY_EDITOR
+ if (UnityEditor.EditorApplication.isPlaying)
+ {
+ SetParameter(parameter);
+ }
+ else
+ {
+ SetParameter(parameter);
+ UpdateColor();
+ }
+#else
+ SetParameter(parameter);
+#endif
+ // TimelineɂXVtO
+ parameterChangedByTimeline = true;
+ }
+
+ // Timelinẽvr[Ȉ
+ public void ReapplyParameter()
+ {
+#if UNITY_EDITOR
+ if (!UnityEditor.EditorApplication.isPlaying)
+ {
+ CreateParameter();
+ UpdateColor();
+ }
+#endif
+ }
+
+ ///
+ /// ^
+ ///
+ Vector2 st = new Vector2();
+ float RandomFloat(int seed)
+ {
+ st = new Vector2(seed, seed);
+ return frac(Mathf.Sin(Vector2.Dot(st, new Vector2(12.9898f, 78.233f))) * 43758.5453f);
+ }
+ float frac(float f)
+ {
+ return f - Mathf.Floor(f);
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/EmissionColorController.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/EmissionColorController.cs.meta
new file mode 100644
index 000000000..1c8a5f0f6
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/EmissionColorController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 263165533d3e2544d96abf861f0326bf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorController.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorController.cs
new file mode 100644
index 000000000..74e037772
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorController.cs
@@ -0,0 +1,281 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// Cg̐FEꊇRg[
+///
+namespace StudioMaron
+{
+ [RequireComponent(typeof(LightFlashController), typeof(LightGoboController))]
+ public class LightColorController : MonoBehaviour
+ {
+ // Inspectorɕ\p[^Light Color ParameterƓɂĂ
+ // ܂肱̃Rg[̃CXyN^Őݒ肷̂͏ݒp
+ [Header("-----Target Light-----------------------------------------------------------------------------")]
+ public List lightList = new List();
+
+ [Header("-----Parameter--------------------------------------------------------------------------------")]
+ public float baseIntensity = 1f;
+ public LightColorParameter.GradientMode gradientMode;
+ [GradientUsage(true)] public Gradient gradientColor;
+ [Range(0, 1)] public float gradientValue = 0.5f;
+ [Space(10)]
+
+ [Header("-----Random Seed------------------------------------------------------------------------------")]
+ public int randomSeed = 1234;
+ [Space(10)]
+
+ [Header("-----Option--------------------------------------------------------------------------")]
+ // Timeline clipUse ReferenceAMix Reference[hgꍇɐݒ肷
+ public LightColorReference reference;
+
+
+ // t[[gmax60ɂĕׂ炷p̕ϐ
+ float fps = 60;
+ float deltaTime;
+ int count;
+
+ // Timelinep[^̍XVtO
+ bool parameterChangedByTimeline;
+
+ // Light Color Parameter̃Xg
+ // Timeline炱̃XgXVAUpdateɌvZ
+ [HideInInspector] public List previousList = new List();
+
+ // ꏏɃA^b`ĂLight Flash Controller(XNvgŎ擾)
+ [HideInInspector] public LightFlashController flashController;
+
+ // vZp̕ϐ
+ float m_Intensity;
+ float m_Value;
+ Color m_Color;
+ float m_CycleDuration;
+ float m_CycleProgress;
+ float r_Intensity;
+ Color r_Color;
+ float r_Weight;
+ float x_Weight;
+
+ // StartLight Color Parameterď
+ private void Start()
+ {
+ CreateParameter();
+ }
+ // Light Color ParameterInspector̍ڂfApreviousListɓ
+ void CreateParameter()
+ {
+ var param = new LightColorParameter();
+ param.gradientMode = gradientMode;
+ param.gradientColor = gradientColor;
+ param.gradientValue = gradientValue;
+ param.colorScrollBPM = 0;
+ param.weight = 1;
+ SetParameter(new List() { param });
+ }
+ // Light Color Parameter̃Xg쐬
+ void SetParameter(List list)
+ {
+ previousList.Clear();
+ previousList.AddRange(list);
+ }
+ // Inspector̐lҏW烉Cgɔf
+ void OnValidate()
+ {
+ CreateParameter();
+ UpdateColor();
+ }
+ // t[[g60(1.6ms)ɏs
+ void Update()
+ {
+ // t[[g60ɐ鏈
+ deltaTime += Time.deltaTime;
+ if (deltaTime < 1 / fps) return;
+
+ count = (int)(deltaTime * fps);
+ deltaTime -= count / fps;
+
+ // TimelineɂύXȂꍇAOgLightColorParameter̓Ԃi߂čėp
+ if (!parameterChangedByTimeline)
+ {
+ foreach (var o in previousList)
+ o.clipTime += count / fps;
+ }
+ parameterChangedByTimeline = false;
