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a/Assets/External/NoribenLunch/noribenSkylightWindowLightShaft/Materials/SkylightWindowsLightShaft_Long.mat +++ b/Assets/External/NoribenLunch/noribenSkylightWindowLightShaft/Materials/SkylightWindowsLightShaft_Long.mat @@ -2,20 +2,25 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: SkylightWindowsLightShaft_Long m_Shader: {fileID: 4800000, guid: 2db70e8c959352c4f89eff89e2a910fc, type: 3} - m_ShaderKeywords: _WORLDPOSNOISERANDOM_ON + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - _WORLDPOSNOISERANDOM_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -83,6 +88,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _Audio: 0 - _AudioLinkFiltering: 0.2 @@ -140,3 +146,5 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _LightColor: {r: 0.034482475, g: 0, b: 1, a: 1} - _wposOffset: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Resources/Background/@야외/루프탑카페A/Scene/Scene_night/Rooftop Cafe/GlobalVolumeProfile_Day.asset b/Assets/Resources/Background/@야외/루프탑카페A/Scene/Scene_night/Rooftop Cafe/GlobalVolumeProfile_Day.asset index 90c5a4347..4629ef6ad 100644 --- a/Assets/Resources/Background/@야외/루프탑카페A/Scene/Scene_night/Rooftop Cafe/GlobalVolumeProfile_Day.asset +++ b/Assets/Resources/Background/@야외/루프탑카페A/Scene/Scene_night/Rooftop Cafe/GlobalVolumeProfile_Day.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 190e72967b306f4498b2f326170fd5a2, type: 3} m_Name: NiloToonEnvironmentControlVolume m_EditorClassIdentifier: - active: 1 + active: 0 GlobalIlluminationTintColor: m_OverrideState: 1 m_Value: {r: 1, g: 1, b: 1, a: 1} @@ -43,7 +43,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 8a10bd7999fb5fe43ab7b08bda3fe53f, type: 3} m_Name: NiloToonBloomVolume m_EditorClassIdentifier: - active: 1 + active: 0 threshold: m_OverrideState: 1 m_Value: 0.9 @@ -237,7 +237,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 905ab376be722a641bd27d7ae304cedd, type: 3} m_Name: NiloToonTonemappingVolume m_EditorClassIdentifier: - active: 1 + active: 0 mode: m_OverrideState: 1 m_Value: 4 @@ -268,7 +268,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: eecc32444ea4503479fa0394f277db7d, type: 3} m_Name: NiloToonScreenSpaceOutlineControlVolume m_EditorClassIdentifier: - active: 1 + active: 0 intensity: m_OverrideState: 1 m_Value: 0.491 diff --git a/Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_250522_너에게닿기를/Materials/Shoes_Diffusion 1_Copy.mat 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{x: 0.000000003434252, y: 0.016467294, z: -0.0000000059008016} - rotation: {x: 0.0035558268, y: -0.0036037283, z: -0.0005488054, w: 0.99998707} - scale: {x: 1, y: 1, z: 1} - - name: "RingProximal_L\uAD50\uBCF5" - parentName: "Hand_L\uAD50\uBCF5" - position: {x: 0.004353932, y: 0.057641152, z: 0.0025534963} - rotation: {x: -0.06914797, y: 0.09734098, z: 0.0007530768, w: 0.9928458} - scale: {x: 1, y: 1.0000001, z: 0.99999994} - - name: "RingIntermediate_L\uAD50\uBCF5" - parentName: "RingProximal_L\uAD50\uBCF5" - position: {x: 0.000000019557774, y: 0.02269644, z: 0.000000072759576} - rotation: {x: 0.03021858, y: -0.03624302, z: 0.031341527, w: 0.99839425} - scale: {x: 1, y: 1.0000001, z: 1.0000001} - - name: "RingDistal_L\uAD50\uBCF5" - parentName: "RingIntermediate_L\uAD50\uBCF5" - position: {x: 0.0000000027939677, y: 0.0155254025, z: -0.00000018044375} - rotation: {x: 0.01749481, y: -0.018841827, z: 0.0020651799, w: 0.9996673} - scale: {x: 1, y: 1, z: 1} - - name: "LittleProximal_L\uAD50\uBCF5" - parentName: "Hand_L\uAD50\uBCF5" - position: {x: 0.015355414, y: 0.054331917, z: -0.0019773797} - rotation: {x: -0.06975943, y: 0.21768989, z: -0.00017414801, w: 0.9735218} - scale: {x: 0.99999994, y: 1, z: 1} - - name: "LittleIntermediate_L\uAD50\uBCF5" - parentName: "LittleProximal_L\uAD50\uBCF5" - position: {x: 0.000000024214387, y: 0.017650671, z: 0.000000052154064} - rotation: {x: 0.021792168, y: -0.033661988, z: 0.03049249, w: 0.9987303} - scale: {x: 1, y: 1, z: 0.99999994} - - name: "LittleDistal_L\uAD50\uBCF5" - parentName: "LittleIntermediate_L\uAD50\uBCF5" - position: {x: -0.000000009313226, y: 0.012434352, z: 0.000000092200935} - rotation: {x: 0.024116332, y: -0.032916848, z: 0.022657711, w: 0.9989102} - scale: {x: 1, y: 1, z: 0.99999994} - - name: LowerArm_Twist_L - parentName: LeftLowerArm - position: {x: -0.0000000020372681, y: 0.18335105, z: 0.00000025385472} - rotation: {x: 0.0003515091, y: -0.00035156222, z: -0.02130374, w: 0.99977297} 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z: 0.000016005948, w: 0.9999674} - scale: {x: 0.9999999, y: 1.0000001, z: 1} - - name: "UpperArm_twist_L\uAD50\uBCF5" - parentName: "UpperArm_L\uAD50\uBCF5" - position: {x: 0.0000000027939677, y: 0.17861219, z: -0.00000020003063} - rotation: {x: -0.0000006642741, y: -0.0000046013074, z: 0.009714772, w: 0.99995285} - scale: {x: 1, y: 1, z: 0.99999994} - - name: "Shoulder_L\uAD50\uBCF5" - parentName: LeftShoulder - position: {x: -0.00000027695205, y: 0.000000013737008, z: 0.0014000472} - rotation: {x: -0.0000049769883, y: 0.0000047981744, z: 0.0000019520523, w: 1} - scale: {x: 0.99999994, y: 1, z: 0.99999994} - - name: RightShoulder - parentName: Chest - position: {x: 0.039076418, y: 0.12588675, z: -0.01326717} - rotation: {x: -0.44749546, y: -0.4474987, z: -0.5474881, w: 0.5474939} - scale: {x: 1, y: 1, z: 1} - - name: RightUpperArm - parentName: RightShoulder - position: {x: -0.0000000107485505, y: 0.036755715, z: 0.00000011776139} - rotation: {x: -0.0000040079235, y: -0.000003798036, z: 0.009712786, w: 0.99995285} - scale: {x: 1.0000001, y: 0.9999999, z: 1} - - name: RightLowerArm - parentName: RightUpperArm - position: {x: -5.1272764e-10, y: 0.17861232, z: -0.000000022731255} - rotation: {x: -0.00035524843, y: -0.00034846054, z: -0.031015221, w: 0.9995188} - scale: {x: 0.99999994, y: 1, z: 0.99999994} - - name: RightHand - parentName: RightLowerArm - position: {x: 0.0000000013387762, y: 0.18335119, z: 0.00000026727207} - rotation: {x: 0.00035081556, y: 0.00035084275, z: 0.021303674, w: 0.99977297} - scale: {x: 0.9999999, y: 0.9999999, z: 1} - - name: RightThumbProximal - parentName: RightHand - position: {x: 0.015829748, y: 0.017383775, z: -0.0074210325} - rotation: {x: -0.09193956, y: -0.124912135, z: -0.37539196, w: 0.913797} - scale: {x: 0.9999998, y: 0.9999999, z: 0.99999976} - - name: RightThumbIntermediate - parentName: RightThumbProximal - position: {x: -0.00000025518239, y: 0.021940708, z: -0.000000867527} - rotation: {x: 0.011028133, y: 0.045020945, z: 0.034363743, w: 0.998334} - scale: {x: 0.99999994, y: 0.99999994, z: 1.0000002} - - name: RightThumbDistal - parentName: RightThumbIntermediate - position: {x: 0.00000019278377, y: 0.017579976, z: -0.00000079348683} - rotation: {x: 0.012928522, y: 0.020726083, z: -0.002548098, w: 0.99969834} - scale: {x: 0.9999999, y: 0.9999999, z: 0.9999999} - - name: RightIndexProximal - parentName: RightHand - position: {x: 0.018184124, y: 0.05986939, z: 0.0017729072} - rotation: {x: -0.025156038, y: -0.04704726, z: -0.0013691558, w: 0.998575} - scale: {x: 0.99999994, y: 0.9999999, z: 0.9999999} - - name: RightIndexIntermediate - parentName: RightIndexProximal - position: {x: 0.0000000018626451, y: 0.02193729, z: -0.00000019767322} - rotation: {x: 0.013174106, y: 0.012481889, z: 0.0027179413, w: 0.9998316} - scale: {x: 1, y: 1, z: 1.0000001} - - name: RightIndexDistal - parentName: RightIndexIntermediate - position: {x: -0.0000002682209, y: 0.014564983, z: -0.0000011085067} - rotation: {x: 0.024185555, y: 0.023651402, z: -0.0061418903, w: 0.9994088} - scale: {x: 0.9999998, y: 1, z: 1} - - name: RightMiddleProximal - parentName: RightHand - position: {x: 0.006349635, y: 0.059663508, z: 0.004729059} - rotation: {x: -0.035784576, y: -0.054716516, z: -0.015851565, w: 0.99773467} - scale: {x: 0.99999994, y: 0.99999994, z: 0.9999998} - - name: RightMiddleIntermediate - parentName: RightMiddleProximal - position: {x: -0.00000018556602, y: 0.025156772, z: -0.0000019370927} - rotation: {x: 0.02158204, y: 0.022453435, z: -0.0056365137, w: 0.999499} - scale: {x: 0.99999994, y: 1.0000001, z: 1.0000004} - - name: RightMiddleDistal - parentName: RightMiddleIntermediate - position: {x: 0.000000062864274, y: 0.016466724, z: -0.00000037430436} - rotation: {x: 0.003557848, y: 0.0036055064, z: 0.00054889225, w: 0.99998707} - scale: {x: 0.9999999, y: 0.99999994, z: 0.99999994} - - name: RightRingProximal - parentName: RightHand - position: {x: -0.004353929, y: 0.05764172, z: 0.0025556327} - 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0.017650975, z: -0.0000011203811} - rotation: {x: 0.029857853, y: 0.03365522, z: -0.022643447, w: 0.9987308} - scale: {x: 0.9999999, y: 0.9999999, z: 0.9999998} - - name: RightLittleDistal - parentName: RightLittleIntermediate - position: {x: 0.0000000055879354, y: 0.012434174, z: -0.000000099185854} - rotation: {x: 0.029768983, y: 0.03292893, z: -0.014473195, w: 0.9989094} - scale: {x: 1.0000001, y: 1.0000002, z: 1} - - name: "Hand_R\uAD50\uBCF5" - parentName: RightHand - position: {x: -0.0030540493, y: 0.00010504152, z: 0.0013936568} - rotation: {x: 0.00036479605, y: 0.008074234, z: 0.007669709, w: 0.99993795} - scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001} - - name: "ThumbProximal_R\uAD50\uBCF5" - parentName: "Hand_R\uAD50\uBCF5" - position: {x: 0.015829775, y: 0.017382981, z: -0.007423719} - rotation: {x: 0.35093552, y: 0.92380786, z: -0.11096017, w: 0.105409384} - scale: {x: 0.9999999, y: 0.99999976, z: 1} - - name: "ThumbIntermediate_R\uAD50\uBCF5" - parentName: 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LeftMiddleIntermediate + parentName: Bip001 L Finger21 + position: {x: -0.00006416321, y: 0.00069236755, z: -0.000700455} + rotation: {x: 0.48154482, y: -0.48628196, z: 0.52591294, w: 0.5050347} + scale: {x: 1, y: 1, z: 1} + - name: LeftMiddleProximal + parentName: Bip001 L Finger2 + position: {x: -0.0000011825562, y: 0.000009460449, z: -0.00025909423} + rotation: {x: 0.46133724, y: -0.48333478, z: 0.52312034, w: 0.52905625} + scale: {x: 1, y: 0.999999, z: 1} + - name: Bip001 L Finger3 + parentName: Bip001 L Hand + position: {x: -0.058033485, y: -0.0024318695, z: 0.0043576974} + rotation: {x: -0.000010162589, y: -0.020896615, z: -0.038172513, w: 0.9990527} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger31 + parentName: Bip001 L Finger3 + position: {x: -0.022483787, y: 0.000000076293944, z: 0.0000000023841857} + rotation: {x: 1.1641531e-10, y: -8.8039087e-10, z: 0.0000000037252903, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger32 + parentName: Bip001 L Finger31 + position: {x: -0.015497589, y: 0, z: 0} + rotation: {x: 1.1641531e-10, y: -8.8039087e-10, z: 0.0000000037252903, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger3Nub + parentName: Bip001 L Finger32 + position: {x: -0.018310241, y: 0, z: -0.0000000023841857} + rotation: {x: 1.1641531e-10, y: -8.8039087e-10, z: 0.0000000037252903, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: LeftRingDistal + parentName: Bip001 L Finger32 + position: {x: -0.00021274567, y: 0.00041046142, z: -0.00040840148} + rotation: {x: 0.49897826, y: -0.4843388, z: 0.5329715, w: 0.48205602} + scale: {x: 1, y: 1, z: 1.000001} + - name: LeftRingIntermediate + parentName: Bip001 L Finger31 + position: {x: -0.00020149231, y: 0.0008913421, z: 0.00013267278} + rotation: {x: 0.4808338, y: -0.48393396, z: 0.53316444, w: 0.50034237} + scale: {x: 1, y: 1, z: 1.000001} + - name: LeftRingProximal + parentName: Bip001 L Finger3 + position: {x: -0.000009689331, y: 0.000009155273, z: -0.00025893925} + rotation: {x: 0.4590634, y: -0.4678366, z: 0.51947564, w: 0.54821056} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger4 + parentName: Bip001 L Hand + position: {x: -0.05472435, y: 0.0020991515, z: 0.015359161} + rotation: {x: 0.00093308056, y: -0.029236782, z: -0.04118494, w: 0.99872327} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger41 + parentName: Bip001 L Finger4 + position: {x: -0.01754509, y: 0, z: 0} + rotation: {x: 8.651569e-11, y: 0.0000000010626594, z: -0.0000000037252907, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger42 + parentName: Bip001 L Finger41 + position: {x: -0.012353134, y: 0, z: 0} + rotation: {x: 8.651569e-11, y: 0.0000000010626594, z: -0.0000000037252907, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger4Nub + parentName: Bip001 L Finger42 + position: {x: -0.014663353, y: 0, z: 0} + rotation: {x: 8.651569e-11, y: 0.0000000010626594, z: -0.0000000037252907, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: LeftLittleDistal + parentName: Bip001 L Finger42 + position: {x: -0.00018024445, y: 0.00023384094, z: -0.00007118225} + rotation: {x: 0.5087683, y: -0.484996, z: 0.53531504, w: 0.46837112} + scale: {x: 1, y: 0.999999, z: 0.999999} + - name: LeftLittleIntermediate + parentName: Bip001 L Finger41 + position: {x: -0.00010623931, y: 0.00061134336, z: 0.00013168811} + rotation: {x: 0.48366943, y: -0.47761625, z: 0.53026766, w: 0.5067177} + scale: {x: 1, y: 0.999999, z: 0.999999} + - name: LeftLittleProximal + parentName: Bip001 L Finger4 + position: {x: -0.000015182495, y: 0.000008010864, z: -0.00025856018} + rotation: {x: 0.46089226, y: -0.46483675, z: 0.5201381, w: 0.5485996} + scale: {x: 1, y: 0.999999, z: 0.999999} + - name: LeftHand + parentName: Bip001 L Hand + position: {x: -0.00039211274, y: 0.00013389587, z: -0.0002552034} + rotation: {x: 0.50000054, y: -0.4999995, z: 0.4999995, w: 0.50000054} + scale: {x: 1, y: 1, z: 1} + - name: "Hand_L\uAD50\uBCF5" + parentName: LeftHand + position: {x: 0.0030538712, y: 0.00010509491, z: 0.0013935089} + rotation: {x: 0.00036429687, y: -0.008074139, z: -0.007669486, w: 0.99993795} + scale: {x: 1, y: 1, z: 1} + - name: "IndexProximal_L\uAD50\uBCF5" + parentName: "Hand_L\uAD50\uBCF5" + position: {x: -0.01818404, y: 0.059868813, z: 0.0017708588} + rotation: {x: -0.047731332, y: -0.033700593, z: -0.013276473, w: 0.9982033} + scale: {x: 1, y: 1, z: 1} + - name: "IndexIntermediate_L\uAD50\uBCF5" + parentName: "IndexProximal_L\uAD50\uBCF5" + position: {x: -0.000000014305114, y: 0.021937141, z: -0.00000015258789} + rotation: {x: 0.012618091, y: -0.012529753, z: -0.0047946055, w: 0.9998304} + scale: {x: 1, y: 1, z: 1} + - name: "IndexDistal_L\uAD50\uBCF5" + parentName: "IndexIntermediate_L\uAD50\uBCF5" + position: {x: 0.0000000047683715, y: 0.014565048, z: 0} + rotation: {x: 0.024811767, y: -0.023606967, z: 0.0021972354, w: 0.999411} + scale: {x: 1, y: 1, z: 1} + - name: "LittleProximal_L\uAD50\uBCF5" + parentName: "Hand_L\uAD50\uBCF5" + position: {x: 0.015355411, y: 0.054331854, z: -0.0019774628} + rotation: {x: -0.06975951, y: 0.21768989, z: -0.00017412844, w: 0.9735218} + scale: {x: 1, y: 1, z: 1} + - name: "LittleIntermediate_L\uAD50\uBCF5" + parentName: "LittleProximal_L\uAD50\uBCF5" + position: {x: 0.000000038146972, y: 0.017650757, z: 0} + rotation: {x: 0.021792175, y: -0.033662032, z: 0.030492483, w: 0.9987303} + scale: {x: 1, y: 1, z: 1} + - name: "LittleDistal_L\uAD50\uBCF5" + parentName: "LittleIntermediate_L\uAD50\uBCF5" + position: {x: -0, y: 0.012434387, z: 0.000000076293944} + rotation: {x: 0.02411633, y: -0.032916855, z: 0.02265772, w: 0.9989102} + scale: {x: 1, y: 1, z: 1} + - name: "MiddleProximal_L\uAD50\uBCF5" + parentName: "Hand_L\uAD50\uBCF5" + position: {x: -0.0063496074, y: 0.05966282, z: 0.004726944} + rotation: {x: -0.054032475, y: 0.054032214, z: 0.005897603, w: 0.9970588} + scale: {x: 1, y: 1, z: 1} + - name: "MiddleIntermediate_L\uAD50\uBCF5" + parentName: "MiddleProximal_L\uAD50\uBCF5" + position: {x: -0, y: 0.025156554, z: 0} + rotation: {x: 0.021583214, y: -0.022455117, z: 0.0056366636, w: 0.99949896} + scale: {x: 1, y: 1, z: 1} + - name: "MiddleDistal_L\uAD50\uBCF5" + parentName: "MiddleIntermediate_L\uAD50\uBCF5" + position: {x: 0.0000000047683715, y: 0.016467284, z: 0} + rotation: {x: 0.0035558285, y: -0.0036037297, z: -0.00054880575, w: 0.99998707} + scale: {x: 1, y: 1, z: 1} + - name: "RingProximal_L\uAD50\uBCF5" + parentName: "Hand_L\uAD50\uBCF5" + position: {x: 0.0043539307, y: 0.05764114, z: 0.0025535582} + rotation: {x: -0.06914805, y: 0.09734091, z: 0.0007530828, w: 0.9928458} + scale: {x: 1, y: 1, z: 1} + - name: "RingIntermediate_L\uAD50\uBCF5" + parentName: "RingProximal_L\uAD50\uBCF5" + position: {x: -0, y: 0.022696419, z: 0} + rotation: {x: 0.030218586, y: -0.036243018, z: 0.0313416, w: 0.99839425} + scale: {x: 1, y: 1, z: 1} + - name: "RingDistal_L\uAD50\uBCF5" + parentName: "RingIntermediate_L\uAD50\uBCF5" + position: {x: -0, y: 0.01552536, z: -0.00000015258789} + 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{x: -0.0004938787, y: 0.000012566302, z: 0.7086018, w: 0.7056084} + scale: {x: 1, y: 0.999999, z: 1} + - name: "LowerArm_L\uAD50\uBCF5" + parentName: LeftLowerArm + position: {x: -0.0000068628788, y: -0.00000072479247, z: 0.0013623047} + rotation: {x: 0.000024822175, y: -0.008084213, z: -0.008349289, w: 0.99993247} + scale: {x: 1, y: 1, z: 1} + - name: "LowerArm_twist_L\uAD50\uBCF5" + parentName: "LowerArm_L\uAD50\uBCF5" + position: {x: -0, y: 0.18335131, z: 0.000000076293944} + rotation: {x: 0.0003643814, y: -0.0000051248353, z: -0.020631425, w: 0.9997871} + scale: {x: 1, y: 1, z: 1} + - name: LowerArm_Twist_L + parentName: LeftLowerArm + position: {x: -0.000000005960464, y: 0.183351, z: 0.00000030517577} + rotation: {x: 0.00035150917, y: -0.00035156222, z: -0.02130374, w: 0.99977297} + scale: {x: 1, y: 1, z: 1} + - name: LeftUpperArm + parentName: Bip001 L UpperArm + position: {x: -0.00006239891, y: -0.00025955678, z: -0.000011444092} + rotation: {x: 0.0000043126047, y: 0.0000031079114, z: 0.7055484, w: 0.70866174} + scale: {x: 1, y: 1, z: 1} + - name: "UpperArm_L\uAD50\uBCF5" + parentName: LeftUpperArm + position: {x: -0.00000044047832, y: -0.000000014305114, z: 0.0013993072} + rotation: {x: -0.000102414924, y: -0.008074345, z: 0.000016100514, w: 0.9999674} + scale: {x: 1, y: 1, z: 1} + - name: "UpperArm_twist_L\uAD50\uBCF5" + parentName: "UpperArm_L\uAD50\uBCF5" + position: {x: 0.0000000023841857, y: 0.17861217, z: -0.000000076293944} + rotation: {x: -0.000000664284, y: -0.000004599953, z: 0.009714775, w: 0.99995285} + scale: {x: 1, y: 1, z: 1} + - name: UpperArm_Twist_L + parentName: LeftUpperArm + position: {x: -0.0000000011920929, y: 0.17861232, z: -0.000000076293944} + rotation: {x: 0.0000059943377, y: -0.000005948828, z: 0.009714662, w: 0.99995285} + scale: {x: 1, y: 1, z: 1} + - name: LeftShoulder + parentName: Bip001 L Clavicle + position: {x: -0.000000009536743, y: -0.00025866387, z: -0.000012054443} + rotation: {x: 0.000006743491, y: 1.0276213e-11, z: 0.7071062, w: 0.7071074} + scale: {x: 1, y: 1, z: 1} + - name: "Shoulder_L\uAD50\uBCF5" + parentName: LeftShoulder + position: {x: -0.0000002771616, y: 0.000000011920928, z: 0.0014000701} + rotation: {x: -0.0000049769887, y: 0.000004798174, z: 0.0000019520526, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 Neck + parentName: Bip001 Spine1 + position: {x: -0.1485218, y: -0.030172748, z: -0.00000004368714} + rotation: {x: -3.0117564e-14, y: -1.110223e-16, z: -3.3437213e-30, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 Head + parentName: Bip001 Neck + position: {x: -0.044907454, y: 0.0019878366, z: 0.0000000055134635} + rotation: {x: -1.5812545e-14, y: -0.0000000011042735, z: 0.00039883057, w: 0.99999994} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 HeadNub + parentName: Bip001 Head + position: {x: -0.17031623, y: 0, z: 0} + rotation: {x: -4.1174796e-20, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Head + parentName: Bip001 Head + position: {x: 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y: 0, z: -0, w: 1} + position: {x: -0, y: 0.032995604, z: -0.000000038146972} + rotation: {x: -0.062000096, y: -0.0023829683, z: 0.017244933, w: 0.9979243} scale: {x: 1, y: 1, z: 1} - name: Face - parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01(Clone)" + parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01_Biped(Clone)" position: {x: -0, y: 0, z: 0} - rotation: {x: -0.70698476, y: 0, z: -0, w: 0.7072288} + rotation: {x: -0.7069847, y: 0, z: -0, w: 0.70722884} scale: {x: 1, y: 1, z: 1} - name: Manuka_body - parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01(Clone)" + parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01_Biped(Clone)" position: {x: -0, y: 0, z: 0} - rotation: {x: -0.70698476, y: 0, z: -0, w: 0.7072288} + rotation: {x: -0.7069847, y: 0, z: -0, w: 0.70722884} scale: {x: 1, y: 1, z: 1} - name: "Shorts_\uD5E4\uC5B4" - parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01(Clone)" + parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01_Biped(Clone)" position: {x: -0, y: 0, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} + rotation: {x: -0.00000003774895, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Front_Hat parentName: "Shorts_\uD5E4\uC5B4" position: {x: -0.000000008381907, y: -0.0000001937151, z: -0.000000015017577} rotation: {x: -0.7071068, y: 0.000000025353962, z: 0.000000025353962, w: 0.7071068} - scale: {x: 1.0000001, y: 1.0000002, z: 1.0000002} + scale: {x: 1, y: 1, z: 1} - name: Front_Nomal parentName: "Shorts_\uD5E4\uC5B4" position: {x: -0.000000035390258, y: -0.000000173226, z: 0.000000029569492} - rotation: {x: -0.70698476, y: -6.5865946e-10, z: -6.584322e-10, w: 0.7072288} - scale: {x: 1, y: 0.99999994, z: 0.99999994} + rotation: {x: -0.70698476, y: -6.586595e-10, z: -6.584322e-10, w: 0.70722884} + scale: {x: 1, y: 1, z: 1} - name: shortshair parentName: "Shorts_\uD5E4\uC5B4" position: {x: -0.000000008381907, y: -0.0000001937151, z: -0.000000015017577} rotation: {x: -0.7071068, y: 0.000000025353962, z: 0.000000025353962, w: 0.7071068} - scale: {x: 1.0000001, y: 1.0000002, z: 1.0000002} + scale: {x: 1, y: 1, z: 1} - name: "\uC18D\uBC14\uC9C0" - parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01(Clone)" + parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01_Biped(Clone)" position: {x: -0, y: 0, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} + rotation: {x: -0.00000003774895, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Inner Pants parentName: "\uC18D\uBC14\uC9C0" position: {x: -0.000000059604645, y: -8.3266806e-16, z: -0.000000044703484} - rotation: {x: -0.70698476, y: -0.000000031615595, z: -0.000000031604685, w: 0.7072288} - scale: {x: 1.0000001, y: 0.99999994, z: 1} + rotation: {x: -0.70698476, y: -0.000000031615595, z: -0.000000031604685, w: 0.70722884} + scale: {x: 1, y: 1, z: 1} - name: "\uC591\uB9D0" - parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01(Clone)" + parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01_Biped(Clone)" position: {x: -0, y: 0, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} + rotation: {x: -0.00000003774895, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Half stockings parentName: "\uC591\uB9D0" position: {x: -0, y: 0, z: 0} - rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} scale: {x: 1, y: 1, z: 1} - name: "\uC758\uC0C1" - parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01(Clone)" + parentName: "\uC591\uB3C4\uB07C_250522_\uB108\uC5D0\uAC8C\uB2FF\uAE30\uB97C_01_Biped(Clone)" position: {x: -0, y: 0.0014, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} + rotation: {x: -0.00000003774895, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Blouse_PSU parentName: "\uC758\uC0C1" position: {x: -0, y: 0, z: 0} - rotation: {x: -0.70698476, y: 0, z: -0, w: 0.7072288} + rotation: {x: -0.70698476, y: 0, z: -0, w: 0.70722884} scale: {x: 1, y: 1, z: 1} - name: Ribbon_Tie_PSU parentName: "\uC758\uC0C1" position: {x: -0, y: 0, z: 0} - rotation: {x: -0.70698476, y: 0, z: -0, w: 0.7072288} + rotation: {x: -0.70698476, y: 0, z: -0, w: 0.70722884} scale: {x: 1, y: 1, z: 