+
+ // Color̍XV
+ UpdateColor();
+ }
+ // Color̍XV
+ void UpdateColor()
+ {
+ // Use Reference[hpWeight̏
+ r_Weight = 0;
+ // Mix Reference[hpWeight̏
+ x_Weight = 0;
+
+ // ꂩvZp[^XgUse ReferenceMix Reference[hAvZpWeightɒlj
+ for (int j = 0; j < previousList.Count; j++)
+ {
+ if (previousList[j].operationMode == LightColorParameter.OperationMode.UseReference)
+ {
+ r_Weight += previousList[j].weight;
+ }
+ if (previousList[j].operationMode == LightColorParameter.OperationMode.MixReference)
+ {
+ x_Weight += previousList[j].mixWeight * previousList[j].weight;
+ }
+ }
+ // CgɐFƋxvZēKp
+ for (int i = 0; i < lightList.Count; i++)
+ {
+ if (lightList[i] == null) continue;
+
+ // vZp̕ϐ̏
+ m_Intensity = 0f;
+ m_Color = Color.black;
+
+ // p[^ƃCgԍgČvZAm_Intensitym_Colorɐl
+ CalcColor(previousList, i, ref m_Intensity, ref m_Color);
+
+ // ReferencěvZp̕ϐ̏
+ r_Intensity = 0f;
+ r_Color = Color.black;
+
+ // Use ReferenceMix ReferenceAReferencẽp[^vZ
+ if ((r_Weight != 0) || (x_Weight != 0))
+ {
+ if (reference != null)
+ {
+ CalcColor(reference.GetReferenceColorParameter(), i, ref r_Intensity, ref r_Color);
+ }
+ }
+
+ // WgăCgxZoēKp
+ lightList[i].intensity = baseIntensity * (m_Intensity * (1 - x_Weight) + r_Intensity * (x_Weight + r_Weight));
+
+ // Light Flash Controllerꍇ͂̌W|
+ if (flashController != null)
+ {
+ lightList[i].intensity *= flashController.IntensityCoef(i, lightList.Count);
+ }
+ else
+ {
+ if (TryGetComponent(out flashController))
+ lightList[i].intensity *= flashController.IntensityCoef(i, lightList.Count);
+ }
+
+ // WgăCgJ[ZoēKp
+ lightList[i].color = m_Color * (1 - x_Weight) + r_Color * (x_Weight + r_Weight);
+ }
+ }
+ // p[^gvZ
+ void CalcColor(List paramList, int n, ref float Intensity, ref Color Color)
+ {
+ // p[^ƂɌWZoAIntensityColorɑ킹
+ for (int j = 0; j < paramList.Count; j++)
+ {
+ if (paramList[j] == null) continue;
+
+ // Use Referencȅꍇ͕ʂŌvẐŏȗ
+ if (paramList[j].operationMode == LightColorParameter.OperationMode.UseReference) continue;
+
+ // BPMɉisxvZ
+ if (paramList[j].colorScrollBPM == 0)
+ {
+ m_CycleDuration = 0;
+ m_CycleProgress = 0;
+ m_Value = paramList[j].gradientValue;
+ }
+ else
+ {
+ m_CycleDuration = 60f * paramList[j].colorScrollBeat / paramList[j].colorScrollBPM;
+
+ if (m_CycleDuration == 0)
+ m_CycleProgress = 0;
+ else
+ m_CycleProgress = (paramList[j].clipTime % m_CycleDuration) / m_CycleDuration;
+
+ // m_ValueBPMisx\
+ m_Value = paramList[j].gradientValue + (paramList[j].reverseScroll ? 1 - m_CycleProgress : m_CycleProgress);
+ }
+
+ // Gradient ModeƂɐF̊蓖
+ switch (paramList[j].gradientMode)
+ {
+ case LightColorParameter.GradientMode.Line:
+ m_Value = frac(m_Value + 0.5f + (n + 0.5f) / lightList.Count);
+ break;
+ case LightColorParameter.GradientMode.Sync:
+ m_Value = frac(m_Value);
+ break;
+ case LightColorParameter.GradientMode.Random:
+ m_Value = frac(m_Value + RandomFloat(paramList[j].overrideRamdomSeed ? paramList[j].randomSeed + n : randomSeed + n));
+ break;
+ }
+
+ // IntensityColorɑ킹
+ Intensity += paramList[j].intensityMultiplier * paramList[j].gradientColor.Evaluate(m_Value).a * paramList[j].weight;
+ Color += paramList[j].gradientColor.Evaluate(m_Value) * paramList[j].weight;
+ }
+ }
+ // Timeline clip甭鏈
+ public void SetParameterFromTimeline(List parameter)
+ {
+#if UNITY_EDITOR
+ if (UnityEditor.EditorApplication.isPlaying)
+ {
+ SetParameter(parameter);
+ }
+ else
+ {
+ SetParameter(parameter);
+ UpdateColor();
+ }
+#else
+ SetParameter(parameter);
+#endif
+ // TimelineɂXVtO
+ parameterChangedByTimeline = true;
+ }
+
+ // Timelinẽvr[Ȉ
+ public void ReapplyParameter()
+ {
+#if UNITY_EDITOR
+ if (!UnityEditor.EditorApplication.isPlaying)
+ {
+ CreateParameter();
+ UpdateColor();
+ }
+#endif
+ }
+
+ ///
+ /// ^
+ ///
+ Vector2 st = new Vector2();
+ float RandomFloat(int seed)
+ {
+ st = new Vector2(seed, seed);
+ return frac(Mathf.Sin(Vector2.Dot(st, new Vector2(12.9898f, 78.233f))) * 43758.5453f);
+ }
+ float frac(float f)
+ {
+ return f - Mathf.Floor(f);
+ }
+
+ // qIuWFNg烉CgĎ擾
+ // Inspector̉Eォ甭ł
+ [ContextMenu("Get light component from children")]
+ public void GetLightListFromChildren()
+ {
+ var array = GetComponentsInChildren();
+ if (array.Length == 0) return;
+
+ var list = new List(array);
+
+ lightList.Clear();
+ lightList.AddRange(list);
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorController.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorController.cs.meta
new file mode 100644
index 000000000..607e0e88b
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b481bc04b3184d1409637f2cc2cde105
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorReference.cs b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorReference.cs
new file mode 100644
index 000000000..2b950e9b4
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorReference.cs
@@ -0,0 +1,58 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// Use Reference[h̎Referencen߂̃NX
+///
+namespace StudioMaron
+{
+ public class LightColorReference : MonoBehaviour
+ {
+ public enum LightColorControllerType
+ {
+ LightColorController,
+ EmissionColorController
+ }
+ public LightColorControllerType controllerType;
+ public LightColorController lightColorController;
+ public EmissionColorController emissionColorController;
+ LightFlashController lightFlashController;
+
+ // Light Color ControllerReferencẽp[^Xgn
+ public List GetReferenceColorParameter()
+ {
+ switch (controllerType)
+ {
+ case LightColorControllerType.LightColorController:
+ if (lightColorController != null)
+ return lightColorController.previousList;
+ break;
+ case LightColorControllerType.EmissionColorController:
+ if (emissionColorController != null)
+ return emissionColorController.previousList;
+ break;
+ }
+ return new List();
+ }
+
+ // Light Flash ControllerReferencěWn
+ public float GetReferenceFlashCoef(int n, int length)
+ {
+ switch (controllerType)
+ {
+ case LightColorControllerType.LightColorController:
+ if (lightColorController != null)
+ lightFlashController = lightColorController.flashController;
+ break;
+ case LightColorControllerType.EmissionColorController:
+ if (emissionColorController != null)
+ lightFlashController = emissionColorController.flashController;
+ break;
+ }
+
+ if (lightFlashController != null)
+ return lightFlashController.IntensityCoef(n, length, true);
+ return 1f;
+ }
+ }
+}
diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorReference.cs.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorReference.cs.meta
new file mode 100644
index 000000000..c29e8d6d8
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/LightColorReference.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene.meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene.meta
new file mode 100644
index 000000000..37874de8b
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene/GoboTexture(512x512).meta b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene/GoboTexture(512x512).meta
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index 000000000..5a7398f8c
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene/GoboTexture(512x512)/Gobo_Club.png b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene/GoboTexture(512x512)/Gobo_Club.png
new file mode 100644
index 000000000..6891190d3
--- /dev/null
+++ b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene/GoboTexture(512x512)/Gobo_Club.png
@@ -0,0 +1,3 @@
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+oid sha256:9f24f4eb481075daecba689a7a732be8df183af4ee5ee553d043c08c86eb7960
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene/GoboTexture(512x512)/Gobo_Dots.png b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene/GoboTexture(512x512)/Gobo_Dots.png
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diff --git a/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene/GoboTexture(512x512)/Gobo_Flower.png b/Assets/Resources/Background/@실내/일렉트릭홀A/Script/TimelineExtension/LightColorOverride/SampleScene/GoboTexture(512x512)/Gobo_Flower.png
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