1} - name: Skirt_PSU parentName: "\uC758\uC0C1" position: {x: -0, y: 0, z: 0} - rotation: {x: -0.70698476, y: 0, z: -0, w: 0.7072288} + rotation: {x: -0.70698476, y: 0, z: -0, w: 0.70722884} scale: {x: 1, y: 1, z: 1} - name: "\uC2E0\uBC1C" parentName: "\uC758\uC0C1" - position: {x: -0, y: 0.015600001, z: 0} - rotation: {x: -0.70698476, y: 0, z: -0, w: 0.7072288} + position: {x: -0, y: 0.015600001, z: -1.3322676e-16} + rotation: {x: -0.70698476, y: 0, z: -0, w: 0.70722884} scale: {x: 1, y: 1, z: 1} armTwist: 0.5 foreArmTwist: 0.5 @@ -1889,7 +2214,7 @@ ModelImporter: hasExtraRoot: 0 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} - autoGenerateAvatarMappingIfUnspecified: 1 + autoGenerateAvatarMappingIfUnspecified: 0 animationType: 3 humanoidOversampling: 1 avatarSetup: 1 diff --git a/Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_250522_너에게닿기를/양도끼_250522_너에게닿기를_01_Biped_Edit.prefab b/Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_250522_너에게닿기를/양도끼_250522_너에게닿기를_01_Biped_Edit.prefab new file mode 100644 index 000000000..f40ba1436 --- /dev/null +++ b/Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_250522_너에게닿기를/양도끼_250522_너에게닿기를_01_Biped_Edit.prefab @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:addacdcd65671c3ac4824358e95c9c9972b3d5023a5437e15123c785754f9ca4 +size 120871 diff --git a/Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_250522_너에게닿기를/양도끼_250522_너에게닿기를_01_Biped_Edit.prefab.meta b/Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_250522_너에게닿기를/양도끼_250522_너에게닿기를_01_Biped_Edit.prefab.meta new file mode 100644 index 000000000..0c6a182ec --- /dev/null +++ b/Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_250522_너에게닿기를/양도끼_250522_너에게닿기를_01_Biped_Edit.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 90fa389b4ebb8a44eb02a2c2820903ee +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Character/@000-050/@021_양도끼/양도끼_Biped.fbx b/Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_Biped.fbx similarity index 100% rename from Assets/Resources/Character/@000-050/@021_양도끼/양도끼_Biped.fbx rename to Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_Biped.fbx diff --git a/Assets/Resources/Character/@000-050/@021_양도끼/양도끼_Biped.fbx.meta b/Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_Biped.fbx.meta similarity index 100% rename from Assets/Resources/Character/@000-050/@021_양도끼/양도끼_Biped.fbx.meta rename to Assets/Resources/Character/@000-050/@021_양도끼/Avatar/양도끼_Biped.fbx.meta diff --git a/Assets/Resources/Character/@000-050/@021_양도끼/Project/양도끼_250414_아이스크림/양도끼_250414_아이스크림_무대A.unity b/Assets/Resources/Character/@000-050/@021_양도끼/Project/양도끼_250414_아이스크림/양도끼_250414_아이스크림_무대A.unity index f7fc19dd7..025522628 100644 --- a/Assets/Resources/Character/@000-050/@021_양도끼/Project/양도끼_250414_아이스크림/양도끼_250414_아이스크림_무대A.unity +++ b/Assets/Resources/Character/@000-050/@021_양도끼/Project/양도끼_250414_아이스크림/양도끼_250414_아이스크림_무대A.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:54a4767ab402f7cf484369172b59797194bd55c8d93c08b68c74789a0675db34 -size 1109448 +oid sha256:76cf07503ac55af0cd405998969fa2326abdbfe919672e36c24c7abad923da3d +size 4940 diff --git a/Assets/Resources/Character/@000-050/@021_양도끼/Project/양도끼_250414_아이스크림/양도끼_250414_아이스크림_무대A_Volume.asset b/Assets/Resources/Character/@000-050/@021_양도끼/Project/양도끼_250414_아이스크림/양도끼_250414_아이스크림_무대A_Volume.asset index 0e8a6a57d..5f1421204 100644 --- 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Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31/Bip001 + L Finger32/Bip001 L Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41/Bip001 + L Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41/Bip001 + L Finger42/Bip001 L Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 + Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 + Head/Bip001 HeadNub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01/Bip001 + R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01/Bip001 + R Finger02/Bip001 R Finger0Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11/Bip001 + R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11/Bip001 + R Finger12/Bip001 R Finger1Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22/Bip001 R Finger2Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32/Bip001 R Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42/Bip001 R Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bone_Mic + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - boneName: Bip001 + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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Bip001 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + 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+ humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + 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UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32/Bip001 R Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42/Bip001 R Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bone_Mic + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + 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L Hand/Bip001 L Finger0/Bip001 L Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0/Bip001 L Finger01/Bip001 + L Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0/Bip001 L Finger01/Bip001 + L Finger02/Bip001 L Finger0Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1/Bip001 L Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1/Bip001 L Finger11/Bip001 + L Finger12 + weight: 1 + - path: 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Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31/Bip001 + L Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31/Bip001 + L Finger32/Bip001 L Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L 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Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32/Bip001 R Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42/Bip001 R Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bone_Mic + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + 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- boneName: Bip001 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 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UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01/Bip001 + R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01/Bip001 + R Finger02/Bip001 R Finger0Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11/Bip001 + R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11/Bip001 + R Finger12/Bip001 R Finger1Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22/Bip001 R Finger2Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32/Bip001 R Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42/Bip001 R Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bone_Mic + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - boneName: Bip001 + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger02 + humanName: Right Thumb Distal + limit: + 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+ modified: 0 + - boneName: Bip001 R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger41 + humanName: Right Little Intermediate + limit: + 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meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - boneName: Bip001 + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger42 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: "\uC774\uC624\uBABD_Biped(Clone)" + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0.000000571224, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 + parentName: "\uC774\uC624\uBABD_Biped(Clone)" + position: {x: -0, y: 0.9393425, z: 0} + rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 Pelvis + parentName: Bip001 + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Thigh + parentName: Bip001 Pelvis + position: {x: 0.000000076293944, y: 0.00000014412109, z: 0.07431576} + rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Calf + parentName: Bip001 L Thigh + position: {x: -0.37327686, y: 0, z: 0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Foot + parentName: Bip001 L Calf + position: {x: -0.4412062, y: -0.0000000047683715, z: -0.0000000047683715} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Toe0 + parentName: Bip001 L Foot + position: {x: -0.08886314, y: 0.096968144, z: 0} + rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Toe0Nub + parentName: Bip001 L Toe0 + position: {x: -0.08924852, y: 0, z: 0} + 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Bip001 Spine + parentName: Bip001 Pelvis + position: {x: -0.07148788, y: 0.008373479, z: 0.000000077527076} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 Spine1 + parentName: Bip001 Spine + position: {x: -0.1496273, y: -0.00020428955, z: -5.666175e-10} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Clavicle + parentName: Bip001 Spine1 + position: {x: -0.18740326, y: -0.016532717, z: 0.034635924} + rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L UpperArm + parentName: Bip001 L Clavicle + position: {x: -0.08504217, y: -0.0000000011920929, z: 0.00000015258789} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Forearm + parentName: Bip001 L UpperArm + position: {x: -0.22870845, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Hand + parentName: Bip001 L Forearm + position: {x: -0.21885513, y: -5.9604643e-10, z: 0} + rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger0 + parentName: Bip001 L Hand + position: {x: -0.012482032, y: 0.009618377, z: -0.023107344} + rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} + scale: {x: 1.000001, y: 1.000001, z: 1} + - name: Bip001 L Finger01 + parentName: Bip001 L Finger0 + position: {x: -0.043165512, y: 0.00000015258789, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger02 + parentName: Bip001 L Finger01 + position: {x: -0.022689285, y: 0, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger0Nub + parentName: Bip001 L Finger02 + position: {x: -0.030488014, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 L Finger1 + parentName: Bip001 L Hand + position: {x: -0.06796272, y: -0.001954193, z: 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Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22/Bip001 R Finger2Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32/Bip001 R Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42/Bip001 R Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bone_Mic + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + 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0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + 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Finger1/Bip001 L Finger11/Bip001 + L Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1/Bip001 L Finger11/Bip001 + L Finger12/Bip001 L Finger1Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger2/Bip001 L Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger2/Bip001 L Finger21/Bip001 + L Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger2/Bip001 L Finger21/Bip001 + L Finger22/Bip001 L Finger2Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31/Bip001 + L Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31/Bip001 + L Finger32/Bip001 L Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41/Bip001 + L Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41/Bip001 + L Finger42/Bip001 L Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 + Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 + Head/Bip001 HeadNub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01/Bip001 + R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01/Bip001 + R Finger02/Bip001 R Finger0Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11/Bip001 + R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11/Bip001 + R Finger12/Bip001 R Finger1Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22/Bip001 R Finger2Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32/Bip001 R Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42/Bip001 R Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bone_Mic + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - boneName: Bip001 + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger0 + humanName: Left Thumb Proximal + limit: + min: 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Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22/Bip001 R Finger2Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32/Bip001 R Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42/Bip001 R Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bone_Mic + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - boneName: Bip001 + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger0 + humanName: Left Thumb Proximal + limit: + min: 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0 + - boneName: Bip001 L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 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Hand/Bip001 L Finger4/Bip001 L Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41/Bip001 + L Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 + L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41/Bip001 + L Finger42/Bip001 L Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 + Head + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 + Head/Bip001 HeadNub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01/Bip001 + R Finger02 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01/Bip001 + R Finger02/Bip001 R Finger0Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11/Bip001 + R Finger12 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11/Bip001 + R Finger12/Bip001 R Finger1Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 + R Finger22/Bip001 R Finger2Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 + R Finger32/Bip001 R Finger3Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42 + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 + R Finger42/Bip001 R Finger4Nub + weight: 1 + - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 + R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bone_Mic + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - boneName: Bip001 + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + 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